User:AZeldaPlayer24/Sandbox/Yeah I know I already tried: Difference between revisions
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m (Are these mentioned in-game? Because if not, I think health would probably be a better name.) |
mNo edit summary |
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Line 11: | Line 11: | ||
| 3% || 5% || 7% | | 3% || 5% || 7% | ||
|- | |- | ||
| || 5% || | | 3% || 5% || 8% | ||
|- | |- | ||
| rowspan=3 | Strong-Attack Damage || 2% || 4% || 6% | | rowspan=3 | Strong-Attack Damage || 2% || 4% || 6% | ||
Line 17: | Line 17: | ||
| 3% || 5% || 7% | | 3% || 5% || 7% | ||
|- | |- | ||
| || 5% || 8% | | 3% || 5% || 8% | ||
|- | |- | ||
| rowspan=3 | Special-Attack Damage || 5% || 8% || 12% | | rowspan=3 | Special-Attack Damage || 5% || 8% || 12% |
Revision as of 06:27, December 25, 2020
Seals
Category | Effect | Amount | + | ++ |
---|---|---|---|---|
Two-of-a-Kind | ||||
Four-of-a-Kind | ||||
Damage (Star) |
Regular-Attack Damage | 2% | 4% | 6% |
3% | 5% | 7% | ||
3% | 5% | 8% | ||
Strong-Attack Damage | 2% | 4% | 6% | |
3% | 5% | 7% | ||
3% | 5% | 8% | ||
Special-Attack Damage | 5% | 8% | 12% | |
6% | 9% | 14% | ||
Dash-Attack Damage | 7% | 13% | 18% | |
8% | 15% | 20% | ||
Flurry Rush Damage | 7% | 13% | 18% | |
8% | 20% | |||
Midair-Attack Damage | 7% | 13% | 18% | |
8% | 15% | |||
22% | ||||
Damage to Midair Enemies | 7% | 13% | 18% | |
8% | 20% | |||
Damage to Foes with Status Effects | 13% | N/A | N/A | |
15% | N/A | N/A | ||
N/A | N/A | |||
Agility (Square) |
Attack Speed | 3% | 4-6% | 6% |
4% | 7% | |||
8% | ||||
Attack Range | 4% | 7% | 10% | |
5% | 8% | 11% | ||
9% | ||||
Special-Attack Charge Rate | 3% | 6% | 9-10% | |
4% | 7% | 10% | ||
11% | ||||
Perfect-Dodge Timing Window | 5% | 10% | 10% | |
10% | ||||
Damage at 30% Hearts or Less | 6-7% | 12% | 17% | |
8% | 14% | |||
15% | ||||
Chance to Automatically Guard | 10% | N/A | N/A | |
11% | N/A | N/A | ||
N/A | N/A | |||
Health (Hexagon) |
Damage at Full Hearts | 2% | 3-4% | 6% |
3% | 5% | 7-8% | ||
Damage per 100 KOs | 2% | 4% | 6% | |
3% | 7% | |||
Healing-Item Effect | 3% | 4-5% | 9% | |
4% | ||||
Healing-Item Drop Rate | 12% | 20% | 28% | |
14% | 22% | |||
Damage From Enemies | -3% | -4% | ||
Reduced Damage from Fire | N/A | N/A | N/A | |
N/A | N/A | N/A | ||
N/A | N/A | N/A | ||
Reduced Damage from Ice | N/A | N/A | N/A | |
N/A | N/A | N/A | ||
N/A | N/A | N/A | ||
Reduced Damage from Lightning | N/A | N/A | N/A | |
N/A | N/A | N/A | ||
N/A | N/A | N/A | ||
Collection (Circle) |
Monster-Part Drop Rate | 5% | 9% | 13% |
6% | 10% | 15% | ||
6% | 16% | |||
Ancient-Part Drop Rate | 4-5% | 9% | 13% | |
16% | ||||
Battlefield-Specific Material Drop Rate | 5% | 9% | 13% | |
6% | 10% | 15% | ||
6% | 16% | |||
Material Drop Rate from Grass | 5% | 9% | 13% | |
6% | ||||
16% | ||||
Battle EXP | 3% | 6% | 9% | |
4% | 7% | 10% | ||
4% | ||||
Fusion Material EXP | 150% | 250% | 375% | |
165% | 275% | 413% | ||
180% | 300% | |||
High-Resell Weapon | 300% | |||
300% | ||||
Rare Material Drop Rate | 10% | N/A | N/A | |
11% | N/A | N/A | ||
12% | N/A | N/A | ||
Sensor-Registered Material Drop Rate | 15% | N/A | N/A | |
17% | N/A | N/A | ||
18% | N/A | N/A | ||
Improves Quality of Found Weapons | N/A | N/A | N/A | |
N/A | N/A | N/A | ||
N/A | N/A | N/A |