Shinichi Ikematsu: Difference between revisions
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| dept = | | dept = | ||
| born = | | born = | ||
| name = Shinichi Ikematsu<br>池松 真一<br>いけまつ しんいち | |||
| position = Designer<br/>Director | | position = Designer<br/>Director | ||
}} | }} | ||
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|2000 | |2000 | ||
|''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' | |''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' | ||
|Dungeon | |Dungeon Design | ||
|- | |- | ||
|2002 | |2002 | ||
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|''[[The Legend of Zelda: Tri Force Heroes|Tri Force Heroes]]'' | |''[[The Legend of Zelda: Tri Force Heroes|Tri Force Heroes]]'' | ||
|Game Planning | |Game Planning | ||
|- | |||
| 2016 || ''[[The Legend of Zelda: Twilight Princess HD|Twilight Princess HD]]'' || Sub-Director | |||
|- | |- | ||
|2017 | |2017 | ||
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|} | |} | ||
{{Cat|Game Staff}} | {{Cat|Game Staff|Ikematsu, Shinichi}} | ||
{{Cat|Artists|Ikematsu, Shinichi}} | |||
{{Cat|Planners|Ikematsu, Shinichi}} | |||
{{Cat|Nintendo Staff|Ikematsu, Shinichi}} |
Latest revision as of 16:40, November 22, 2022
Shinichi Ikematsu
池松 真一
いけまつ しんいち
池松 真一
いけまつ しんいち
Games | ||
Position | Designer |
Shinichi Ikematsu is a developer who has worked for Nintendo since the mid-1990's. He first worked on Ocarina of Time working as a Dungeon Designer. He would go on to work on numerous other Zelda titles over the next two decades, primarily as a designer.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | Dungeon Design |
2000 | Majora's Mask | Dungeon Design |
2002 | The Wind Waker | Map Design |
2006 | Twilight Princess | Sub Director |
2015 | Tri Force Heroes | Game Planning |
2016 | Twilight Princess HD | Sub-Director |
2017 | Breath of the Wild | Game Design |