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'''Master Mode''' is the more challenging version of ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''. It is included as a part of the [[Breath of the Wild Expansion Pass]], and has many additional features which increase the difficulty. | | image = [[File:Gold-lynel-artwork.jpg|400px]] | ||
| caption = Artwork of the [[Golden Lynel]] | |||
| game = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'' | |||
| location = | |||
| inhab = | |||
| boss = | |||
| reward = | |||
| related = [[Breath of the Wild Expansion Pass]] | |||
| walkthrough = | |||
}} | |||
'''Master Mode''' is the more challenging version of ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''. It is included as a part of the [[Breath of the Wild Expansion Pass#The Master Trials|Breath of the Wild Expansion Pass]], and has many additional features which increase the difficulty. | |||
==Features== | ==Features== | ||
*Most enemies are tiered up to the next level, i.e. Red Bokoblins in Regular Mode will be present as Blue Bokoblins in Master Mode | *Most enemies are tiered up to the next level, i.e. Red Bokoblins in Regular Mode will be present as Blue Bokoblins in Master Mode. | ||
*A new tier of enemy is unlocked: Golden. These enemies act in a similar way to Silver enemies, but have an increased amount of health | *A new tier of enemy is unlocked: Golden. These enemies act in a similar way to Silver enemies, but have an increased amount of health. | ||
*New Sky Platforms are in place, where enemies will attack from wooden platforms in the air | *New Sky Platforms are in place, where enemies will attack from wooden platforms in the air. | ||
*Health of enemies will regenerate over time | *Health of enemies will regenerate over time. | ||
*Guardians may delay their attacks, making it more difficult to parry | *Guardians may delay their attacks, making it more difficult to parry. | ||
*Only one autosave spot is available | *Only one autosave spot is available. | ||
*A new loading screen is put in place, featuring a dark orange and text reading Master Mode | *A new loading screen is put in place, featuring a dark orange and text reading "Master Mode". | ||
*A small Triforce is present at all times in the bottom left of the screen | *A small Triforce is present at all times in the bottom left of the screen. | ||
*Additional pictures for the [[Hyrule Compendium]] are available for the new enemies; as most of these are Elite Enemy Pictures, those become available for purchase from [[Symin]] after [[Dark Beast Ganon]] is defeated. | |||
==See also== | ==See also== |
Revision as of 20:00, December 8, 2020
This article is a stub. You can help the Zelda Dungeon Wiki by expanding it. |
Master Mode
Games | ||
Related |
Master Mode is the more challenging version of Breath of the Wild. It is included as a part of the Breath of the Wild Expansion Pass, and has many additional features which increase the difficulty.
Features
- Most enemies are tiered up to the next level, i.e. Red Bokoblins in Regular Mode will be present as Blue Bokoblins in Master Mode.
- A new tier of enemy is unlocked: Golden. These enemies act in a similar way to Silver enemies, but have an increased amount of health.
- New Sky Platforms are in place, where enemies will attack from wooden platforms in the air.
- Health of enemies will regenerate over time.
- Guardians may delay their attacks, making it more difficult to parry.
- Only one autosave spot is available.
- A new loading screen is put in place, featuring a dark orange and text reading "Master Mode".
- A small Triforce is present at all times in the bottom left of the screen.
- Additional pictures for the Hyrule Compendium are available for the new enemies; as most of these are Elite Enemy Pictures, those become available for purchase from Symin after Dark Beast Ganon is defeated.