Anti-Flame Training: II: Difference between revisions
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Revision as of 22:13, December 2, 2020
Anti-Flame Training: II
Number | Recommended Level Lv. 21 - Lv. 30: | |
Games | ||
Stage | ||
Conditions | Time Limited (5:00 per objective) | |
Mini-bosses | ||
Enemies | ||
Rewards | First Clear: Ethereal Stone (1), Spicy Pepper (10), Warm Safflina (10), Warm Darner (10) | |
Warriors | Any unlocked | |
Recommended Level | Lv. 26 |
"Things are really heating up with the fiery monsters. Shrug off the scorching flames and try to destroy the enemy!"
— In-game description
Anti-Flame Training: II is a challenge scenario of Hyrule Warriors: Age of Calamity, unlocked by completing the Akkala Tower mission. The player's character must defeat three Fire Moblins in the allocated 5-minutes of time. Afterward, defeat the Fire Hinox that appears in the 3-minutes of time.
- Victory Condition: Defeat the fire monsters
- Defeat Condition: Time runs out
Objectives
- Defeat the Fire Moblins (3, 5:00 limit)
- Defeat the Fire Hinox (1, 3:00 limit)