Spirit Tracks Bosses: Difference between revisions

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=== Possessed Zelda and Chancellor Cole ===
=== Possessed Zelda and Chancellor Cole ===
[[File:ST Malladus Zelda.png|256px|right]]
[[File:ST Malladus Zelda.png|256px|right]]
{{Main|Malladus}}
{{Main|Malladus#Phase 1: Malladus: Possessed Zelda and Chancellor Cole}}
The goal is to march the Phantom all the way to Puppet Zelda at the north end of the train. As Link and the Phantom walk towards Puppet Zelda though, [[Chancellor Cole]] will set off various traps to stop them. During one of the traps Cole will summon magical rats that surround the phantom. Link must slash all the rats before they can reach the phantom. If they do, Cole will then be able to control the phantom with some magical strings. If this does occur, Link can pull out the boomerang and trace a path so that it will cut the strings.<br/><br/> The best solution is to keep Link behind the phantom to protect him from the lasers that Puppet Zelda shoots out. Keep slashing away at the magical rats that Cole sends out towards them. Once Link and the Phantom have finally reached Puppet Zelda, trace a path so that the Phantom picks up Puppet Zelda. Link can then walk to the very edge of the train and pull out the [[Bow]]. At this point, all Link needs is to shoot a [[Light Arrow]] into Puppet Zelda to finish off this portion of the ending fight.
The goal is to march the Phantom all the way to Puppet Zelda at the north end of the train. As Link and the Phantom walk towards Puppet Zelda though, [[Chancellor Cole]] will set off various traps to stop them. During one of the traps Cole will summon magical rats that surround the phantom. Link must slash all the rats before they can reach the phantom. If they do, Cole will then be able to control the phantom with some magical strings. If this does occur, Link can pull out the boomerang and trace a path so that it will cut the strings.<br/><br/> The best solution is to keep Link behind the phantom to protect him from the lasers that Puppet Zelda shoots out. Keep slashing away at the magical rats that Cole sends out towards them. Once Link and the Phantom have finally reached Puppet Zelda, trace a path so that the Phantom picks up Puppet Zelda. Link can then walk to the very edge of the train and pull out the [[Bow]]. At this point, all Link needs is to shoot a [[Light Arrow]] into Puppet Zelda to finish off this portion of the ending fight.
{{Clear}}
{{Clear}}