Keisuke Umeda: Difference between revisions
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| position = | | name = Keisuke Umeda<br>梅田 啓介<br>うめだ けいすけ | ||
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'''Keisuke Umeda''' is | '''Keisuke Umeda''' is an artist has who worked for [[Nintendo]] since 2007. He has worked in varies design roles on several titles, with his first credit coming on ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', where he worked as an enemy designer. | ||
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{{Cat|Artists|Umeda, Keisuke}} | |||
{{Cat|Nintendo Staff|Umeda, Keisuke}} |
Revision as of 03:27, March 31, 2022
Keisuke Umeda
梅田 啓介
うめだ けいすけ
梅田 啓介
うめだ けいすけ
Games | ||
Position | Artist |
Keisuke Umeda is an artist has who worked for Nintendo since 2007. He has worked in varies design roles on several titles, with his first credit coming on Spirit Tracks, where he worked as an enemy designer.
Release | Game | Credit(s) |
---|---|---|
2009 | Spirit Tracks | Enemy Design |
2011 | Skyward Sword | Enemy Design |
2013 | Breath of the Wild | Enemy Design |
2015 | Tri Force Heroes | Design Lead / Player Design |