106,848
edits
(Important question: Do the enemies change as you progress through the game, or is it always basic Bokoblins & a Moblin?) |
No edit summary |
||
Line 19: | Line 19: | ||
Meditative Training is a place where characters can train freely in the use of their powers. It is unlocked by bringing three [[Hyrule Herb]]s to the [[Sage Temple]] as part of the "[[Relief for Soldier Stress]]" [[Age of Calamity Quests|quest]]. Burning the herbs is said to help "soldiers achieve balance in body and mind" | Meditative Training is a place where characters can train freely in the use of their powers. It is unlocked by bringing three [[Hyrule Herb]]s to the [[Sage Temple]] as part of the "[[Relief for Soldier Stress]]" [[Age of Calamity Quests|quest]]. Burning the herbs is said to help "soldiers achieve balance in body and mind" | ||
Taking place in a room similar to [[Test of Strength]] [[Shrine of Trials|shrines]], the character faces a group of [[Bokoblin]]s and a single [[Moblin]]. On killing any of the enemies, they | Taking place in a room similar to [[Test of Strength]] [[Shrine of Trials|shrines]], the character faces a group of [[Bokoblin]]s and a single [[Moblin]]. On killing any of the enemies, they quickly respawn. | ||
Characters take no damage from attacks, although they can be knocked back or down. [[Special Attack]] gauges refill almost instantly when used, though unique character gauges - such as [[Impa]]'s symbols or [[Urbosa]]'s Lightning Gauge - must be filled the normal way. Characters and weapons can be freely changed at any time, however no character can gain experience points or level up during Meditative Training. | Characters take no damage from attacks, although they can be knocked back or down. Temporary damage, such as [[Link]]'s sacrifice [[Strong Attack|strong attack]] from his two-handed weapon moveset is still taken, but cannot reduce the character to less than one-quarter of a heart. | ||
[[Special Attack]] gauges refill almost instantly when used, though unique character gauges - such as [[Impa]]'s symbols or [[Urbosa]]'s Lightning Gauge - must be filled the normal way. | |||
Characters and weapons can be freely changed at any time, however no character can gain experience points or level up during Meditative Training. | |||
{{Listbox|Age of Calamity Services}} | {{Listbox|Age of Calamity Services}} | ||
{{cat|Age of Calamity Services}} | {{cat|Age of Calamity Services}} |