Take 'Em All On: Difference between revisions
mNo edit summary |
m (Added second paragraph of info prior to list) |
||
Line 11: | Line 11: | ||
The '''Take 'Em All On Challenge''' is a completely optional [[dungeon]] in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''. Players will traverse the trial a total of three times, facing [[Dark Link]], a doppelgänger of our protagonist, at the end. The challenge is located in [[Castle Town]]. | The '''Take 'Em All On Challenge''' is a completely optional [[dungeon]] in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''. Players will traverse the trial a total of three times, facing [[Dark Link]], a doppelgänger of our protagonist, at the end. The challenge is located in [[Castle Town]]. | ||
It is 50 [[rupees]] to play and the goal is to kill all the enemies that you can, without dying. However, throughout the entire game, there are no recovery hearts, so the only way to restore your health is by use of potions. You can purchase potions at the local shop in Castle Town if you need them. | |||
===First Time=== | ===First Time=== |
Revision as of 07:52, August 10, 2012
The Take 'Em All On Challenge is a completely optional dungeon in Spirit Tracks. Players will traverse the trial a total of three times, facing Dark Link, a doppelgänger of our protagonist, at the end. The challenge is located in Castle Town.
It is 50 rupees to play and the goal is to kill all the enemies that you can, without dying. However, throughout the entire game, there are no recovery hearts, so the only way to restore your health is by use of potions. You can purchase potions at the local shop in Castle Town if you need them.
First Time
Room 1- Six Yellow Spinuts
Room 2 - Seven Octoroks
Room 3 - Five Rats, Four Bubbles
Room 4 - Six Red ChuChus
Room 5 - Six Spiked Slugs
Room 6 - Six Keese
Room 7 - Two Mothulas
Room 8 - Three Yellow Spinuts, Three Octoroks
Room 9 - Four Yellow Spinuts, Four Octoroks, Four Red Chuchus
Room 10 - Stagnox, Armored Colossus
Second Time
Room 1 - Six Yellow Spinuts, Six Keese
Room 2 - Four White Wolfos
Room 3 - Six Freezards
Room 4 - Five Ice ChuChus
Room 5 - Two Geozards
Room 6 - Stagnox, Armored Colossus
Room 7 - Twenty Rats
Room 8 - Four Octives
Room 9 - One Geozard Chief
Room 10 - Fraaz, Master of Icy Fire
Room 11 - Two Snappers
Room 12 - Sixteen Green Spinuts
Room 13 - Eleven Octoroks
Room 14 - Phytops, Barbed Menace
Third Time
Room 1 - Four Helmet ChuChus, Four Blue ChuChus
Room 2 - Sixteen Green Spinuts
Room 3 - Six Stalfos
Room 4 - Seven Ice Keese, Seven Fire Keese
Room 5 - Three Big Blins
Room 6 - Six Stalfos Warriors
Room 7 - Five Gerunes
Room 8 - Five Ergtoroks
Room 9 - Four Heatoise, Two Moldola
Room 10 - Twelve Freezards
Room 11 - Stagnox, Armored Colossus
Room 12 - Fraaz, Master of Icy Fire
Room 13 - Phytops, Barbed Menace
Room 14 - Cragma, Lava Lord
Room 15 - Skeldritch, Ancient Demon
Room 16 - Dark Link