Hiroshi Momose: Difference between revisions
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{{Infobox|person | {{Infobox|person | ||
| image = [[File:Hiroshi-Momose.png]] | | image = [[File:Hiroshi-Momose.png]] | ||
| game = ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' | | game = ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''<br/>''[[The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]'' | ||
| dept = | | dept = | ||
| born = | | born = | ||
Line 16: | Line 16: | ||
|1998 | |1998 | ||
|''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' | |''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' | ||
|Motion Editor | |||
|- | |||
|2011 | |||
|''[[The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]'' | |||
|Technical Support | |Technical Support | ||
|} | |} | ||
{{Cat|Game Staff}} | {{Cat|Game Staff}} |
Revision as of 18:24, October 25, 2022
Hiroshi Momose
Games | ||
Position | Motion Editor |
Hiroshi Momose is a game developer who has worked with Nintendo since the 1990's. His first game that he worked on was Ocarina of Time, where he is credited as a Motion Editor. He would go on to work on a number of titles in the Metroid and WarioWare franchises.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | Motion Editor |
2011 | Ocarina of Time 3D | Technical Support |