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After Link completes the four and final phase of the battle by stabbing Ganon in the middle of his chest with the [[Master Sword]], Ganon states his final words. He says to Link to not think that this is the end.{{Ref|TP|1819|Ganon}} He explains that the history of light and shadow will be written in blood.{{Ref|TP|1820|Ganon}} The scenes continue by showing the Triforce of Power leave Ganon, at which point Zant will appear, in more of an image rather than physically. He leans his head to the right, with a crack. This seemingly ends Ganon, as his eyes roll to the back of his head, and he seizes movement, yet still standing. This is the end of Ganon in ''Twilight Princess'', but it is unconfirmed if he died or not.
After Link completes the four and final phase of the battle by stabbing Ganon in the middle of his chest with the [[Master Sword]], Ganon states his final words. He says to Link to not think that this is the end.{{Ref|TP|1819|Ganon}} He explains that the history of light and shadow will be written in blood.{{Ref|TP|1820|Ganon}} The scenes continue by showing the Triforce of Power leave Ganon, at which point Zant will appear, in more of an image rather than physically. He leans his head to the right, with a crack. This seemingly ends Ganon, as his eyes roll to the back of his head, and he seizes movement, yet still standing. This is the end of Ganon in ''Twilight Princess'', but it is unconfirmed if he died or not.
;Minor Characters==
=Agitha=
[[File:Agitha.png|180x250px|right]]
{{main|Agitha}}
{{Quote|Agitha had a dream last night. Butterflies surrounded Agitha and lifted her up to the sky. As she waved to the people below in Castle Town, she could see so many people, some waving back, others staring wide-eyed. Agitha flew in a big circle above Hyrule Field and the butterflies formed into a bed beneath her and said, "Let's play again..." Soon they faded away and she woke up in her own bed. Ohh... Agitha wants so badly to fly in the sky...|Agitha's Letter{{Ref|name=letter|TP|1993|Agitha}}}}
Agitha is an energetic, ten-year-old girl in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', who lives alone in a large [[Agitha's Castle|castle-like house]] within the [[Castle Town South Road|South Road]] of [[Castle Town]].{{Ref|pg. 204|Around 10 years old, Agitha is a princess and lives alone in a tiny castle in town.|''[[Prima Games Twilight Princess Premiere Edition Strategy Guide Wii Version|Prima Games Twilight Princess Strategy Guide]]''}} Agitha is known as the princess of the insect kingdom, a nickname she gave herself and likes.{{Ref|Characters|Agitha<br/>She likes to go by the name "Princess of the Bugs", a nickname she gave herself.|[http://www.zelda.com/tp/ ''Twilight Princess'' Official Web Site]}} She has a great passion for bugs of all kind, but while she collects many different insects, Agitha is an avid butterfly collector.{{Ref|pg. 204|She is can avid butterfly collector.|''Prima Games Twilight Princess Strategy Guide''}} As a result of this, her dream is to invite all of the Golden Bugs to her house for a ball.{{Ref|Characters|Her dream is to invite all of the Golden Bugs to her house for a ball.|[http://www.zelda.com/tp/ ''Twilight Princess'' Official Web Site]}} She can either be found at her home or at the Southern Gate of Castle Town during the daytime.
When [[Link]] first talks to Agitha as a [[Human]], she mistakes him for a small variety of insects depending on the tunic he is wearing. If he talks to her with the [[Hero's Clothes]], she thinks he is a grasshopper.{{Ref|TP|2945|Agitha}} If Link talks to Agitha with the [[Zora Armor]], she confuses him for a jewel beetle,{{Ref|TP|2946|Agitha}} and if he wears the [[Magic Armor]], he is confused with a scarab beetle.{{Ref|TP|2947|Agitha}} After noticing Link is a human, Agitha quickly becomes under the impression that he enjoys bugs just like her due to his clothing.{{Ref|TP|2948|Agitha}} Forgetting to be formal, Agitha introduces herself as the princess of the bug kingdom and tells Link her name.{{Ref|name=bug}} She explains that she invited the twenty-four [[Golden Bugs]] to her ball,{{Ref|TP|2950|Agitha}} but she does not know if they are lost since none of them have shown up yet.{{Ref|TP|2951|Agitha}}{{Ref|pg. 203|Speak with the princess, and she tells you a story: Agitha is the princess of the bug kingdom and has invited 24 Golden Bugs to a formal ball, but none have shown up yet.|''Prima Games Twilight Princess Strategy Guide''}} Agitha then requests that if Link sees any of the Golden Bugs that he brings them to her castle and tells them the princess awaits.{{Ref|TP|2952|Agitha}} She asks that if he has a bug with him currently to give it to her as her ball must begin.{{Ref|TP|5956|Agitha}}
When Link gives Agitha his first Golden Bug, she asks him if he actually went bug hunting for her.{{Ref|TP|5994|Agitha}} However, she doubted Link would and assumes people consider her a poor-mannered princess.{{Ref|TP|5995|Agitha}} As a result of this, Agitha will share her happiness with Link the next time he brings a Golden Bug.{{Ref|TP|5996|Agitha}} She then rewards him with the [[Big Wallet]], which can hold up to 600 Rupees.{{Ref|name=kittens}}{{Ref|pg. 27|Bring her one bug and she'll give you the Big Wallet.|''[[Nintendo Power Twilight Princess Strategy Guide]]''}} She wonders if there is a partner for the bug somewhere close by where Link has found that one.{{Ref|TP|5957|Agitha}} If Link finds a partner for any bug and becomes a pair, she informs him she will be able to share great happiness with him.{{Ref|TP|5997|Agitha}}{{Ref|pg. 204|The offer becomes great happiness if you bring her the other partner to each bug.|''Prima Games Twilight Princess Strategy Guide''}} Bringing any Golden Bugs afterwards to her will reward Link with 50 [[Rupee]]s for one of each pair of Golden Bugs and 100 Rupees if he brings her a Golden Bug that completes a pair.{{Ref|pg. 27|Agitha will give you a rupee reward for every bug that you pass along to her. The first bug in every pair is worth 50 rupees. The second is worth 100 Rupees.|''Nintendo Power Twilight Princess Strategy Guide''}} If Link has collected Golden Bugs and leaves Agitha's Castle without giving all of them to her, she lets out a low growl and whispers how she knows he has bugs.{{Ref|TP|5967|Agitha}} Also, when Link lies and says that he has none with him, Agitha sniffs him and senses he has bugs due to the Golden Bug's pheromones on Link.{{Ref|TP|5958|Agitha}}
After Link has given her all of the Golden Bugs but one, Agitha informs him that only one bug hasn't shown up to her ball yet and is so excited that she doesn't know whether to spin a cocoon or fly into a lamp.{{Ref|TP|2953|Agitha}} She requests that once Link has found the last one he should get the bug back to her immediately and not dawdle.{{Ref|TP|2954|Agitha}} After Link gives her the last Golden Bug, she is excited that all of the bugs have made it to the ball safely.{{Ref|TP|5986|Agitha}} Giggling, she says how everyone has a partner and the bugs all look very happy.{{Ref|TP|5987|Agitha}} Due to his hard work to obtain every Golden Bug, Link's efforts will forever be passed down in the insect kingdom.{{Ref|TP|5988|Agitha}} Agitha asks him to accept the declaration of honorable citizenship and a memento with it.{{Ref|TP|5989|Agitha}} She then gives Link the [[Giant Wallet]], which holds up to 1,000 Rupees at a time.{{Ref|TP|426|In-Game Description}} After receiving his reward, Agitha explains if he wants to talk to the bugs again, he knows where to go.{{Ref|TP|5990|Agitha}} If Link talks to her again, Agitha explains she is happy being surrounded by bugs.{{Ref|TP|5965|Agitha}} She asks him to listen and if he can hear the happy calls of the bugs.{{Ref|TP|5966|Agitha}}
During the daytime before finding all of the 24 Golden Bugs, Agitha can be found outside at the Southern Gate of Castle Town with her parasol and basket, trying to find bugs in the flowers.{{Ref|pg. 260|Exit via the southern gate, and head into the field. There's a dainty young lass in the circular flower bed, looking for bugs! This must be Agitha.|''Prima Games Twilight Princess Strategy Guide''}} If Link has not talked to her yet, she explains her ordeal about the Golden Bugs like she does at her castle. When spoken to afterwards, Agitha again explains that she has sent out invitations for her ball to the 24 Golden Bugs, but none of them have arrived yet.{{Ref|TP|2958|Agitha}} If Link has found any bugs, she asks him to bring them to her castle on the other side of the gate instead of giving them to her at the field.{{Ref|TP|2959|Agitha}} After Link has given her at least one bug, she informs him on how many Golden Bugs are at her castle.{{Ref|TP|2957|Agitha}}{{Ref|pg. 260|She gives you a running total on the Golden bugs you caught, and hopes you'll find more for her.|''Prima Games Twilight Princess Strategy Guide''}} Also, Agitha gives the total amount of bugs that Link has not given her and requests he does his best to find partners for the bugs that are not already paired up.{{Ref|TP|2956|Agitha}}
When it is around sunset, Agitha walks back to Castle Town to return home. If Link speaks to her while she is heading home, Agitha says hello to him.{{Ref|TP|2940|Agitha}} She then apologizes to Link because she is finished looking for bugs in the flowers.{{Ref|TP|2941|Agitha}} However, if Link needs to see her, Agitha tells him he can simply visit her castle on the other side of the gate.{{Ref|TP|2942|Agitha}} Link can also talk to her in his [[Wolf Link|wolf]] form while she is at the gate. Unlike most characters, she is not afraid of Wolf Link. When he talks to her, Agitha says hello and thinks Link is a puppy.{{Ref|TP|2943|Agitha}} She apologizes to him for not being able to speak puppy and asks if he would like to play.{{Ref|TP|2944|Agitha}}
After Link has obtained the [[Mirror Shard]] from [[Snowpeak Ruins]], the [[Postman]] can deliver a [[letter]] from Agitha titled "Agitha's Dream" to him if he has given her at least one Golden Bug. In the letter, she describes her dream last night where butterflies surrounded her and lifted her up to the sky. As she waved to the people below in Castle Town, she could see many people waving at her or staring. After flying in a big circle above [[Hyrule Field]], the butterflies formed a bed beneath Agitha and said, "Let's play again..." The butterflies faded away, and she woke up in her bed, wishing to fly in the sky.{{Ref|name=letter}}{{Ref|pg. 364|Letter #12 is from Princess Agitha, telling you of a strange dream of flying in the sky.|''Prima Games Twilight Princess Strategy Guide''}} While the letter is not useful, it is a subtle reminder for Link to collect and give Agitha more Golden Bugs.{{Ref|pg.364|This is a subtle reminder to hand over more Golden Bugs.|''Prima Games Twilight Princess Strategy Guide''}}
{{clear}}
=Ancient Sages=
[[File:Sage.png|180x250px|right]]
{{main|Ancient Sages}}
The Ancient Sages are a group of mystical characters found in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. There are six of them; each represents a different element, including light, forest, fire, water, shadow, and spirit.{{Ref|pg. 113|From the crests depicted on their clothing, we can ascertain that the sages represent light, forest, fire, water, shadow, and spirit.|''[[The Legend of Zelda: Hyrule Historia|Hyrule Historia]]''}}
;First Encounter==
They are first encountered immediately after [[Link]] has defeated [[Stallord]], in the [[Mirror Chamber]]. They talk about how a "dark entity" lurks in the twilight,{{Ref|TP|1703|Ancient Sages}} and proceed to explain who they are; ancient sages who have guarded the [[Mirror of Twilight]] since ancient times at the command of the goddesses.{{Ref|TP|1705|Ancient Sages}} They continue by telling Link the Mirror of Twilight has been fragmented by [[Ganon]]dorf.{{Ref|TP|1706|Ancient Sages}}{{Ref|TP|1707|Ancient Sages}}{{Ref|TP|1708|Ancient Sages}}{{Ref|TP|1709|Ancient Sages}} They reveal a short history of Ganondorf: he was the leader of a band of thieves who attempted to establish dominion over the [[Sacred Realm]],{{Ref|TP|1710|Ancient Sages}} but was subdued and brought to justice.{{Ref|TP|1713|Ancient Sages}} They then show Link a scene from when they attempted to execute him, but failed, do to the fact he had been blessed with the chosen power of the gods.{{Ref|TP|1715|Ancient Sages}} They show a scene of Ganondorf killing one of the Ancient Sages,{{Ref|pg. 113|However, Ganondorf, who had been chosen by the Triforce of Power, did not perish, and managed to kill one of the sages.|''[[The Legend of Zelda: Hyrule Historia|Hyrule Historia]]''}} which, according to the broken symbol, was the Sage of Water. They conclude their speech by telling Link that each fragment lies hidden across [[Hyrule]],{{Ref|TP|1720|Ancient Sages}} and then tells Link the locations of each fragment.{{Ref|TP|1721|Ancient Sages}}{{Ref|TP|1722|Ancient Sages}}{{Ref|TP|1723|Ancient Sages}}
;Second Encounter==
The second encounter of the Ancient Sages comes once Link has collected the final [[Mirror Shard]] from the [[City in the Sky]]. Once Link has [[warp]]ed to the Mirror Chamber, the Sages apologize to [[Midna]] for allowing Ganondorf to enter the [[Twilight Realm]],{{Ref|TP|1691|Ancient Sages}} and further revealing Midna's status as the ''Twilight Princess''.{{Ref|TP|1692|Ancient Sages}} This gets a lengthy explanation from Midna, which starts with her being surprised the Sages knew.{{Ref|TP|1693|[[Midna]]}} She continues by saying that because she fled her people she is not qualified to forgive the Sages for their wrong-doing.{{Ref|TP|1694|Midna}} She shows Link a scene of [[Zant]] placing a curse on her, changing her from her normal form to her current one. Also in this scene, she shows her placing the first part of the [[Fused Shadow]] on her head, along with a foul smile. She continues by explaining her motives in befriending Link: it was because in her world they believed the Hero would appear as a divine beast,{{Ref|TP|1695|Midna}} exactly as Link looked. She only cared about returning her world to normal.{{Ref|TP|1697|Midna}} She continues by telling Link that her motives changed once she saw the sacrifices Link and [[Zelda]] made.{{Ref|TP|1699|Midna}} She now understands that both worlds must be saved, not just hers.{{Ref|TP|1700|Midna}} She concludes by motivating Link to continue, not for her, but for Zelda and all of the Realm of Light.{{Ref|TP|1702|Midna}} The cutscene concludes with the Sages vanishing into thin air, which is also the last time they are seen.
* The [[Ancient Sages|Ancient Sage]] that was killed by [[Ganon|Ganondorf]] can be identified using the cracked symbol on its former pedestal. According to it, the Sage was the Sage of Water.
{{clear}}
=Ashei=
[[File:Ashei.png|180x250px|right]]
{{main|Ashei}}
Ashei is one of the members of [[Telma]]'s [[The Resistance|Resistance]] group in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. She grew up in the mountains with her knight father, and is a skilled swordswoman from what he taught her. She doesn't seem to like the current [[Hyrule]] Soldiers very much, calling them "sorry excuses for Hyrule Soldiers". She knows much about mountains, being raised there, but is especially interested in why [[Snowpeak]] is controlled by evil.
;=Helping Link===
When there have been beast sightings in [[Zora's Domain]], that gives her an excuse to go and investigate Snowpeak Mountain. She wears a [[Yeti]] mask and sketches the Yeti (later being discovered as [[Yeto]]) as he comes down the mountain and takes a red fish, then gives the sketch to [[Link]]. The sketch eventually helps Link get an addition to his fishing rod and enter the next dungeon, [[Snowpeak Ruins]].
Later in the game, Ashei, along with the other resistance members, saves Link inside [[Hyrule Castle (Twilight Princess)|Hyrule Castle]] from an ambush of numerous enemies.
{{clear}}
=Auru=
[[File:Auru(TP).png|180x250px|right]]
{{main|Auru}}
Auru is another member of [[Telma|Telma's]] [[The Resistance|Resistance]], and is probaby the oldest among them. He is interested and wise about the [[Gerudo Desert|desert]] and the evils within it. He also possibly could have known the [[Ancient Sages]] that guard the [[Mirror of Twilight]], and also knew that they had tutored [[Zelda|Princess Zelda]]. [[Link]] first meets him in [[Lake Hylia]] atop a lookout tower. He claims that the evil destroying [[Hyrule]] is coming from the desert, more specifically, [[Arbiter's Grounds]], an old prison for the worst of the worst. He helped get Link to the desert through [[Fyer]], forcing Fyer to repay an old debt. After meeting Auru there, Link can find him later at [[Telma's Bar]].
{{clear}}
=Barnes=
[[File:Barnes.png|180x250px|right]]
{{main|Barnes}}
Barnes is a character who makes an appearance in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. He lives in [[Kakariko Village]], and is the owner of the [[Barnes Bombs|Bomb Shop]] there. When [[Link]] first sees him, the [[Eldin Province]] is covered [[Twilight]], so Barnes is a spirit. He is found with [[Renado]], [[Luda]], and the [[Ordon Village|Ordon]] children in the [[Sanctuary (Twilight Princess)|Sanctuary]]. He is constantly looking out the window for the "monsters". Barnes is a timid character, and is scared easily. When he gets scared, he usually puts his faceguard down over his face. 
After the Twilight is diminished, Barnes goes back to his bomb shop, but he doesn't have any bombs right away because his Storage House was destroyed. Soon, however, he completes a batch of [[Bomb]]s, and later creates some [[Water Bomb]]s. He also buys bombs from Link, in case Link doesn't have room for a certain kind of bomb (a bomb bag can only carry one type of bomb).
{{clear}}
=Beth=
[[File:Beth.png|180x250px|right]]
{{main|Beth}}
{{Specify|this=the character from ''Twilight Princess''|other=the Poe in ''Ocarina of Time''|link=[[Beth (Poe Sister)]]}}
Beth is one of the trio of kids in [[Ordon Village]] in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' that admire and look up to [[Link]]. She is the daughter of [[Hanch]] and [[Sera]]. Early on in the game, Beth admires Link for all the things he does but still has time to relax. She mostly plays with [[Talo]] and [[Malo]], but calls them "idiots" and "brats" and thinks of them as immature.{{Ref|TP|3186|Beth}}{{Ref|TP|3571|Beth}} She has a somewhat snotty attitude, not wanting to help her mom out with her store because it doesn't sell "girly stuff",{{Ref|TP|3912|Beth}} and wanting to go to [[Castle Town]] because there aren't any "good" clothes in Ordon Village.{{Ref|TP|3906|Beth}}{{Ref|TP|3907|Beth}}
Beth has little to do with the storyline, but she is captured with the other children when [[King Bulblin]] attacks the village. Later on in his quest, [[Wolf Link]] learns the [[Youths' Scent]] which leads him to [[Kakariko Village]]. Beth and the rest of the kids take shelter here with [[Renado]] in the [[Sanctuary (Twilight Princess)|Sanctuary]], to escape the frightening monsters that dwell within the [[Twilight]]. Once the young hero has restored the light to [[Eldin Province]], he encounters a cut scene. During this scene, King Bulblin raids through the village as Beth stands helplessly in the way. Colin bravely pushes her aside and gets kidnapped at the consequence of his heroic actions. Despite her attitude, Beth seems to become close friends with [[Renado|Renado's]] daughter, [[Luda]].
{{clear}}
=Charlo=
[[File:Charlo.png|180x250px|right]]
{{main|Charlo}}
Charlo is the poor beggar in the [[Castle Town East Road]] of [[Castle Town]] in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. He asks [[Link]] nicely for spare [[Rupee]]s, claiming it is "for the sake of Hyrule", and Link can either give him 30 or 50 at a time.{{Ref|TP|6070|Charlo}}{{Ref|TP|6071|Charlo}} If Link does not have 30 rupees, but still tries to donate them, Charlo will lambaste him, calling him a callous youth, telling him that one must work before praying for peace.{{Ref|TP|6073|Charlo}}{{Ref|TP|6074|Charlo}}
After Link has given Charlo a total of 1,000 Rupees, Link will receive a [[Piece of Heart]], which descends upon him from above.{{Ref|TP|6075|Charlo}}
{{clear}}
=Chudley=
[[File:Chudley.png|180x250px|right]]
{{main|Chudley}}
Chudley is the founder and owner of [[Chudley's Fine Goods and Fancy Trinkets Emporium]], an unnecessarily expensive and classy store in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess']]'' [[Castle Town]]. He is snobbish and greedy, not letting you even enter his store unless your shoes are shined first.{{Ref|TP|5671|Chudley}}{{Ref|TP|5672|Chudley}} His prices are extremely high, well above [[Link]]'s maximum wallet size.
After Link donates enough money to [[Malo Mart]] in [[Kakariko Village]], Malo buys the shop, forming the Castle branch of [[Malo Mart Castle Branch]]. Chudley remains the shopkeeper, but he takes on a completely new persona and is now known as [[Malver]]. He now wears vibrant colors and has a very cheerful personality where he is constantly dancing.{{Ref|TP|5640|Malver}}{{Ref|TP|5641|Malver}}
When Link purchases the [[Magic Armor]], [[Malver]] can clearly be heard saying ''Thank You'', which is one of the early inclusions of voice acting in a Zelda game.
{{clear}}
=Colin=
[[File:Colin(TP).png|180x250px|right]]
{{main|Colin}}
Colin is one of the children of [[Ordon Village]] and the son of [[Rusl]] and [[Uli]]. Colin is a timid child that is somewhere between 7 and 10 years of age. Colin is much more laid back than the rest of the children of the village and is very reluctant to take part in any of their more dangerous adventures. He is often teased by the other kids in the village because of his timid nature. He views [[Link]] and [[Ilia]] as great role models and even says that he would like to be like [[Link]] when he grows up.
Early in the game, Colin makes the [[Fishing Rod]], which his mother ends up giving to Link. Soon after, Colin and Ilia are both kidnapped by [[King Bulblin]] and taken away. Link later finds Colin in [[Kakariko Village]] where he is being taken care of by [[Renado]]. Colin lives up to his heroic role model when he saves [[Beth]] from the path of King Bulblin. In this scene, Colin tells Link that he now knows what his father [[Rusl]] meant by true strength, in this case courage. Colin is captured by King Bulblin but is later saved by Link after an epic battle in [[Hyrule Field]] and on the [[Bridge of Eldin]]. For the remainder of the game, Colin can be found within [[Kakariko Village]] resting his wounds.
{{clear}}
=Coro=
[[File:Coro birds.png|180x250px|right]]
{{main|Coro}}
Coro is a character that appears exclusively in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. He has a large afro, which he lets birds nest in. He is one of many [[Human]]s that [[Link]] encounters in the game. However, it is unknown if Coro is a part of any particular village. His [[Coro's House|house]] is located just outside of the [[Ordona Province]] in [[Faron Woods]], where he runs his Lantern Shop.
Coro is the first member of the family of three that Link encounters in ''Twilight Princess''. Coro's sisters are named [[Iza]] and [[Hena]]. They both run attractions in the [[Lanayru Province]]; Iza runs the [[Iza's Rapid Ride|Rapid Ride]] and Hena operates the [[Hena's Fishing Hole|Fishing Hole]]. During a specific part of the prologue, when Link is pursuing [[Talo]] who has run off, he encounters Coro sitting just outside of his house. Coro offers Link a free [[Lantern]], saying it's a business tactic as now Link has to buy [[Lantern Oil]] to operate the lantern.{{Unsourced}} The Lantern allows Link to easily navigate through the dark caves and ultimately save Talo. Additionally, the Lantern continues to be an important item throughout the game. To refill the Lantern, Link can return to Coro to do so, however there are alternative sources of oil in other parts of [[Hyrule]].
Coro also has a pet bird, [[Trill]], who watches another shop farther into Faron Woods. This shop is called [[Trill's Shop]], and sells Lantern Oil and [[Red Potion]]. It is located in the northern part of Faron Woods, near the entrance to the [[Forest Temple (Twilight Princess)|Forest Temple]]. If Link steals from [[Trill's Shop]], which is exceptionally easy, Coro gets mad at Trill for allowing it.{{Unsourced}} Coro is considered the "lazy", "worthless", and lousy fisher in his family by his sisters, and doesn't have that much respect. However, his sisters might be joking around just because he's family. Nonetheless, he is still considerably nice to Link. He is also one of the few people who aren't afraid of Link when he's a [[Wolf Link|wolf]], claiming that his sister is scarier than him.{{Unsourced}}
{{clear}}
=Cucco=
[[File:Cucco-Twilight-Princess.png|180x250px|right]]
Cuccos can be used for the same reasons as in ''Ocarina of Time''. In [[Falbi's Flight-by-Fowl]], Link jumps from high above [[Lake Hylia]] while holding a Cucco to gently float down to the [[Isle of Riches]].{{Ref|TP|2494|[[Falbi]]}}{{Ref|TP|2503|Falbi}} [[Rusl]] also gives Link the [[Golden Cucco]] in order to get into the [[Sacred Grove]] as a human.{{Ref|TP|7844|Rusl}}
Due to his [[Wolf Link|wolf form]], Link can speak with any of the Cuccos. The [[Cucco Leader]] in the [[Hidden Village]] allows Link to play a game to search for cats.{{Ref|TP|8208|Cucco Leader}}{{Ref|TP|8209|Cucco Leader}}
Cuccos behave differently than in other games when attacked. Rather than swarming around him, if Link hits a Cucco enough with the sword, he can take control of it for a short while.
{{clear}}
=Cucco Leader=
[[File:Cuccoleader.png|180x250px|right]]
{{main|Cucco Leader}}
{{Character| image    = [[File:cuccoleader.png]]| game    = ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''| location = [[Hidden Village]]| race    = [[Cucco]]}}
The Cucco Leader{{Ref|TP|8263|Cat}} is one of two special golden [[Cucco]]s found in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. The Cucco Leader is found in the [[Hidden Village]], behind one of the buildings on the east ([[Nintendo Wii|Wii]]) side of the village. If [[Wolf Link]] speaks to the Cucco Leader, it asks Link to play with the 20 cats that inhabit the village.{{Ref|TP|8207-8209|Cucco Leader}} If Link is successful, the Cucco Leader tells Link that his prize is in front of the [[Impaz's House|old lady's house]],{{Ref|TP|8271|Cucco Leader}} and describes it as a "pretty red stone".{{Ref|TP|8274|Cucco Leader}} It turns out to be a [[Piece of Heart]].
{{clear}}
=Cursed Swordsman=
[[File:Cursed-Swordsman-Single.jpg|180x250px|right]]
{{main|Cursed Swordsman}}
The Cursed Swordsman is a character from ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. While exploring the area around [[Hyrule Castle]], Link will discover a graveyard behind the castle. When using his senses as [[Wolf Link]], at first Link will see three of the Cursed Swordsman are visible.
The tablet in the back of the Graveyard states that the Cursed Swordsman sleeps beneath the sacred tree.{{Ref|TP|7416|Tablet}} When examining the area as Wolf Link, Link will find a number of the cursed swordsman ghosts surrounding the area just around one of the large trees. Here there is a boulder in the ground that can be blown up with a bomb, revealing a floor switch. Stepping on it opens a nearby gate that has some [[Lantern Oil]], as well as three treasure chests containing 1 Rupee, 20 Rupees, and 100 Rupees, respectively. There is also a torch here, which when lit, causes the rain to stop, allowing Link to light two torches on the other side of the map. This allows Link to reach two statues with the [[Dominion Rod]], which he can then position to jump across and reach a treasure chest containing an optional [[Small Key]].
The Cursed Swordsman later appears near the top of Hyrule Castle in the room with the false floors that will crumble. There are a number of Cursed Swordsman and they point in the direction that Link can safely navigate so that the grown below does not collapse.
{{clear}}
=Dangoro=
[[File:Dangoro.png|180x250px|right]]
{{main|Dangoro}}
Dangoro is the [[Mini-Boss]] of the [[Goron Mines]] in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. He is a [[Goron]], and is the guardian of the [[Hero's Bow]].
He looks similar to an average Goron, but larger and more muscular, and with a much rounder face. He also wears armor on his arms, back, and head. When [[Link]] first encounters him, he assumes that Link is an intruder and prepares to fight him. After being defeated, he realized that Link was sent to the mines and grants him access to the chamber in which the Hero's Bow is held.
;Battle==
During the initial stages of the battle, Link must proceed to attack Dangoro. Stand near the center of the magnetic platform at the start of the dual. Dangoro's belly is the weak spot. The giant Goron's main form of attack, is to use his charged punch. However, since Dangoro takes a brief period of time to wind up his punch, this leaves him vulnerable for attack. Link must strategically wait for Dangoro to charge his attack and then quickly strike his abdominal region. The jump attack works most effectively, rather than using just the sword attacks. The sword attacks won't be enough to ground him, so just move away after two or three hits to avoid his attack.
{{clear|right}}
After dealing a sufficient amount of damage, Dangoro opts for a different offensive strategy. This time he uses a roll attack, a common form of movement among the race. Link must equip his [[Iron Boots]] and grab Dangoro to withstand the goron's brute force. Link can then hurl him off the edge of the platform and into the lava below. After being exposed to a large amount of boiling lava, the armored Goron accepts defeat and lets Link proceed through the dungeon.
;Reward==
Once Link has defeated Dangoro, he emerges from the lava and realizes that Link is destined to wield the legendary weapon of the Gorons in the far room. After Link enters the room, he proceeds to open the chest, and obtains the [[Hero's Bow]], which proves pivotal in advancing through the remainder of the dungeon.
{{clear}}
=Darbus=
[[File:Darbus Large.png|180x250px|right]]
{{main|Darbus}}
Darbus is the patriarch of the [[Goron]] tribe on [[Death Mountain]] in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''.{{Ref|Darbus Twilight Princess Trading Card|Darbus is the patriarch of the Goron tribe on Death Mountain.|Card Description}} He was consumed by the [[Fused Shadow]] and was locked away, deep in the [[Goron Mines]].{{Ref|TP|5296|[[Gor Coron]]}}{{Ref|TP|5297|[[Gor Coron]]}}{{Ref|TP|5298|[[Gor Coron]]}}{{Ref|TP|5299|[[Gor Coron]]}}{{Ref|TP|5300|[[Gor Coron]]}} There he became [[Fyrus]]. [[Link]] restored Darbus to his normal form, but Darbus was never notified of Link's feat.
Darbus is huge and very intimidating, but he is always willing to help his friends. Although he has incredible strength, he attempted to create a joint society with the humans before he was turned into a monster.{{Ref|Darbus Twilight Princess Trading Card|He is large, muscular, and his strength far surpasses that of any human. Darbus has a strong sense of moral duty; he has positive relationships with the people in surrounding towns and wants to create a joint society with them. These efforts were interrupted when Darbus was transformed into a horrible monster by the powers of the Fused Shadow.|Card Description}} He broke the rocks near the [[Bridge of Eldin]] and allowed Link access to the [[Hidden Village]] warning Link of the dangers present there.{{Ref|TP|7902|Darbus}}{{Ref|TP|7903|Darbus}}{{Ref|TP|7904|Darbus}}
After Link restored him to his normal form, he forgot his memory of his dark time and that Link helped him. The Gorons has not told him that Link was the one that saved him. The elder, [[Gor Coron]], was the tribe's patriarch before Darbus. When Darbus was overcome by evil, Gor Coron led the Goron tribe in place of Darbus.
Darbus also aids in restoring [[Ilia]]'s memory along with Gor Coron late in the game.{{Ref|TP|4917|Darbus}}
{{clear}}
=Dr. Borville=
[[File:Borville.png|180x250px|right]]
{{main|Dr. Borville}}
Dr. Borville is the only doctor located in [[Hyrule]] in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''.{{Ref|name=BorvilleTC|''Dr. Borville Twilight Princess Trading Card''|He is the only doctor in Castle Town and spends much time at Telma's Bar, where he has a whopping 76,480,000 Rupee tab. |Card Description}} He is rude and arrogant,{{Ref|''Dr. Borville Twilight Princess Trading Card''|Dr. Borville can be rude, tenacious, and arrogant...|Card Description}} and operates his practice in his [[Medical Clinic]] located in [[Castle Town]] on the [[Castle Town West Road]]. His Medical Clinic is the only noteworthy location on the west road. He prejudices against any patient that is not [[Hylian]].{{Ref|TP|6244|Castle Town Resident}} Even though he treated the ill [[Ilia]], he refuses to treat [[Telma|Telma's]] next patient, [[Prince Ralis]], a [[Zora]].{{Ref|TP|1464|Dr. Borville}} He is very snobbish and shifty, and only enjoys talking to wealthy people. If [[Link]] enters the Clinic and talks to Borville, the doctor automatically questions whether Link has enough money for an examination.{{Ref|TP|5565|Dr. Borville}}{{Ref|TP|5569|Dr. Borville}}
;Sky Cannon Quest==
Dr. Borville plays a part in the rather large [[Sky Cannon]] quest. He is first involved when Telma gives Link the [[Invoice]] and instructs him to bring it to the doctor.{{Ref|TP|5495|[[Telma]]}} Once Link shows Borville the Invoice, he explains to Link that he can't pay it off right now.{{Ref|TP|5555|Dr. Borville}} He starts to explain that if he still had the [[Wooden Statue]] that Ilia had, he would have been able to pay it.{{Ref|TP|5556|Dr. Borville}} He explains why he doesn't have it; he dropped medicine on it, which made it stink badly.{{Ref|name=Quote1|TP|5557|Dr. Borville}} He says he had put it outside to dry, at which point it was stolen.{{Ref|name=Quote1}}{{Ref|TP|5558|Dr. Borville}} Using this information, Link can go to the back of the clinic and learn the [[Medicine Scent]] from a green spot on the wall, which was likely where Borville dropped the medicine. This scent leads Link to [[Louise]], Telma's pet cat. Louise explains that she did steal the Wooden Statue,{{Ref|name=Quote2|TP|5585|[[Louise]]}} but continues to say it was then stolen from her by some sort of [[Stalhound|skeletal dog beasts]].{{Ref|name=Quote2}}
Once Link has obtained the statue from the Stalhounds, he can show it to Dr. Borville, who exclaims that he doesn't have ''"the foggiest notion"'' of what it is,{{Ref|TP|5577|Dr. Borville}}{{Ref|name=Quote3|TP|5578|Dr. Borville}} even though he previously admitted to spilling medicine on it.{{Ref|name=Quote1}}
During the ending credits, Dr. Borville can be seen within [[Telma's Bar]].
*According to the [[Invoice]], [[Dr. Borville]] owes [[Telma]] 76,480,000 [[Rupee]]s.{{Ref|name=BorvilleTC}}
*According to [[Dr. Borville]], his hands are referred to by others as ''The Golden Mitts''.{{Ref|TP|5566|Dr. Borville}}
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=Eldin=
[[File:Eldin-Spirit.png|180x250px|right]]
{{main|Eldin (Light Spirit)}}
Eldin is a spiritual character who makes an appearance in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. It is likely that Eldin is named after [[Din]], the Goddess of Power. Eldin is one of the four [[Light Spirit]]s found throughout [[Hyrule]].{{Ref|TP|1374|Eldin}} He takes on the form of what appears to be a bird. Just like the other three Light Spirits, the region he resides in is named after him. Eldin is one of the Light Spirits who sealed away the [[Interlopers|Dark Interlopers]], during their invasion of the [[Sacred Realm]].
After Link collects the sixteen [[Tears of Light]] located within [[Kakariko Village]] and on the trail leading up to [[Death Mountain]], Eldin reveals his true form. He then goes onto tell Link that the dark power he seeks, the [[Fused Shadow]] can be found on Death Mountain.{{Ref|TP|1375|Eldin}} But before Link can go off to retrieve the next piece, Eldin assigns him the task of ridding the evil that lies deep within the [[Goron Mines]].{{Ref|TP|1376|Eldin}}{{Ref|TP|1377|Eldin}} After conquering the second dungeon of the game Faron informs Link of the friend he seeks lies in [[Lanayru Province]], to the north.
During the final events of the game Eldin and the other three Light Spirits will aid [[Zelda|Princess Zelda]] in her hour of need, they gift Zelda with [[Light Arrow]]s. After the defeat of [[Ganon|Ganondorf]], the four Light Spirits including Eldin will restore [[Midna]] to her true form.
;See Also==
*[[Faron (Light Spirit)|Faron]]
*[[Lanayru (Light Spirit)|Lanayru]]
*[[Ordona]]
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=Epona=
[[File:Epona(TP).png|180x250px|right]]
[[File:Epona_TwilightPrincess.png|200px|left]]
Epona accompanies Link on his adventure yet again in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', this time from the get-go. Epona is Link's horse, which he uses on the [[Ordon Ranch|ranch]] that he works on to help him herd goats. She was to take Link to [[Hyrule Castle (Twilight Princess)|Hyrule Castle]] not far into the adventure, which leads to the main storyline of the game.
Epona's combat system was completely revamped for ''Twilight Princess''. Not only is Link able to use his [[Bow]] while on Epona like in previous games, but also other weapons, including his [[Sword]]. However, he is not invincible in this game. Notable horseback battles include the two against [[King Bulblin]] and a final one against [[Ganon]].
=Fado=
[[File:Fado-Model.png|180x250px|right]]
{{main|Fado (Twilight Princess)}}
Fado is a character featured exclusively in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. He is the owner of all the [[Ordon Goat|goats]] in [[Ordon Village]], and runs the [[Ordon Ranch|ranch]] there. [[Link]] seems to work for him, as on multiple occasions Link must use [[Epona]] to help him herd the goats back into the stable at the end of the day. Plain and kind, [[Mayor Bo]] always worries that his poor herding skills might let a goat escape into town when Link isn't helping him.
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=Falbi=
[[File:Falbi Large.png|180x250px|right]]
{{main|Falbi}}
Falbi is a very tall and cheerful man who used to work in a circus. He appears only in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', where he works together with his partner, [[Fyer]], to successfully run his flight game, called [[Falbi's Flight-by-Fowl]]. It is located at the top of [[Lake Hylia]] and allows Link to fly a [[Cucco]] all the way down to Lake Hylia. Link can reach numerous previously unaccessable locations from here including two locations that house a [[Piece of Heart]]. One of the [[Cucco]]s in [[Ordon Village]] mentions Falbi's flight game when spoken to as [[Wolf Link]]. It is believed that one of the cuccos in [[Kakariko Village]] left Lake Hylia because he was unhappy with his previous master. However, when speaking to all the other cuccos that Link can use in the flight game, they all seem to be in good spirits and have no complaints about Falbi.
*There is some concept art in [[The Legend of Zelda: Hyrule Historia|Hyrule Historia]] that shows Falbi as a female, not a male like in the final version. It is unknown if Fyer and Falbi were meant to be lovers.{{Ref|''[[The Legend of Zelda: Hyrule Historia|Hyrule Historia]]'', pg. 186|In the concept art shown here, Fyer is male, as he is in his final design. Falbi, however, is female. It is unclear if they were meant to be lovers or husband and wife.}}
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=Fanadi=
[[File:Fanadi.png|180x250px|right]]
{{main|Fanadi}}
Fanadi, also known as Madame Fanadi, is a character that appears in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. She lives in her [[Fanadi's Palace|Fortune-telling Mansion]] in [[Castle Town South Road]]. For 10 [[Rupee]]s, she tells [[Link]] his fortune. Link can choose between "Career" and "Love". If Link chooses "Career", Fanadi tells him how to advance in the main storyline, but if Link selects "Love", she shows him the location of an undiscovered [[Piece of Heart]].
* Fanadi's English name comes from each of the [[Golden Goddesses]]. Fa from [[Farore]], Na from [[Nayru (Goddess)|Nayru]], and Di from [[Din]].
*Fanadi's Japanese name, Imparess, comes from "Impa" (as both are Sheikah) and "palace" or "Goddess", either referencing how she lives in a self-proclaimed palace or how her English name is comprised of the names of the Golden Goddesses.
* Her phrases "elihwa sekat gnidaol tiaw" and "tuoba gniklat I ma tahw" are actually "wait loading takes awhile" and "what am I talking about" backwards.
*Fanadi is between 40 and 50 years old, but she can't seem to recall her exact age.
*An unused ability of Madame Fanadi is her ability to communicate with [[Wolf Link]].{{Ref|''A beast should aaaact like a beast. Don't worry about huuuuumans... Harbor the power of the aaanimals.'' - Fanadi}}{{Ref|''Hmm... This wolf stinks of human...'' - Fanadi}}{{Ref|''Baaaack to the forest with you...'' - Fanadi}}{{Ref|''If you waaant the attention of people in town, you must become huuuman...'' - Fanadi}} This may hint at some connection to the [[Howling Stone]]s.
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=Faron=
[[File:Faron.png|180x250px|right]]
{{main|Faron (Light Spirit)}}
Faron is a spiritual character who makes an appearance in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. It is likely that Faron is named after [[Farore]], the Goddess of Courage. Faron is the second [[Light Spirit]] that [[Link]] encounters in his endeavor, and is the first saved from the invading shroud of [[Twilight]]. He is the spiritual guardian who oversees [[Faron Province]] in its entirety, but predominantly resides within the [[Faron Spring]]. He appears to take on the form a [[Monkey]], the local race in the Faron Province.
Link meets Faron early on in the game. During his first visit in [[Wolf Link|Wolf]] form, he is told to restore the light to Faron Province, by collecting sixteen [[Tears of Light]]. Once completed Link returns to speak to Faron. When revived from his stolen light, Faron informs Link of his destiny as the chosen hero of [[Hyrule]], and then tells him that he must kill the King of Twili, [[Zant]]. Faron then proceeds to hand him the [[Hero's Clothes]].
In the latter stages of the game Faron and the other Light Spirits assist [[Zelda|Princess Zelda]] with [[Light Arrow]]s, to help in the fight against [[Ganon|Ganondorf]]. Faron also takes place in the final cut scene when reviving [[Midna]] to her true from.
;See Also==
*[[Eldin (Light Spirit)|Eldin]]
*[[Lanayru (Light Spirit)|Lanayru]]
*[[Ordona]]
{{clear}}
=Female Monkey=
[[File:Monkey(TP).png|180x250px|right]]
{{main|Female Monkey}}
The Female Monkey is a character found in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''.
;Overview==
She first appears in [[Ordon Village]] where she has stolen the [[Baby Cradle]] from [[Uli]]. She can be seen on a pillar in the distance above the water, holding the cradle. Link can climb up to a nearby pillar and summon a [[Hawk]] with some [[Hawk Grass]]. Link can then send the Hawk towards the monkey, and it will grab the Cradle, bringing it back to Link. He can then take it back to Uli to get the [[Fishing Rod]].
After Link purchases the [[Slingshot]] from [[Sera's Sundries]], he meets with the children of Ordon, just outside his house to train. Shortly after doing us, the Female Monkey makes an appearance, causing [[Beth]], [[Malo]], and [[Talo]] to run after her. Link gives chase and finds that Talo has traveled deep into the [[Faron Woods]] chasing after the Female Monkey. Link will catch up with Talo and the Monkey in [[North Faron]], where they have been captured by enemy [[Bokoblin]]. Link will defeat the Bokoblin and save the Monkey and Talon.
When [[Wolf Link]] is collecting [[Tears of Light]] in North Faron, he will see the Female Monkey just outside of the [[Forest Temple (Twilight Princess)|Forest Temple]]. She is standing on top of a smaller pillar, scared of the two [[Shadow Insect]]s that are nearby. After Link clears the area of insects, the Monkey will talk about how his boss, [[Ook]], has gone funny in the head, and there are now scary monsters everywhere.{{Ref|TP|7585|Female Monkey}}{{Ref|TP|7586|Female Monkey}}{{Ref|TP|7582|Female Monkey}}{{Ref|TP|7583|Female Monkey}}
After Link has cleared the Faron Woods of [[Twilight]] he will travel back to North Faron and will need to make his way through the purple fog. Once he tries to pull the [[Lantern]] out, the female monkey will come and steal his lantern away. She will then guide Link through the fog, swinging the lantern around, creating a path through the fog. Once Link makes it through the fog, she will drop the lantern and run off ahead, towards the Forest Temple.
In the first room of the Forest Temple, the Female Monkey has once again been captured by some Bokoblins. After defeating the enemies and freeing the monkey, she will now follow behind Link has he progresses through the early portion of the dungeon. She serves as Link's guide, regularly running up to doorways, encouraging Link to follow behind. She tries to take Link to her boss, but Ook uses the [[Gale Boomerang]] to destroy the bridge. Link will then need to use the help of the Female Monkey to navigate the forest Temple, and find her fellow monkey friends.
After saving three other Monkeys, Link can return to the broken bridge and can use all four monkeys to swing across the gap. Later in the dungeon, after Link has rescued all eight monkeys, they create a giant swing, which carries Link across the gap where he can then take on the dungeon boss, [[Diababa]].
After Link has completed the [[Lakebed Temple]], he will return to North Faron Woods as Wolf Link and will run into the Female Monkey once again, where she will be ambushed by several enemy [[Puppet]]s. After clearing out the Puppets, the Female Monkey thank Link and let him know that there is wooded area on the other side of the nearby cliff, indicating the proper direction Link must travel to reach the [[Sacred Grove]] and find the [[Master Sword]].{{Ref|TP|7603|Female Monkey}}{{Ref|TP|7604|Female Monkey}}{{Ref|TP|7605|Female Monkey}}{{Ref|TP|7606|Female Monkey}}{{Ref|TP|7607|Female Monkey}}
{{clear}}
=Fyer=
[[File:Fyer.png|180x250px|right]]
{{main|Fyer}}
Fyer is a short, hunched, and lazy looking man who runs a cannon service on a small island in the center of [[Lake Hylia]]. He is also a mechanical specialist and can repair machinery. The standard flight that he offers shoots [[Link]] up to the top of Lake Hylia where Link can meet up with Fyer's partner, [[Falbi]]. He charges 10 [[Rupee]]s, to launch Link from his cannon to Falbi, owner of the [[Cucco]] ride mini-game. His life was saved by [[Auru]], so when Link tells him that he knows Auru, he shoots Link to [[Gerudo Desert]] for free, charging 10 Rupees for more flights. Later in the game, he also repairs the [[Sky Cannon]] to reach the [[City in the Sky]] for 300 Rupees.
{{clear}}
=Ganondorf's Steed=
[[File:Ganondorfs-Steed-Twilight-Princess.png|180x250px|right]]
{{main|Ganondorf's Steed}}
Ganondorf's Steed is a large black horse, covered in armor. As part of the final boss encounters of the game, Link will battle with [[Ganon|Ganondorf]] on horseback where he can be seen riding his steed.
{{clear}}
=Gengle=
[[File:Gengle.png|180x250px|right]]
{{main|Gengle}}
Gengle is the pet cat of a man named [[Jovani]],{{Ref|name=pet}} who sold his soul to a "dark creature"{{Ref|TP|6017|Jovani}} in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. Gengle is the leader of all the cats who can be found along the [[Castle Town South Road]].{{Ref|TP|6060|Gengle}}{{Ref|TP|6179|Cat in Castle Town}} At first, Gengle can be found inside his [[Jovani's House|master's home]] in [[Castle Town]], frozen solid on top of Jovani's head.{{Ref|name=pet}}
Once Link has collected 20 [[Poe Soul]]s and brought them to Jovani, Gengle is completely revived from his solid state. He remains inside the home, and tells [[Wolf Link]] that he owes him a huge favour for helping his master.{{Ref|TP|6059|Gengle}} Furthermore, once Link has collected all 60 Poe Souls, Jovani is fully revived, and hurries to go tell his girlfriend he is back.{{Ref|TP|6038|Jovani}} This leaves Gengle alone in the home. Link can come back at any time and talk to Gengle, who gives Link unlimited [[Rupee|Silver Rupees]],{{Ref|TP|6057|Gengle}} which are worth 200 Rupees.{{Ref|TP|107|In-Game Description}}
{{clear}}
=Golden Cucco=
[[File:Golden-Cucco-Twilight-Princess.png|180x250px|right]]
The Golden Cucco is a special Cucco owned by [[Rusl]]. He can glide much further and faster than most Cuccos, is immune to damage, and cannot be controlled. If thrown, he will fly back up to Link. After Link obtains the second piece of the [[Mirror of Twilight]], Rusl loans Link his Golden Cucco to fly across the [[Deep Gorge]] and into the [[Sacred Grove]] so he can reach the [[Temple of Time]] and obtain the third Mirror Shard.
After crossing the Deep Gorge, the Golden Cucco returns to where Link first picked it up, and remains there for the rest of the game.
*If [[Link]] speaks to the [[Golden Cucco]] as [[Wolf Link]] in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', he will say, "Twinkle, twinkle, little Cucco... I am gold and not for you-oo...".
=Gor Amoto=
[[File:Got-Amoto.png|180x250px|right]]
{{main|Gor Amoto}}
Gor Amoto is one of the four [[Goron Elder]]s encountered in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. He is the first elder [[Link]] meets in the [[Goron Mines]], and he gives Link the first [[Key Shard]]. After Link beats the Goron Mines, he is the only one of the three elders holding the key shards to not climb down the mountain and stay in [[Kakariko Village]]; rather he stays with the Gorons and manages Death Mountain with [[Gor Coron]].
{{clear}}
=Gor Coron=
[[File:Gor Coron.png|180x250px|right]]
{{main|Gor Coron}}
Gor Coron appears in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' and is one of the four [[Goron Elder]]s who live on [[Death Mountain]]. When [[Darbus]], the patriarch of the Goron tribe, is consumed by the evil power of the [[Fused Shadow]], Gor Coron takes a leadership role amongst the tribe.{{Ref|TP|5270|Gor Coron}}
Gor Coron challenges [[Link]] to a sumo wrestling match to prove his power.{{Ref|TP|5275|Gor Coron}}  With the help of the [[Iron Boots]], Link defeats Gor Coron and gains access to the sacred [[Goron Mines]].{{Ref|TP|5291|Gor Coron}}{{Ref|TP|5292|Gor Coron}}{{Ref|TP|5301|Gor Coron}} Much later in the game, Gor Coron along with [[Darbus]] aid [[Link]] in restoring [[Ilia]]'s lost memory.
{{clear}}
=Gor Ebizo=
[[File:Gor-Ebizo.png|180x250px|right]]
{{main|Gor Ebizo}}
Gor Ebizo is the second most powerful [[Goron]] elder in [[The Legend of Zelda: Twilight Princess|Twilight Princess]]. In the [[Goron Mines]], he is the second elder to give Link a [[Key Shard]]. All he wants to do is to be a salesman before he dies, and he collects donations and dances in any of [[Malo]]'s Shops. Like the other Gorons, Gor Ebizo calls Link "brother" and pronounces it "brudda".
*There is some evidence that [[Gor Ebizo]] is based on Jamaican culture and more specifically Rasta culture. He appears to have dreadlocks, holds a pipe, and says "brudda" in a special way different to all other [[Goron]]s, similar to how Jamaican people pronounce the word.{{unsourced}}
{{clear}}
=Gor Liggs=
[[File:Gor-Liggs.png|180x250px|right]]
{{main|Gor Liggs}}
Gor Liggs is a [[Goron]] elder from [[The Legend of Zelda: Twilight Princess|Twilight Princess]] who has many tattoos. He is the third and final Goron elder Link encounters in the [[Goron Mines]], and gives Link the last Key Shard needed to enter the boss room. Later in the game, he asks Link to bring a barrel of [[Hot Spring Water]] to eastern [[Castle Town]]. If Link completes this, he is rewarded with a [[Piece of Heart]].
{{clear}}
=Gor Liggs' Son=
[[File:Gor-Liggs-Son.jpg|180x250px|right]]
{{main|Gor Liggs' Son}}
Gor Liggs' Son is a character in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' and is the son of the [[Goron Elder]], [[Gor Liggs]]. For much of the game he can be found sitting on the floor, just outside of [[Hyrule Castle Town]] which leads to [[Kakariko Village]]. He hopes that someday somebody will come along and fix the bridge.{{Ref|TP|2988|Gor Liggs' Son}}
His son, [[Gor Liggs' Grandson]], can be found near the south gate of Castle Town for the entire duration of the game. Early in the game he is concerned about his father, as he is just sitting outside of Town and is not responsive to his son. He's scared that his father might be like this forever unless something is done.{{Ref|TP|6525|[[Gor Liggs' Grandson]]}}{{Ref|TP|6011|[[Gor Liggs' Grandson]]}}{{Ref|TP|6012|[[Gor Liggs' Grandson]]}}
Link can donate rupees at [[Malo Mart]] in Kakariko Village to help get the bridge built, making it much easier to travel from Castle Town to Kakariko Village. Gor Liggs' Son needs to travel back home for supplies, but he still just lays near the bridge, exhausted.{{Ref|TP|2984|Gor Liggs' Son}}{{Ref|TP|2985|Gor Liggs' Son}} If Link speaks with [[Gor Liggs]] back in Kakariko Village, he will give him some [[Hot Spring Water]] to douse his son in.{{Ref|TP|5033|[[Gor Liggs]]}}
Link will then appear in [[Hyrule Field]], just outside Kakariko Village and he needs to carefully make his way to Gor Liggs' Son. When he arrives at the bridge, Gor Liggs' Son recognizes the springwater and asks Link if he can throw it on him.{{Ref|TP|2986|Gor Liggs' Son}}{{Ref|TP|2987|Gor Liggs' Son}} After Link does so, Gor Liggs' Son will jump up, fully rejuvenated. So much so that he'll immediately roll towards Kakariko Village, and immediately come back, carrying some Hot Spring Water.{{Ref|TP|2967|Gor Liggs' Son}}{{Ref|TP|2968|Gor Liggs' Son}} Gor Liggs' Son will drop a [[Piece of Heart]] for Link on his way back.
From that point forward, Gor Liggs' Son will reopen his shop in Castle Town, near the south gate. He is thankful for all of Link's help, and is willing to sell it to him at a discount for only 20 rupees.{{Ref|TP|5999|Gor Liggs' Son}}{{Ref|TP|6000|Gor Liggs' Son}} After this, Link can now purchase Hot Spring Water and give it to the [[Goron]] in South Hyrule Field, which rejuvenates him, allowing him to break the boulders.
{{clear}}
=Gor Liggs' Grandson=
[[File:Gor-Liggs-Grandson-Happy.png|180x250px|right]]
{{main|Gor Liggs' Grandson}}
Gor Ligg's Grandson is a character in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. He is the son of [[Gor Liggs' Son]] and the grandson of [[Gor Liggs]]. For the entirety of the game, he can be found near the south gate of [[Hyrule Castle Town]]. Early in the game he is concerned about his father, as he is just sitting outside of Town, near the broken bridge that leads to [[Kakariko Village]]. His father is not responsive to him and he's scared that his father might be like this forever unless something is done.{{Ref|TP|6525|Gor Liggs' Grandson}}{{Ref|TP|6011|Gor Liggs' Grandson}}{{Ref|TP|6012|Gor Liggs' Grandson}}
When speaking to his father just outside of town, Link finds that he is hoping that somebody will come along and fix the bridge.{{Ref|TP|2988|[[Gor Liggs' Son]]}} After Link donates rupees at [[Malo Mart]] in Kakariko Village to help get the bridge built, but his father still just lays near the bridge, exhausted.{{Ref|TP|2984|[[Gor Liggs' Son]]}}{{Ref|TP|2985|[[Gor Liggs' Son]]}} It's only after Link gets some [[Hot Spring Water]] from [[Gor Liggs]] and douses his father, that is becomes fully rejuvenated. So much so that he'll immediately roll towards Kakariko Village, and immediately come back, carrying some Hot Spring Water.{{Ref|TP|2967|[[Gor Liggs' Son]]}}{{Ref|TP|2968|[[Gor Liggs' Son]]}}
Once his father is back working at his stand, near the South Gate, Gor Liggs' Grandson is much happier. He now works alongside his father, in trying to sell springwater to customers in Castle Town by talking about all of its great features.{{Ref|TP|6009|[[Gor Liggs' Son]]}}
{{clear}}
=Great Fairy=
[[File:Great-Fairy-Twilight-Princess.png|180x250px|right]]
{{main|Great Fairy}}
There is only one Great Fairy in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', and she resides inside the [[Cave of Ordeals]]. She can be found on every tenth floor, e.g. tenth floor, twentieth floor, etc. Upon reaching her every 10 floors, she releases regular fairies to one of the [[Light Spirit]]s' springs. Upon reaching the last level, she gives Link a [[Bottle]] with her [[Great Fairy's Tears|tears]] in it, and promises to give more whenever he runs out at any Light Spirit spring. Link can only carry one bottle full of Great Fairy's Tears at a time. Additionally, once Link has reached the final floor, she congratulates him, and then say that people are in need of his powers above the surface. She then sends Link to one of the four [[Spirit's Spring]]s.
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=Hanch=
[[File:Hanch-Model-TP.png|180x250px|right]]
{{main|Hanch}}
Hanch is an amiable, humble man, and the father of [[Beth]] in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. He is also the co-owner of his wife, [[Sera|Sera's]], [[Sera's Sundries|shop]]. He lives a slow, yet peaceful life in [[Ordon Village]], but when angry, he can be very fierce. After his daughter and the rest of the children were kidnapped by [[King Bulblin]], Hanch thinks Link, now stuck in his [[Wolf Link|Wolf]] form, is the one responsible as he refers to him as a "monster".{{Ref|TP|3733-3735|Hanch}} Subsequently, Hanch sends a [[Hawk|hawk]] after Link whenever he gets close. Besides his quick temper, he cares deeply for his family. When his wife's cat went missing, he tried to bring her some [[Bee Larva]] that she could sell to make her feel better.
{{clear}}
=Hannah=
[[File:Hannah.png|180x250px|right]]
{{main|Hannah}}
Hannah is a character that makes an appearance in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. She is one of the three girls that are always outside the [[STAR Tent]]. She and two others girls, [[Misha]] and [[Kili]], are always outside the tent cheering on [[Link]] whenever he attempts the [[STAR Game|STAR mini-game]]. After winning the game, talking to these three girls results in them screaming and releasing three [[Recovery Heart]]s.{{Ref|TP|5857|Hannah, [[Misha]], and [[Kili]]}}
Hannah, Kili, and Misha each were very similar outfits that are of different colors, green, blue, and red. This is likely in reference to the three [[Golden Goddesses]], with Hannah's green outfit representing [[Farore]].
{{clear}}
=Hena=
[[File:Hena.png|180x250px|right]]
{{main|Hena}}
Hena is a young woman{{Ref|name=Quote5}} who appears in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. She is the owner of the [[Hena's Fishing Hole|Fishing Hole]], which is a small fishing center north of [[Upper Zora's River]].{{Ref|name=Quote5}} Hena is very passionate about fishing, and is also very knowledgeable in the subject.{{Ref|''Hena Twilight Princess Trading Card''|[Hena] is very passionate about anything having to do with fish and can teach you all you need to know about fishing in the region.|Card Description}} She lives a quiet life, living on the funds she gets from renting fishing boats and rods.
Link can talk to Hena and rent out a fishing rod and a fishing boat. For 100 [[Rupee]]s Hena will come along with Link on his fishing quest as guide.{{Ref|TP|8800|Hena}} Before Link goes fishing, he can look at the various items within the building. Hena comments on all the various items as Link looks at them. Link can roll into the wall and break some of the jars, but Hena threatens to kick Link out of the building. Link then has to apologize in order to return. There are numerous photographs on the wall, including one of the [[Fishing Hole Man|Fisherman]] from ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. Hena calls him one of [[Hyrule]]'s legendary fisherman, even saying he might be her ancestor.{{Ref|TP|8910|Hena}}{{Ref|TP|8911|Hena}} If Links looks at the hat rack beside the door, Hena says that Link should take off his hat too, because it's polite to.{{Ref|TP|8888|Hena}}
When fishing with Hena, she won't allow Link to use the [[Sinking Lure]] as she believes it is cheating{{Ref|TP|8870|Hena}} and can be harmful to the ecosystem.{{Ref|TP|8872|Hena}} She has pet cockatiel, named [[Purdy]].{{Ref|name=Quote4}} Hena has two siblings of which she is the youngest. She has an older brother [[Coro]]{{Ref|name=Quote1}}{{Ref|name=Quote2}} and an older sister [[Iza]].{{Ref|name=Quote1}}{{Ref|name=Quote3}} During the end credits she can be seen together with Coro and Iza at the Fishing Hole.
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=Hero's Spirit=
[[File:Heros-Shade.png|180x250px|right]]
{{main|Hero's Spirit}}
The Hero's Spirit, also known as the Hero's Shade, is a character from ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' who teaches [[Link]] the seven [[Hidden Skills]]. The Hero's Shade is very skilled with a [[Sword]], and he is missing one eye. He appears to be similar to a [[Stalfos]] in appearance.
The Hero's Shade is the spirit of an ancient warrior who once saved the land of [[Hyrule]]. He wishes to pass on his skills to Link, a member of his bloodline. He has the ability to turn in to a [[White Wolf]], similar to how Link turns into a wolf in the [[Twilight]]. He is first seen in this form outside of the [[Forest Temple (Twilight Princess)|Forest Temple]]. After their first encounter, Link can meet him by howling at a [[Howling Stone]], where they howl a duet in wolf form. A symbol then appears on Link's map where he can find the golden wolf. When encountering the wolf, the beast initially attacks the young hero, which in turn warps him to a strange, foggy dimension with a faint outline of a castle in the background. The shade then appears in his true form and teaches Link one of the seven Hidden Skills.
*In [[The Legend of Zelda: Hyrule Historia|Hyrule Historia]], it is revealed that the Hero's Shade is actually the [[Hero of Time]], Link, from ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' and ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''.
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=Hot Spring Shop Owner=
[[File:Hot-Spring-Shop-Owner.png|180x250px|right]]
{{main|Hot Spring Shop Owner}}
The Hot Spring Shop Owner is a character from ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. He runs the [[Hot Spring Shop]] up on [[Death Mountain]].
During Link's first journey through Death Mountain, the Gorons will be hostile towards Link, considering him a threat. However, the Hot Spring Shop Owner is the exception to this. He greets Link and welcomes him to his shop.{{Ref|TP|5364|Hot Spring Shop Owner}}{{Ref|TP|5365|Hot Spring Shop Owner}} Link can pick up a replacement [[Wooden Shield]], [[Lantern Oil]], [[Milk]], or some [[Arrow]]s. However, if Link tries buying Arrows without the Bow, or if he tries buying them when his quiver is full, the shop owner will yell at him.{{Ref|TP|5366|Hot Spring Shop Owner}}{{Ref|TP|5367|Hot Spring Shop Owner}}
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=Hylian Soldiers=
[[File:Hylian-Soldier.png|180x250px|right]]
{{main|Hylian Soldiers}}
The Hylian Soldiers are a group of male characters who makes an appearance in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. Apparently all the good soldiers died in the original attack on [[Hyrule Castle (Twilight Princess)|Hyrule Castle]], when [[Zant]] invaded. Now all the soldiers [[Link]] meets in the present time are cowards. They cower in fear whenever confronted by Link's wolf form, and after hearing about the dangers along the way, they will run off when asked to escort the sick [[Prince Ralis]] to [[Renado]] in [[Kakariko Village]].
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=Ilia=
[[File:Ilia.png|180x250px|right]]
{{main|Ilia}}
Ilia is a female character featured in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. She is a close friend of [[Link|Link's]], and is the daughter of the mayor of [[Ordon Village]], [[Mayor Bo|Bo]]. She has an undying love for horses, and takes good care of [[Epona]] for Link. She has a kind and caring personality, which can be seen when she tries to take care of [[Prince Ralis]] when she found him unconscious, even through she didn't know him. Ilia is very much like her mother, who died before the game takes place.{{Ref|TP|3997|[[Mayor Bo]]}}
In the beginning of the game, Ilia gets mad at Link for hurting Epona during a ride.{{Ref|TP|1095|Ilia}} She takes his horse to [[Ordon Spring]], and cleanses her wounds.{{Ref|TP|1100|Ilia}} When Link enters the spring, she agrees to let Link take Epona back, but makes him promise not to do anything "out of his league".{{Ref|TP|1107|Ilia}}{{Ref|TP|1109|Ilia}}{{Ref|TP|1110|Ilia}} Then, out of nowhere, [[King Bulblin]] and some [[Bulblin Rider]]s come bursting into the spring and knock Link unconscious. They take Ilia, and all of the other Ordon kids, and proceed to scare Epona away. 
The next time Link sees Ilia, it is in [[Telma's Bar]], but Ilia has lost her memory and doesn't recognize Link. When she is shown the [[Horse Call]], she regains her memory and gives it to Link.{{Ref|TP|1117|Ilia}}{{Ref|TP|1120|Ilia}}
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=Impaz=
[[File:Impaz-Model.png|180x250px|right]]
{{main|Impaz}}
Impaz is a 70-year-old woman, and the only resident left in the run-down [[Hidden Village]] within ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. She cannot leave the village due to royal decree and is the last remaining [[Sheikah]] resident; Impaz is said to have to wait for the "messenger to the heavens" so she can give them the [[Ancient Sky Book]]. Before Link met Impaz, the Hidden Village had been taken over by [[Bulblin]]s. [[Ilia]] had also come there, and became friends with Impaz. Impaz knew how to escape and helped Ilia to, but she couldn't leave herself, as she still needed to wait for the messenger.  Ilia left a [[Wooden Statue]] there, which becomes a key ingredient into getting her lost memory back.
Link encounters Impaz on his quest to revive Ilia's memory as well as finding and retrieving the third [[Mirror Shard]]. After Link has got the Wooden Statue from defeating the [[Stalhound]]s in [[Hyrule Field]], he shows Ilia. Link's childhood friend has a flashback relating to the statue and remembers a woman saving her from a pack of monsters.{{Ref|TP|4856-4863|[[Ilia]]}} Ilia senses that the woman may still be in trouble and informs Link of the situation and tells him to save her.{{Ref|TP|4883-4888|Ilia}} Link speaks to [[Gor Coron]], who tells the young hero that [[Darbus]], the tribes patriarch, will help him out.{{Ref|TP|4909-4913|[[Gor Coron]]}}
After Link has cleared the village of its menacing inhabitants, he meets the old woman near her [[Impaz's House|house]]. She reveals herself to be Impaz.{{Ref|TP|7874-7878|Impaz}} She then goes on to thank the young hero and hands him the [[Horse Call]], in an attempt to spark Ilia's memory.{{Ref|TP|7882-7889|Impaz}} Once Link has returned to [[Kakariko Village]] and restored Ilia's memory, he goes back to see Impaz about possible information regarding the "messenger of heavens". Link reveals the [[Dominion Rod]] to the old woman, she immediately recognises the artifact and realises that Link is in fact the messenger.{{Ref|TP|7907-7912|Impaz}} She then hands him the Ancient Sky Book, thus allowing Link to further progress towards reaching the [[City in the Sky]].
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=Iza=
[[File:Iza.png|180x250px|right]]
{{main|Iza}}
Iza is a female character who makes an appearance in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. She appears in [[Upper Zora's River]] where she runs the [[Boat Rental Cabin]]. Much like her brother, [[Coro]], Iza is not afraid of [[Wolf Link]] when he approaches.
After Link has restored light to the [[Lanayru Province]], he can speak with Iza, but she informs him that the shop is closed. After defeating the [[Shadow Beast]]s in the area, she will be impressed and asks Link to come inside her cabin. Iza runs the Boat Rental Shop, but she is having trouble due to a rockfall that caused boulders to fall down, which dammed the river up.{{Ref|TP|2585|Iza}}{{Ref|TP|2586|Iza}}{{Ref|TP|2587|Iza}} After Link agrees to aid Iza, she will tell Link to combine his [[Bomb]]s and [[Arrow]]s to form [[Bomb Arrow]]s and break the nearby boulders. Iza tells Link that her [[Iza's Assistant|Assistant]] has informed her that there are more boulders blocking the path.{{Ref|TP|2633|Iza}} Iza will give Link a boat, allowing him to row down the river.{{Ref|TP|2634|Iza}}
After Link clears the river of boulders, Iza's Assistant will reward Link with a [[Bomb Bag]]. When Link returns to the Boat Rental Cabin, Iza will now have fully opened her mini-game, [[Iza's Rapid Ride]]. Link can play the mini-game, which has him use a canoe to row down the river, using Bomb Arrows to shoot red and yellow pots. If Link plays the game and successfully scores at least 25 points, Iza's Assistant will reward Link with a [[Giant Bomb Bag]]. Link can play the game again, and with subsequent victories, he will be awarded a [[Rupee|Purple Rupee]].
;Family==
*Iza's Brother is [[Coro]], the [[Lantern Oil]] salesman who resides in [[Faron Woods]].
*Iza's Sister is [[Hena]], who operates [[Hena's Fishing Hole]], right next door to Iza in the Upper Zora's River.
;See Also==
*[[Iza's Rapid Ride]]
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=Iza's Assistant=
[[File:Iza-Assistant.jpg|180x250px|right]]
{{main|Iza's Assistant}}
Iza's Assistant is a character found within ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. Iza's Assistant is a member of the [[Zora]] race and helps [[Iza]] with [[Iza's Rapid Ride]].
Iza runs the Boat Rental Shop, but she is having trouble due to a rockfall that caused boulders to fall down, which dammed the river up.{{Ref|TP|2585|[[Iza]]}}{{Ref|TP|2586|[[Iza]]}}{{Ref|TP|2587|[[Iza]]}} After Link agrees to aid Iza, she will tell Link to combine his [[Bomb]]s and [[Arrow]]s to form [[Bomb Arrow]]s and break the nearby boulders. Iza tells Link that her assistant has informed her that there are more boulders blocking the path.{{Ref|TP|2633|[[Iza]]}} Iza will give Link a boat, allowing him to row down the river.{{Ref|TP|2634|[[Iza]]}}
After rowing downstream, Link will come to another set of boulders that are blocking the way, and here he will meet with Iza's Assistant. She asks Link to shoot the boulders with some bomb arrows to clear the path.{{Ref|TP|2717|Iza's Assisatant}}{{Ref|TP|2718|Iza's Assisatant}}{{Ref|TP|2719|Iza's Assisatant}}{{Ref|TP|2720|Iza's Assisatant}} After doing so, she will Link down the rest of the stream and if Link follows her, she will drop some green and blue rupees along the way.
When Link reaches Lake Hylia, Iza's Assistant will give Link a [[Bomb Bag]]. She will then take the boat back upstream to Iza.
When Link returns to the Boat Rental Cabin, he can speak with Iza and partake in a mini-game known as Iza's Rapid Ride. Link will row down the stream on a canoe and will need to shoot yellow and red pots with Bomb Arrows. Iza's Assistant will swim out ahead of Link and if Link successfully scores at least 25 points, Iza's Assistant will award him with a [[Giant Bomb Bag]]. She'll then take the boat and swim back upstream yet again.
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=Jaggle=
[[File:Jaggle.png|180x250px|right]]
{{main|Jaggle}}
Jaggle is [[Pergie|Pergie's]] husband and [[Malo]] and [[Talo|Talo's]] father. He lives a relaxed life in [[Ordon Village]] in the game ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' with the rest of the villagers. He is the man who "reminds" [[Link]] of how to call his hawk and how to [[Z-Targeting|L-Target]]. He is also the man who yells at Link whenever he smashes pumpkins, telling him not to waste food.
It is within Jaggle and [[Pergie]]s house that Link can require the [[Ordon Shield]] when in Wolf form.
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=Jovani=
[[File:Jovani.png|180x250px|right]]
{{main|Jovani}}
Jovani is a character who makes an appearance in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. He is a man frozen inside his own body, being unable to move. He asks [[Wolf Link]] for his help because he has sold his soul to a [[Poe]] for endless wealth. The Poe granted his wish, but this wish turned Jovani himself into a gold statue with flashing gems for eyes. Jovani realizes that he would rather have life than money, and wishes to become human again.{{Ref|TP|6384}}{{Ref|TP|6385}}
Jovani teaches Link how to search for and defeat all the [[Imp Poe]]s so he can become human again. When Link brings him 20 [[Poe Soul]]s, he regains mobility, but is still made of gold. He gives Link a bottle of [[Great Fairy's Tears]] as a motivation, then waits patiently as Link sets off to find the last 40 Poes. Once Link defeats all 60 Poes and brings all their souls to Jovani, he becomes human again. Unfortunately, an attempt to reunite with his girlfriend leads him to discover she found a new man while he was a gold statue.
His cat, [[Gengle]], had also been frozen on his head, happily returns to being the leader of all the city cats, and gives Link 200 [[Rupee]]s every time he enters [[Jovani's House]] thereafter.
{{clear}}
=Kili=
[[File:Kili.png|180x250px|right]]
{{main|Kili}}
Kili is a character who makes an appearance in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. She is one of the girls outside the tent of the [[STAR Game]] in [[Castle Town]] and will drop [[Recovery Heart]]s if [[Link]] talks to her after he beats the STAR game.{{Ref|TP|5857|[[Hannah]], [[Misha]], and Kili}} She is always seen with [[Misha]] and [[Hannah]].
Hannah, Kila, and Misha each wear very similar outfits that are of different colors, green, blue, and red. This is likely in reference to the three [[Golden Goddesses]], with Kili's blue outfit representing [[Nayru (Goddess)|Nayru]].
{{clear}}
=King Bulblin=
[[File:KingBulblin1.png|180x250px|right]]
{{main|King Bulblin}}
King Bulblin is a character and a major enemy who appears in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', being one of Zant's most loyal followers.{{Ref|Zelda.com|King Bulblin<br/>Boss of the Bulblin and one of Zant's most loyal followers.|[https://www.zelda.com/twilight-princess-hd/characters/ ''Twilight Princess Characters'']}} He is the King of the [[Bulblin]]s, and is also the only major enemy that [[Link]] fights more than once, four times in fact. He is a very large Bulblin, about three times as big as the regular ones, and his [[Lord Bullbo|Boar]] is extra large too. He owns a horn, which can summon [[Shadow Beast]]s, and sometimes a very large hammer, which he uses in battle against Link.
King Bulblin kidnaps [[Ilia]] and the other [[Ordonian]] children at the beginning of the game, and Link witnesses it inside the [[Ordon Spring]]. Later in the game, he takes [[Colin]] for a second time. Link saves Colin from the Bulblin King, and knocks him off the [[Bridge of Eldin]].
King Bulblin is a very tough enemy, and despite being knocked off two bridges (Bridge of Eldin and the Great Bridge of Hylia), and slashed by the sword many times; he does not die. In fact, he never truly dies in this game. The last time Link defeats him, he essentially tells Link that he is stronger than [[Ganon|Ganondorf]] and that he himself follows the strongest side. He then gives him a [[Small Key]]. This was surprising, because before this, he has not talked, and it was unknown that Bulblins could talk.
{{clear}}
=Lanayru=
[[File:Lanayru-Spirit.png|180x250px|right]]
{{main|Lanayru (Light Spirit)}}
{{Nominee}}
Lanayru is one of the four [[Light Spirit]]s that appear in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. This spirit protects [[Lanayru Province]] and resides in [[Lanayru Spring]]. His appearance bears a resemblance to a snake.{{Ref|"Light Spirit Guidance" Twilight Princess Trading Card|The magical Spirit Lanayru lives near Lake Hylia and is in the form of a snake.|Card Description}} The name of this spirit is a reference to [[Nayru (Goddess)|Nayru]], the Goddess of Wisdom.{{Ref|TP|1437|Lanayru}}
Lanayru, after [[Link]] collects the final set of [[Tears of Light|tears]], congratulates him on finally restoring each of the four Light Spirits.{{Ref|TP|1438|Lanayru}} He then proceeds to mention the [[Fused Shadow]]s, knowing that the hero has set out to acquire them. He says that the final piece of the Fused Shadows lies within the bed of [[Lake Hylia]].{{Ref|TP|1441|Lanayru}} But before Link can set out and retrieve the pieces he so desires, Lanayru begins to explain some of Hyrule's history.{{Ref|TP|1442|Lanayru}}{{Ref|TP|1443|Lanayru}} He tells Link about the [[Golden Goddesses|Goddesses]] and the [[Sacred Realm]].{{Ref|TP|1446|Lanayru}} He explains further on how word got out about the Sacred Realm, and a battle ensued soon after.{{Ref|TP|1448|Lanayru}}{{Ref|TP|1449|Lanayru}} He concludes their discussion by stating that the Goddesses gave them the order to intervene, and to seal away the magic that Link now seeks to aid him on his quest.{{Ref|TP|1451|Lanayru}}{{Ref|TP|1452|Lanayru}}{{Ref|TP|1454|Lanayru}}
After some time passes, and Link has acquired the final piece of the Fused Shadows, [[Zant]] appears and attacks the hero and [[Midna]]. Lanayru appears in the nick of time, and proceeds to attack Zant, but he ultimately fails. Zant, being the villain that he is, uses dark magic to force the Light Spirit to attack Midna, gravely injuring her in the process. Before Zant can do even more damage, Lanayru utilizes his power to [[warp]] the duo to [[Hyrule Field]], giving Link the chance to save Midna's life.
Along with the other three Light Spirits, Lanayru bestows [[Light Arrow]]s upon [[Zelda]] to aid her and Link in the showdown with [[Ganon]]dorf. Once the battle has finally ceased, Lanayru — accompanied by the other Light Spirits as well — heal Midna and restore her to her uncursed self.
;See also==
*[[Lanayru (Dragon)]]
*[[Lanayru Province]]
*[[Eldin (Light Spirit)|Eldin]]
*[[Faron (Light Spirit)|Faron]]
*[[Ordona]]
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=Link (Sera's Cat)=
[[File:Sera's Cat.jpg|180x250px|right]]
{{main|Link (Sera's Cat)}}
[[Link (Sera's Cat)|Link]] is the name of [[Sera]]'s cat in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. Since he is owned by Sera, he lives with her in [[Sera's Sundries]]. However, he is allowed to leave via through a small door. Sera's cat seems to be very important, as Sera herself gets very upset when he runs away. Sera also has a couple of framed pictures of him within the shop.
During the prologue of the game, [[Link]] is tasked with finding Sera's cat, as he has gone missing. He had previously went missing due to Sera scolding him for eating a [[Fish]], which was meant for the family's dinner. Sera's cat is found hanging out around the small pond at the back of [[Jaggle's House]]. He is very shy and if Link goes near him, he runs away. Link must obtain the [[Fishing Rod]] to be able to catch a fish in the small pond. If Link is able to catch a fish near enough to Sera's cat, he takes it from Link and runs back to Sera. Now him and Sera are happily reunited and Sera gifts Link with a [[Bottle]] filled with [[Milk]].
After Link has escaped his imprisonment in [[Hyrule Castle (Twilight Princess)|Hyrule Castle]], he is tasked with returning to [[Ordon Village]]. [[Midna]] tasks Link with retrieving the [[Ordon Sword]] and [[Ordon Shield|Shield]]. Link now in [[Wolf Link|Wolf]] form has the ability to interact with animals. If Wolf Link talks to Sera's cat, he tells him that he is no match for the Hawk. He also tells Link that he can prevent [[Hanch]] from using the Hawk by sneaking up on him.
{{clear}}
=Lord Bullbo=
[[File:Lord-Bullbo.png|180x250px|right]]
{{main|Lord Bullbo}}
Lord Bullbo is [[King Bulblin|King Bulblin's]] giant blue boar that he rides around on in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''.
;Overview==
Despite his large body mass and heavy armor, he is the only [[Bullbo]] that can jump. He also is very fast, capable of maintaining the same speed as [[Epona]].
Lord Bullbo is first seen when King Bulblin is also introduced at the [[Ordon Spring]], where the pair takes [[Colin]] and [[Ilia]] before King Bulblin transforms the area into [[Twilight]]. He later appears alongside King Bulblin in [[Kakariko Village]], where they kidnap Colin, leading to a battle in [[Hyrule Field]], which culminates in a joust on the [[Bridge of Eldin]]. Link and Epona will knock the duo off off the bridge and down into the abyss.
Lord Bullbo resurfaces at the [[Great Bridge of Hylia]], when Link and [[Telma]] are transporting [[Prince Ralis]] to Kakariko Village. Here Lord Bullbo will once again be alongside King Bulblin as they do battle with Link. This time Link will utilize [[Arrow]]s to knock the pair off the bridge.
When Link challenges King Bulblin in the [[Gerudo Desert]], just before the entrance to [[Arbiter's Grounds]], Lord Bullbo is nowhere to be found. Instead, King Bulblin can be found in a chamber with a regular Bullbo, who he smacks away with his weapon.
Lord Bullbo appears once again after the final battle with King Bulblin at [[Hyrule Castle]], where the two ride off, having now become an ally of Link.{{Ref|TP|7418|[[King Bulblin]]}}
During the End Credits, the pair can be seen riding around in Hyrule Field.
{{clear}}
=Louise=
[[File:Louise.png|180x250px|right]]
{{main|Louise}}
Louise is [[Telma]]'s cat from ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. She can usually be found in [[Telma's Bar]]. When [[Link]] has to hurriedly get the ill [[Midna]] to [[Zelda|Princess Zelda]], Louise shows [[Wolf Link]] a hidden way through the sewers and Telma's Bar to get to [[Hyrule Castle (Twilight Princess)|Hyrule Castle]]. She also gives Link information about the [[Stalhound|skeletal dogs]] that stole [[Ilia]]'s [[Wooden Statue]], after Louise herself stole it from [[Dr. Borville]]'s [[Medical Clinic|office]]. Whenever Link confronts her in human form, she mews in a way that shows Link that she knows that he is also the wolf that she had helped. She is popular with the other cats in [[Castle Town]] for her knowledge of everything that's happening.{{Ref|''Telma Twilight Princess Trading Card''|Telma is kept company by her cat, Louise, who is the source for information on everything happening in town.|Card Description}}
{{clear}}
=Luda=
[[File:Luda.png|180x250px|right]]
{{main|Luda}}
Luda is a character who makes an appearance in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. She is the daughter of [[Renado]], and lives within [[Kakariko Village]]. She befriends the children of [[Ordon Village]] and especially [[Beth]] upon their arrival.
According to [[The Legend of Zelda: Hyrule Historia|Hyrule Historia]], Luda is 15 years of age,{{Ref|''[[The Legend of Zelda: Hyrule Historia|Hyrule Historia]]'', pg. 182|Luda (15) Renado's Daughter}} making her around the same age as Beth. She is compliant, polite, reliable, and very mature for her age. Luda and Beth takes care of [[Colin]] while he is injured creating a close bond between the two girls.
During the end credits Luda and Beth can be seen hugging as the children leave to get back to [[Ordon Village]].
{{clear}}
=Malo=
[[File:Malo.png|180x250px|right]]
{{main|Malo}}
Malo is a character who appears only in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. Malo was born in [[Ordon Village]] and is the son of [[Jaggle]] and [[Pergie]]. He lives in the [[Jaggle's House|house]] with the [[Ordon Waterwheel]] attached, along with his parents and his brother, [[Talo]]. This house is also the location where [[Link]] finds the [[Ordon Shield]]. Malo has an older brother named Talo, who is strangely less mature than Malo himself. His tone of voice is often quiet and sarcastic when he speaks.
;Malo Mart==
{{Main|Malo Mart}}
Later in the game, Malo opens a store in [[Kakariko Village]] to replace the general store and names the new store [[Malo Mart]]. After establishing himself in the business world, he aspires to take control of the over-priced [[Chudley's Fine Goods and Fancy Trinkets Emporium|shop]] in [[Castle Town]]. To do so, he must first enlist the help of [[Link]] to raise funds required to repair the bridge that connects Castle Town and Kakariko Village in the most convenient way. Then, he asks for even more money to buy-out the shop that was already established there. Link can reduce the price he needs to pay to buy out the shop by talking to the [[Goron Elder]] who sits outside Malo Mart. He asks Link to pour [[Hot Spring Water]] on the [[Goron]] sitting on the other side of the bridge. If Link makes it to the bridge with the Hot Spring Water, the Goron asks Link to pour the Hot Spring Water on to him. After Link has poured the Hot Spring Water all over the Goron, Link is rewarded with a [[Piece of Heart]], less money to pay to buy out the shop in Castle Town, and a new shop will open that will sell Hot Spring Water.
Malo's prices are ''much better'' than the prices that the shop originally had. Often dropping hundreds of [[Rupee]]s off of the original price, allowing Link to get the [[Magic Armor]] for the price of 598 Rupees, where as the previous shop sold it for 100,000 Rupees.
*According to [[The Legend of Zelda: Hyrule Historia|Hyrule Historia]], [[Malo]] got his own [[Malo Mart|shop]] because he was popular among the development staff.{{Ref|''[[The Legend of Zelda: Hyrule Historia|Hyrule Historia]]'', pg. 181|Malo, depicted here as a mischievous child, was popular among the development staff. As a result, he got his own in-game shop, the Malo Mart.}}
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=Malver=
[[File:Malver2.png|180x250px|right]]
{{main|Malver}}
Malver is a character that appears in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. He is the alternative personality of [[Chudley]]. He completely changed his personality when [[Malo]] takes over his store to form the [[Malo Mart Castle Branch]].
He is very upbeat, wearing vibrant colors, dancing, and can be heard humming to the music within the shop. When talked to, he no longer has a smug personality like Chudley previously did.{{Ref|TP|5640|Malver}}{{Ref|TP|5641|Malver}}
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=Mayor Bo=
[[File:Mayor Bo(TP).png|180x250px|right]]
{{main|Mayor Bo}}
Mayor Bo is a character in ''[[The Legend of Zelda: Twilight Princess]]''. He is the mayor of [[Ordon Village]], where [[Link]] resides in the beginning of the game. Bo is also the father of [[Ilia]], and is a good friend of Link's. Bo isn't an important character until Link needs to ascend [[Death Mountain]], because Bo is the only one who has defeated the gorons. Bo teaches Link how to Sumo wrestle, for that is how the gorons determine how strong someone is. It is later revealed that Bo could only beat the gorons at wrestling with the help of the [[Iron Boots]], and after realizing that he needed to do something to help, he gave them to Link. He made Link promise not to tell anybody about the boots, "especially [[Renado]]", who is a close friend of his.
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=Misha=
[[File:Misha.png|180x250px|right]]
{{main|Misha}}
Misha is a character who makes an appearance in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. She stands beside [[Hanna]] and [[Kili]] outside of the [[STAR Tent]] in [[Castle Town East Road]]. She is very interested in the [[STAR Game]] when it first arrives in [[Castle Town]] and impatient for someone to enter the tent.{{Ref|TP|6090|Misha}} After [[Link]] beats the mini-game, she and her friends will follow him around the East Road until he speaks to them, which causes them to shriek, drop [[Recovery Heart|hearts]], and run away.{{Ref|TP|5857|Misha}} Every time that Link plays the STAR game, Misha can be seen outside the cage, cheering him on.
Hannah, Kila, and Misha each wear very similar outfits that are of different colors, green, blue, and red. This is likely in reference to the three [[Golden Goddesses]], with Misha's red outfit representing [[Din]].
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=Ooccoo=
[[File:Ooccoo-Model.png|180x250px|right]]
{{main|Ooccoo}}
Ooccoo is a character that can be found in most [[Dungeon]]s within ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''.{{Ref|TP|1243|In-Game Description}}{{Ref|TP|1942|In-Game Description}}{{Ref|TP|1877|In-Game Description}} She can [[warp]] [[Link]] out of any dungeon with the assistance of her son, [[Ooccoo Jr.]] She is a notable member of the race known as the [[Oocca]], who reside in the [[City in the Sky]].
Ooccoo somehow left the City in the Sky by means unknown, and ended up lost and confused in [[Hyrule]]. In the [[Temple of Time (Dungeon)|Temple of Time]], Ooccoo wanders around looking for a way home. After Link finds and retrieves the [[Dominion Rod]], he will have to search all across Hyrule for [[Sky Character]]s that will help him rebuild the [[Sky Cannon]]. Once built, Link, Ooccoo, and Ooccoo Jr. fly straight towards City in the Sky.
*"00CC00" is a code for a shade of green and is rumored to be the same green as Link's tunic in [[The Legend of Zelda|the original Legend of Zelda]]. However, "00CC00" is a darker shade. Ooccoo's name might be a reference to that misconception.
*Ooccoo was originally going to look human.{{ref|}}
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=Ooccoo Jr.=
[[File:Ooccoo-Jr.png|180x250px|right]]
{{main|Ooccoo Jr.}}
{{Quote|Let me introduce you! This is Ooccoo Jr.!|Ooccoo}}
Ooccoo Jr. is a male character who makes his appearance in the various [[Dungeon]]s throughout ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. He is the son of [[Ooccoo]], and both of them are members of the [[Oocca]] tribe. When [[Link]] asks Ooccoo, who can be found in any dungeon, to [[warp]] out, she retrieves Ooccoo Jr. to warp him out. Afterwards, he can ask Ooccoo Jr. to take him back to the place he left Ooccoo.{{Ref|TP|6578|In-game Description}}{{Ref|TP|7454|Ooccoo}} Unlike his mother, who has a full body, Ooccoo Jr. only has a head attached with wings.
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=Ook=
[[File:Ook.png|180x250px|right]]
{{main|Ook}}
Ook is the [[Mini-Boss]] of the [[Forest Temple (Twilight Princess)|Forest Temple]], and thus the first boss,{{Ref|name=OokTC|''Ook Twilight Princess Trading Card''|Ook is a crazy baboon who is the monkey leader of Faron Woods and the first boss Link meets on his quest.|Card Description}} in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. He is a white baboon that is initially presented as the crazy monkey leader,{{Ref|name=OokTC}} as he is described by one of his fellow [[Monkey]]s as having gone "funny in the head".{{Ref|TP|7586|[[Monkey]]}} He is equipped with the [[Gale Boomerang]], and during his first appearance in the game, he uses it to cut down a bridge leading to the other side of the temple. In order to get to the other side, [[Link]] must free four Monkeys from their prisons and use them to swing across the void left by the bridge.
;Battle==
Once Link has successfully reached Ook's lair of sorts, he can fight him. Ook uses the Gale Boomerang in a number of ways, including to free [[Baba Serpent]]s that were originally hanging from the ceiling, and to directly attack Link.{{Ref|''Ook Twilight Princess Trading Card''|Ook will attack Link with his Gale Boomerang as he jumps around from pole to pole.|Card Description}} These attacks deal ¼ and ½ heart damage, respectively.
In order to attack Ook, Link can roll into the pillars in which Ook attacks from; this causes Ook to lose balance and be vulnerable to either another roll or a hit from his own boomerang. Either one knocks Ook off the pillar, allowing Link the chance to attack him. By utilizing [[Spin Attack|spin]] and [[Jump Attack|jump attack]]s, Link can defeat Ook fairly quickly.
{{clear|right}}
Once Ook has been defeated, a parasitic insect unlatches itself from Ook, and is seen dying and then subsequently vanishing. After this, Ook regains consciousness, and appears to be much more cowardly than before, as at the mere sight of Link, he leaps out of the room. With this, the [[Gale Boomerang]] becomes Link's to collect.
;Diababa Battle==
During Link's battle with [[Diababa]], Ook appears and helps Link in the battle by providing him with [[Bombling]]s after Diababa has destroyed the ones in the area.{{Ref|TP|6643-6644|[[Midna]]}} Ook is influential in this battle,{{Ref|''Diababa Twilight Princess Trading Card''|Link can defeat it only with the help of Ook and his bomblings.|Card Description}} as without him, Link really has no chance against Diababa. After this battle, Ook is never seen again.
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=Ordona=
[[File:Ordana.png|180x250px|right]]
{{main|Ordona}}
Ordona is one of the four [[Light Spirit]]s in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' that protects the various regions of [[Hyrule]].{{Ref|TP|1179|Ordona}} Although Ordona does not specify great importance among the other Light Spirits, he respectively protects the land of [[Ordona Province|Ordon]]. Ordona appears in the form of a goat, and closely resembles the native animal of Ordon, the [[Ordon Goat]].
[[Link]] first visits Ordona within his [[Wolf Link|wolf]] form, and he is the first Light Spirit Link visits. Ordona begins to explain the current situation to Link, beginning by stating that the three other Light Spirits have had their light stolen from them.{{Ref|TP|1181|Ordona}} He then mentions that the entire region of Hyrule has been overrun by shadow-infested creatures, and that it won't be long before the entire world has been covered in [[Twilight]].{{Ref|TP|1182|Ordona}}{{Ref|TP|1183|Ordona}} He further explains that, to rid the [[Zant|King of Twilight]], the chosen hero must revive the fallen Light Spirits, and that the chosen hero is none other than Link himself.{{Ref|TP|1184|Ordona}}{{Ref|TP|1185|Ordona}} Unfortunately, Ordona breaks the news that most beings consumed by Twilight cannot recover their original forms.{{Ref|TP|1186|Ordona}} He brings hope, though, by hinting that if Link revisits [[Faron Woods]], vanquishes the source of Twilight there, and restores light to the Light Spirit, he may be able to return to his [[Ordonian]] form.{{Ref|TP|1187|Ordona}}{{Ref|TP|1188|Ordona}}
Towards the end of the game, Ordona -- accompanied by the presence of the other three Light Spirits -- bestows [[Light Arrow]]s upon [[Zelda|Princess Zelda]]. Soon after Link and Zelda defeat [[Ganon|Ganondorf]] once and for all, Ordona -- once again joined by the other Light Spirits -- revives [[Midna]], returning her to her original form.
;See Also==
*[[Eldin (Light Spirit)|Eldin]]
*[[Faron (Light Spirit)|Faron]]
*[[Lanayru (Light Spirit)|Lanayru]]
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=Pergie=
[[File:Pergie.png|180x250px|right]]
{{main|Pergie}}
Pergie is a character who makes an appearance in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. She is the mother of [[Malo]] and [[Talo]], and the wife of [[Jaggle]]. She lives in [[Ordon Village]], with her family in a [[Jaggle's House|house]] that is situated in the eastern ([[Nintendo Wii|Wii]]) part of the village. It is within this house that [[Link]] while in wolf form can acquire the [[Ordon Shield]]. Pergie can often be found cleaning the house. She says her kids are a handful, but loves them all the same, and calls them a pair of angels. She is not involved in the storyline at all; in fact, it is not necessary to talk to her at any point in the game.
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=Plumm=
[[File:Plumm.png|180x250px|right]]
{{main|Plumm}}
Plumm is a talking multicolored bird that lives around [[Lake Hylia]] in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' who hosts the mini-game, [[Fruit Pop Flight Challenge]]. If [[Link]] tries to talk to him when he is a human, Plumm simply replies "Plumm has no need to speak to humans". Because of this, his mini-game is only playable as [[Wolf Link]]. Plumm is dismissive and rude, criticizing Link when he loses the game. When Link wins the game and gets the prize, Plumm makes sure that Link knows that he's giving him the prize because he has to and not because he likes him.
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=Postman=
[[File:Postman-TP.png|180x250px|right]]
{{main|Postman}}
The Postman, first appearing in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', is a common character seen throughout [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. He is the local mailman, and is very dedicated to his job. He is often seen rushing about in a mad dash to deliver letters.
While there are numerous postmen in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'', none of them are known as the Postman directly. [[Ilari]] and [[Quill]] are two of the more popular [[Rito]] postmen in the game.
;Appearances==
;=Majora's Mask===
''Majora's Mask'' is the inaugural appearance of the Postman. He resides within the [[Post Office]] of [[Clock Town]], the main [[Hylian]] populated area in the game. The Postman operates on a very tight schedule, and thus any small delay could disrupt his entire day.{{Ref|MM|4605|Postman}} He operates under this condition. He shares the same model as the [[Running Man]] from ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''.
;==First Day====
[[File:Postman-Anju.png|250px|left|thumb|''The Postman delivering the letter to Anju'']]
The Postman has a very common schedule for the three days in which ''Majora's Mask'' takes place. The Postman follows a strict schedule on each Day, which includes Letter Collection in the morning, Letter Delivery in the afternoon, and Practice in the evening.{{Ref|MM|3830|Sign inside Post Office}} On the First Day, letter collection begins at 9 AM, at which he checks every [[postbox]] in Clock Town in half-hour increments, returning to the Post Office at 12 PM. For the next hour, the Postman can be found inside the Post Office taking a nap, as according to him, the schedule says it is his nap time.{{Ref|MM|4604|Postman}} At 1 PM, the next part of the Postman's day begins: Letter Delivery. There was only one letter for the Postman to deliver, which was [[Kafei|Kafei's]] letter to [[Anju]]. The Postman arrives at the [[Stock Pot Inn]] at 2 PM, when he delivers the letter to Anju, who is found at the front desk. If Link talks to the Postman while he is delivering the letter to Anju, he can hear an odd conversation between the two, in which Anju asks the Postman numerous questions about where the Postman got the letter from,{{Ref|MM|4830|Anju}}{{Ref|MM|4832|Anju}}{{Ref|MM|5055|Anju}} which all result in very ambiguous answers from the Postman.{{Ref|MM|4831|Postman}}{{Ref|MM|4833|Postman}}{{Ref|MM|5056|Postman}} This is in fact the beginning of the lengthy Anju and Kafei quest, which the Postman plays a vital role in. After successfully delivering the letter, the Postman heads back to the Post Office, arriving there at 3 PM. From that time until midnight, the Postman can be found inside the Post Office, where he is training.{{Ref|pg. 117|On Day 1 or 2, visit the Post Office between 3:00 p.m. and 12:00 a.m. to play the postman's timing game.|''[[Nintendo Power Majora's Mask Strategy Guide]]''}} He is running for exactly ten seconds in his mind, without looking at a clock.{{Ref|MM|4632-4633|Postman}} He asks if Link wants to try, and explains how to do it to Link.{{Ref|MM|4638|Postman}} If Link successfully stops at exactly ten seconds, the Postman is amazed, saying Link has reflexes fitting for a postman.{{Ref|MM|4641|Postman}} The Postman rewards Link for his successful display with a [[Piece of Heart]].{{Ref|MM|4642|Postman}} If Link wears the [[Bunny Hood]] during this mini-game, he can see the clock on the screen, making it much easier to get that Piece of Heart.{{Ref|pg. 125|If you wear the Bunny Hood, you'll be able to see the timer ticking down.|''[[Nintendo Power Majora's Mask Strategy Guide]]''}} At midnight, Link is kicked out of the Post Office, and is locked out for the rest of the First Day.
;==Second Day====
On the Second Day, the Postman's schedule has two different varieties, depending on whether or not Link is attempting to complete the Anju and Kafei quest. If he is not, the Postman schedule is fairly similar to his schedule the previous Day; he first exits the Post Office at 9 AM for Letter Collection, again travelling to each postbox in half-hour increments, returning to the Post Office at 12 PM. This is when the Postman's schedule varies. If Link is not participating in the Anju and Kafei quest, the Postman has his nap time from 12 to 1 PM. If Link talks to the Postman during this time, he learns that not one letter was mailed, which to the Postman is a big problem.{{Ref|name=nomail|MM|4606|Postman}} Since there is no mail to deliver, the Postman cannot perform his afternoon task of Letter Delivering, leaving him confused as to what he should do in the afternoon, longing for someone to tell him.{{Ref|MM|4607|Postman}} At 1 PM, Link is kicked out of the Post Office. If he tries to re-enter, he finds it to be locked. It stays locked for 11 hours, until finally the Postman re-emerges at 12 AM. If Link talks to him while he is out, he is told to be disrupting the Postman, in a fairly rude manner.{{Ref|MM|4608|Postman}} The Postman starts wandering around Clock Town, finally stopping at the postbox in [[Clock Town|South Clock Town]] at 1 AM. He deposits a letter, and then heads back to the Post Office, returning at 2 AM. For the rest of the Second Day, Link is locked out of the Post Office.
[[File:Postman-Collection.png|250px|right|thumb|''The Postman collecting letters from the postboxes'']]
;==Final Day====
On the Final Day, the Postman's schedule has even more variables, all focusing on whether or not Link is doing the aforementioned side quest. If he is not, the Postman starts his day the same way he does any other; he first leaves the Post Office at 9 AM, and travels to each postbox in Clock Town at half-hour increments. There is only one letter to collect on this day, which the Postman can be seen collecting from the South Clock Town postbox. At 12 PM, the Postman returns to the Post Office, and uses the next hour as his nap time. If Link enters the Post Office and speaks to him, the Postman reveals to Link that last night he wrote a letter to himself and deposited it into a post box.{{Ref|MM|4609|Postman}} He had just retrieved it during the morning's Letter Collection, and plans to deliver it in the afternoon.{{Ref|MM|4610|Postman}} At 1 PM, the Postman exits the Post Office, and begins the Letter Delivery part of his day. However, since they are no letters to deliver, the Postman does something very odd: he travels to each postbox found across Clock Town, and appears to just touch them, instead of fully checking for a letter. He does this in approximately 25 minute intervals, taking him only two hours to complete. He returns to the Post Office at 3 PM, and locks himself inside. The door remains locked until 6 PM, at which point Link can enter to find the Postman kneeling on the floor. He tells Link that he wants to flee, but it is not written on the schedule.{{Ref|MM|4613|Postman}} The delivery schedule is the Postman's highest priority.{{Ref|MM|4614|Postman}} On the bed, Link can find the letter that the Postman delivered to himself. It reads:
{{Quote|To Myself, You have been doing a great job delivering the mail. I have a request for my hard-working self. All of the townsfolk have taken refuge. I want myself to flee, too. Even if it is not written on the schedule, I want myself to flee. Please... From Me}}
At this point, there is nothing Link can do for the Postman, who remains kneeling down inside the Post Office until the [[Moon]] crushes [[Termina]].
;==Schedule Alterations====
The Postman plays a vital role in the Anju and Kafei quest, and as such, has plenty of schedule changes due to his participation. His First Day schedule remains the same, but things change on the Second Day. It is the same until 12 PM, but after that, it is completely different. At 12, the Postman can be found inside the Post Office, where he is taking a nap. If Link talks to him, he learns that only one letter was sent today{{Ref|MM|4620|Postman}} (which was the [[Letter to Kafei]] Link delivered for Anju). At 1 PM, the Postman begins the Letter Delivery part of his day, and exits the Post Office. Since the letter is addressed to Kafei, the Postman heads to the [[Laundry Pool]], and arrives there at 2:45 PM. He rings the bell, which calls Kafei out of the [[Back Room]]. They meet on the bridge connecting the two sides of the area, where the Postman informs Kafei that he has a letter for him.{{Ref|MM|4622|Postman}} After the letter has been successfully delivered, the Postman heads back to the Post Office, arriving there at 5 PM. From 5 to midnight, the Postman is again training, and Link can also participate and attempt to acquire the Piece of Heart, if he hasn't already done so. At midnight, Link is kicked out of the Post Office, and cannot re-enter as it is locked. It remains locked for the rest of the Second Day.
;===Final Day=====
[[File:Postman-Credits.png|250px|left|thumb|''The Postman returning to Clock Town during the ending credits'']]
On the Final Day during the Anju and Kafei quest, the Postman's schedule is fairly similar to his normal schedule. He follows the same schedule during the day, and says mostly the same things. However, during his nap time between noon and 1 PM, he tells Link that not a single letter was mailed,{{Ref|name=nomail}} instead of telling Link about the letter he sent to himself. The rest of the day goes the exact same, up to 6 PM, in which the Postman is again kneeling down beside his bed, wanting to flee. However, if Link has been following the Anju and Kafei quest, he would have received the [[Letter to Mama]] from the [[Man from Curiosity Shop]]. He can give this to the Postman, who immediately notices the priority mail seal, and decides to deliver it.{{Ref|MM|4616|Postman}} This mail is a letter from Kafei to his mother, [[Madame Aroma]], who is coincidently the [[Postmaster]]. Once the Postman gets dressed, he heads off to the [[Milk Bar]], where Madame Aroma can be found.{{Ref|pg. 118|After putting on his uniform, the postman will deliver the letter to Madame Aroma at the Milk Bar.|''[[Nintendo Power Majora's Mask Strategy Guide]]''}} He tells Aroma that he has a letter for her, addressing her as the Postmistress.{{Ref|MM|4617|Postman}} She is shocked that the Postman hasn't fled yet,{{Ref|MM|4666|Madame Aroma}} to which the Postman replies by saying that tomorrow's schedule is still planned.{{Ref|MM|4667|Postman}} Aroma tries to explain the situation of the sky to the Postman,{{Ref|MM|4668|Madame Aroma}} but the Postman still insists.{{Ref|MM|4669|Postman}} At this point, Madame Aroma finally notices the letter the Postman is trying to deliver her, which she identifies as being from Kafei.{{Ref|MM|4670|Madame Aroma}}. After this, she relieves the Postman of his duties,{{Ref|pg. 118|When [Madame Aroma] receives the letter, she'll relieve the postman of his duty.|''[[Nintendo Power Majora's Mask Strategy Guide]]''}} ordering the Postman to flee.{{Ref|MM|4673|Madame Aroma}} The Postman responds by saying he understands.{{Ref|MM|4674|Postman}} The Postman then leaves the Milk Bar, and stops just outside the east gate. If Link talks to him, he explains that he has decided to flee, an order from the Postmaster.{{Ref|MM|4618|Postman}} He exclaims that he is now free, and can set his own schedule.{{Ref|MM|4619|Postman}} Before he leaves, he gives Link the [[Postman's Hat]], telling Link that he no longer needs it.{{Ref|MM|4675|Postman}}{{Ref|pg. 118|If you talk to [the postman] afterward, he'll graciously give you his Postman's Hat.|''[[Nintendo Power Majora's Mask Strategy Guide]]''}}
If Link does successfully acquire the Postman's Hat, the Postman is seen in the ending credits returning to Clock Town.
;=Oracle of Ages===
[[File:Postman-OoA-Sprite.png|left]]
The Postman in ''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]'' can be found within [[Lynna Village]] in ''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]''. He can only be found within the [[Post Office]] in the [[Past]]; in the [[Present]], the place where the Post Office was now holds [[Mayor Plen's House]].
At any point in the game, Link can visit the Postman. He says that although he wants to deliver the mail, he can't if he doesn't have a clock to tell him the time.{{Ref|OoA|574|Postman}} Once Link acquires the [[Poe Clock]] from the [[Clock Poe]] in the [[Yoll Graveyard]], he can enter the Post Office and give the Poe Clock to the Postman. After realizing it tells time, the Postman takes it from Link, giving him the [[Stationery]] as a reward.{{Ref|OoA|576|Postman}} This is the second exchange in the [[Oracle of Ages Trading Sequence]], which eventually leads to Link acquiring the [[Noble Sword]].
After this exchange, the Postman is off delivering letters. Thus, the Post Office is empty for the remainder of the game.
;=The Minish Cap===
{{Figurine|id=023|[[Postman]]|fig023.gif|
A very serious mail deliveryman. He continues to make every delivery right on time every day.}}
In ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'', the Postman runs around [[Hyrule Town]] delivering letters. If Link gets in his way, the Postman pauses for a moment before jumping over Link. Throughout the game, the Postman has various sayings that he says to Link if Link talks to him.
After Link has completed the [[Cave of Flames]] and entered [[Castor Wilds]] for the first time, Link is able to fuse a [[Kinstone|Blue Kinstone]] with the Postman. This triggers [[Marcy]] to contact [[Swiftblade]] to write a [[Swordsman Newsletter|newsletter]]. Marcy can then be seen throughout the game within the [[Post Office]].
;=Twilight Princess===
The Postman seen in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' has a very similar look to the Postman seen in ''Majora's Mask''. Similarly to ''Majora's Mask's'' Postman, he runs around delivering mail. There are certain locations in Hyrule that when Link passes through them, the Postman will stop him if he has a letter to deliver. There are multiple different locations, including the gate that leads to [[Castle Town]], on the [[Bridge of Eldin]], on the [[Great Bridge of Hylia]], in the [[Hyrule Field#North of Castle Town|Hyrule Field north of Castle Town]], and in the [[Hyrule Field#Faron Province|Hyrule Field in the Faron Province]]. Interestingly, the Postman stops Link as he passes by these spots no matter what, even if Link is in [[Wolf Link|wolf form]], the Postman is somehow able to recognize it as Link, and stop him so he can deliver the mail. This ability is never explained in-game.
The Postman is first seen while Link is on his way to the [[Eldin Province]]. However, the Eldin Province is covered in [[Twilight]], so the Postman stops Link in [[Hyrule Field]]. He tells Link to go no further, as he says a ''"black wall"'' blocks the way ahead.{{Ref|TP|2990|Postman}} He remarks that he had planned to deliver a few letters, but that it now seems impossible.{{Ref|TP|2991|Postman}} Before heading off in the opposite direction, he hands Link his first letter,{{Ref|TP|2993|Postman}} which is a letter from the Postman. The letter tells Link how the Postman will deliver Link's letters: by running to him at high speeds.{{Ref|TP|1982|Letter from Postman}}
[[File:Postman-Ordon-Ranch.png|200px|left|thumb|Postman as seen in the Ordon Ranch barn]]
The Postman also has six secret locations where he is not delivering mail to Link. The first is in [[Telma's Bar]], in the small section to the right ([[Nintendo Wii|Wii]]) of the entrance. Here, he can be heard trying to decide what to order.{{Ref|TP|5696|Postman}} The second location is in [[Zora's Domain]], where he can be heard trying to determine to whom he should deliver a letter addressed to a ''Mr. Zora''.{{Ref|TP|8544|Postman}} The third locale is in the barn at the [[Ordon Ranch]], where he is feeding a messy letter to an [[Ordon Goat]].{{Ref|TP|4161|Postman}} The Postman is seen again in the kitchen area of the [[Elde Inn]], where he is attempting to dry a letter he dropped into the [[Kakariko Hot Spring|hot spring]].{{Ref|TP|4343|Postman}} The fifth location is in [[Zora's River]], where he can be seen on one of the ledges during [[Plumm|Plumm's]] mini-game. The sixth and final location is also the most bizarre. He can be found on the upper ledge of the 50th floor of the [[Cave of Ordeals]]. However, the Postman only appears on the ledge on Link's second time through the Cave of Ordeals, not the first. He says to Link that he thinks Link is lost, and then mumbles that, ''"It's got to be around here somewhere..."''{{Ref|TP|6966|Postman}} It is unknown what he is referring to.
;=Phantom Hourglass===
The Postman in ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'', unlike his previous appearances, bears a similar resemblance to those of the [[Rito]] race. Although appearing mostly human, he has wings and is able to fly like any other Rito. If at any time a Postbox shows a sign of having a letter addressed to Link, the Postman shows up and reads the letter to Link himself. Because of this new postal service, there is no Letter Collection Screen.
The Postman is first seen on [[Cannon Island]], where he can be found sitting on the Postbox waiting for Link.{{Ref|pg. 54|However, you can enjoy a quick run-in with the Postman, who sits atop a postbox near Eddo's Garage.|''[[Prima Games Phantom Hourglass Premiere Edition Strategy Guide]]''}} Once Link approaches, he introduces himself as the Postman, telling Link he is likely going to see Link around throughout the game.{{Ref|PH|724|Postman}} From then on, all interactions with the Postman are for delivering letters only. The Postman is not involved in any side quests at all.
The Postman also rewards Link if Link completes a certain number of [[Big Play]]s in multiplayer mode, usually by giving Link some Treasure.
;=Spirit Tracks===
In ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', the Postman has a very similar appearance and role as he does in ''Phantom Hourglass''. Although, unlike his ''Phantom Hourglass'' counterpart, the Postman in ''Spirit Tracks'' does not have wings, and thus cannot fly. He instead runs to deliver letters and other various parcels, like his previous incarnations.
The Postman is first seen in [[Castle Town]] while Link is on his way to his engineer graduation ceremony. He delivers Link's first letter; a letter from the [[Postmaster]]. The Postman is seen again on numerous occasions throughout the game, everytime delivering Link a letter. Unlike in ''Phantom Hourglass'', the Postman does not actually read the letters out loud, as folks thought that was rude. Instead, the Postman will simply hand the letter to Link and allow him to read it himself.{{Ref|ST|2101|Postman}}
;See Also==
*[[Postmaster]]
*[[Marcy]]
*[[Stamp]]
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=Prince Ralis=
[[File:Ralis.png|180x250px|right]]
{{main|Prince Ralis}}
Prince Ralis is the son of the late ruler of the [[Zora]]s, [[Queen Rutela]]. When [[Zora's Domain]] was frozen over by the forces of [[Zant]], Prince Ralis attempted to contact [[Zelda|Princess Zelda]] at [[Hyrule Castle (Twilight Princess)|Hyrule Castle]], however he was attacked but fortunately rescued by [[Ilia]]. Ralis fell ill and brought to [[Telma's Bar]] in [[Castle Town|Hyrule Castle Town]]. Despite requiring emergency medical care, the town physician [[Dr. Borville]], refuses to give him treatment under the excuse that he has no expertise in treating Zoras.
Eventually [[Link]] tracks down [[Ilia]] and discovers the condition of Prince Ralis. [[Telma]] requests the assistance of Link to help escort Prince Ralis to [[Kakariko Village]] where the town shamen [[Renado]] can treat him.
In time, the Prince fully recovers, however upon hearing the news of his mother's passing, Ralis loses self-confidence and does not consider himself fit for ruling the Zoras. Ralis spends his time outside the [[King Zora's Grave|grave of his father]] through the secret alcove at the back of the [[Graveyard (Twilight Princess)|Graveyard]].
Later, Ralis presents Link with the [[Coral Earring]], a hook which will allow Link to catch a [[Reekfish]] in Zora's Domain. Ralis eventually returns to Zora's Domain and is watched over by the spirit of his mother.
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=Purdy=
[[File:Purdy.png|180x250px|right]]
{{main|Purdy}}
Purdy is [[Hena]]'s white female cockatiel{{Ref|name=Quote1}} that makes an appearance in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. She lives with Hena at the [[Hena's Fishing Hole|Fishing Hole]]. She is in a circular cage, so she cannot be talked to as [[Wolf Link]]. [[Link]] can roll into her cage or shake it. If Link does this, Purdy makes a rude remark or insults Link. If Link continues to do this, Hena kicks Link out of her cabin. Hena is quite fond of Purdy, and calls her cute if Link examines it,{{Ref|TP|8885|[[Hena]]}} although Purdy is somewhat rude to her, often calling her old.{{Ref|TP|9005|Purdy}}
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=Purlo=
[[File:Purlo.png|180x250px|right]]
{{main|Purlo}}
Purlo is a male character who makes his appearance in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. He resides inside of the [[STAR Tent]], a small tent located on the [[Castle Town East Road|East Road]] of [[Castle Town]]. He runs the [[STAR Game]], a game in which [[Link]] can participate in that requires him to utilize his [[Clawshot]] to collect shiny orbs.
When Link plays the game, Purlo is initially very exited, pronouncing Link has a superstar. However, his attitude quickly changes, as he hints that he doesn't want Link to come. Indicating that he's not happy that somebody actually beat the course.{{Ref|TP|5799|Purlo}}{{Ref|TP|5817|Purlo}}{{Ref|TP|5818|Purlo}}{{Ref|TP|5819|Purlo}}
If Link tries to approach Purlo as [[Wolf Link]], he will get upset, as Wolf Link has caused Purlo's canine allergies to kick in again.{{Ref|TP|5774|Purlo}}{{Ref|TP|5775|Purlo}}
*According to [[The Legend of Zelda: Hyrule Historia|Hyrule Historia]], [[Purlo]] was designed to be a more realistic version of [[Tingle]].{{Ref|''[[The Legend of Zelda: Hyrule Historia|Hyrule Historia]]'', pg. 187|[Purlo] was actually designed to be a more realistic version of Tingle.}}
*After Link beats the best time in the STAR Game with the Double Clawshots, Purlo will yell, "Take it, thief!"{{Ref|TP|5838|Purlo}} This could be a reference to the enemy [[Toppo]] from ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''.{{Ref|ALttP|14|[[Toppo]]}}
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=Queen Rutela=
[[File:Queen-Rutela.png|180x250px|right]]
{{main|Queen Rutela}}
Queen Rutela is a character seen exclusively in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. She is never seen alive; only in a ghost state. During her life, she was the ruler of the [[Zora]] tribe, taking over after her husband, [[King Zora]], died.{{Ref|TP|8384|Queen Rutela}} However, during [[Zant]]'s invasion of [[Hyrule]], he sent [[Shadow Beast]]s to [[Zora's Domain]], where they executed Queen Rutela in front of all the Zoras.{{Ref|TP|8386|Queen Rutela}} While this happens simultaneously with Link being put in prison at the beginning of the game, it is not seen.
After [[Link]] melts the ice that covers [[Zora's Domain]] using the giant rock from [[Death Mountain]], the ghost of Queen Rutela stops Link before he can leave.{{Ref|TP|8382|Queen Rutela}} She thanks Link for saving her people,{{Ref|TP|8383|Queen Rutela}} and then continues to more pressing matters. She asks Link to help her son, [[Prince Ralis]], who she fears is in danger.{{Ref|TP|8388-8390|Queen Rutela}}{{Ref|TP|8393|Queen Rutela}} She promises Link the ability to swim and breathe in very deep water, like a Zora.{{Ref|TP|8394|Queen Rutela}}{{Ref|TP|8395|Queen Rutela}} However, at the current moment, Link is stuck in his wolf form. [[Midna]] points out that it would not be best to meet the prince as a wolf.{{Ref|TP|8399|[[Midna]]}} With that, Link continues on his immediate quest of collecting the [[Tears of Light]].
Once the light has been restored to the [[Lanayru Province]], Link can travel to [[Telma's Bar]], where the injured Prince Ralis lies, being taken care of by the memory-less [[Ilia]]. Now in his [[Hylian]] form, Link can rescue Ralis and bring him to [[Kakariko Village]], where [[Renado]], the shaman of the village,{{Ref|TP|1381|[[Renado]]}} can attend to him. Once Ralis is safely in the [[Elde Inn]], Queen Rutela presents herself to Link, and leads him to the back of the [[Graveyard (Twilight Princess)|Graveyard]], to a secret chamber. Inside this chamber lies the [[King Zora's Grave|grave of the deceased King Zora]]. She thanks Link, telling him she is very grateful.{{Ref|TP|4348|Queen Rutela}} She gives Link the [[Zora Armor]], which allows Link to breathe and swim underwater, but makes him more vulnerable to ice and fire attacks.{{Ref|TP|139|In-Game Description}} Queen Rutela is never heard from again. However, she is seen during the ending credits, watching over her son as he begins his reign as the Ruler of the Zoras.
* [[Queen Rutela]]'s theme is a remix of the [[Serenade of Water]] from ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''.
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=Renado=
[[File:Renado.png|180x250px|right]]
{{main|Renado}}
Renado is a character from ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. He is the shaman of [[Kakariko Village]], where he lives with his daughter, [[Luda]], and is respected by all the other citizens and even the [[Goron]]s. Renado is a very helpful and somewhat major character that helps [[Link]] out a lot. He is a close friend of [[Mayor Bo]], the mayor of the [[Ordona Province]]. He found the three children from [[Ordon Village]] and took them into his sanctuary. There he protected them from the monsters, and he continued to watch over them throughout most of the remainder of the game. He is a very good doctor, and he is the only one that could help [[Prince Ralis]] recover. He also did all he could to help [[Ilia]] regain her memory. According to [[The Legend of Zelda: Hyrule Historia|Hyrule Historia]], Renado is 40 years old.{{Ref|pg. 182|Renado (40) Kind and serious. Not a man who yields to evil.|''[[The Legend of Zelda: Hyrule Historia|Hyrule Historia]]''}}
It is implied that [[Telma]] is romantically attracted to Renado; as a result of her advances, he admits he is unable to abide her company. 
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=Rusl=
[[File:Rusl.png|180x250px|right]]
{{main|Rusl}}
Rusl is character who makes his sole appearance in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. Rusl resides in his [[Rusl's House|home]] within the safe confines of [[Ordon Village]]. He has a wife named [[Uli]],{{Ref|name=Uli}} a son named [[Colin]],{{Ref|name=Colin}} and a new born baby, who is only seen during the ending credits and is unnamed. Rusl seems to be a very light hearted and mature character. He serves as a mentor of sorts to [[Link]]. Rusl also seems to be a talented swordsman and blacksmith as he himself crafted the [[Ordon Sword]] as a tribute to the [[Royal Family of Hyrule]].{{Ref|TP|414|In-Game Description}}{{Ref|TP|133|In-Game Description}}
Rusl is one of the very first characters seen, alongside Link himself, in the intro to ''Twilight Princess''. He acts as Link's mentor throughout the game, and it is from him that Link gets all of his sword training. He is probably one of the most influential characters in the game, even though he doesn't have a whole lot of appearances. Rusl was originally the one who was to deliver the gift to Hyrule, a job that he passed on to Link, leading up to the events in ''Twilight Princess''.{{Ref|TP|1079-1081|Rusl}}
Later on, Rusl can be found as one of the members of [[The Resistance]], a group of vigilantes located within [[Telma's Bar]] in [[Castle Town]]. Here he wears a mask over his head, originally disguising who he was. When Link goes to visit the [[Sacred Grove]] for the second time, Rusl helps him access the Temple of Time by loaning his partner to Link, a [[Golden Cucco]].{{Ref|TP|7837\7844|Rusl}}
A master swordsman, Rusl is the one who crafted the [[Ordon Sword]] by hand, which was the gift that was to be delivered to Hyrule. He was also the bravest one in [[Ordon Village|Ordon]], as he had gone out to look for the kids, even with all the [[Bulblin]]s roaming the [[Faron Woods|woods]]. Rusl, along with the rest of [[Telma|Telma's]] crew, go to [[Hyrule Castle (Twilight Princess)|Hyrule Castle]] to aid Link by fighting off what would have been a hard battle.
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=Rusl and Uli's Daughter=
[[File:Rusl-Uli-Baby.jpg|180x250px|right]]
{{main|Rusl and Uli's Daughter}}
Rusl and Uli's Daughter is an unnamed character from ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. Throughout the entirety of the game, Uli can be found in Ordon Village, where she is visibly pregnant with a child. During one of the first quests in the game, Uli will appear near the stream by her house, having lost her [[Baby Cradle]]. It is the same cradle that Uli used when her son [[Colin]] was a child, and she plans to use it for her daughter.{{Ref|TP|3121|[[Uli]]}}{{Ref|TP|3122|[[Uli]]}}{{Ref|TP|3123|[[Uli]]}}{{Ref|TP|3124|[[Uli]]}}{{Ref|TP|3125|[[Uli]]}} After retrieving it for her, she will give Link the [[Fishing Rod]] that Colin made for him.
She only makes one appearance in the game where she can be seen during the end game credits, sleeping in the Baby Cradle, wrapped in a pink blanket.
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=Sacred Grove Guardians=
[[File:Sacred-Grove-Guardians.png|180x250px|right]]
{{main|Sacred Grove Guardians}}
{{Quote|We are guardians of this land... Guide us to where we once stood. Only then can you enter the true Sacred Grove...|Sacred Grove Guardians}}
The Sacred Grove Guardians make their sole appearance in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. Their primary purpose is to guard the entrance to the ruins to the [[Temple of Time (Dungeon)|Temple of Time]], where the [[Master Sword]] resides. The Guardians themselves seem to made out of a tough metallic material and they are capable of both speech and movement.
Within the events of ''Twilight Princess'', [[Link]] has to gain access to the Master Sword to break the curse of his current [[Wolf Link|Wolf]] form, which the Master Sword can unlock according to [[Zelda|Princess Zelda]]. After navigating the [[Sacred Grove]] itself, Wolf Link comes across a puzzling structure. After howling [[Zelda's Lullaby]], the Guardians awaken.
Link then has to solve the puzzle. In this puzzle, Wolf Link must move strategically around the many platforms. When Link makes a movement, one Guardian moves in the same direction and the other moves in the opposite direction. If they are facing the edge, the Guardians will be unable to move; if they jump towards one another, the Guardians clash and return to their original position. Link is unable to jump toward the Guardian and if one of the Guardians lands on Link, the puzzle will be restarted. Another note is that Link can start the puzzle over again by simply talking to the Guardians.{{Ref|TP|7597-7598|Sacred Grove Guardians}} When he has returned the Guardians to their original spot, the land returns to its normal form and the Guardians return to being dormant. This allows Link access to where the Master Sword lies.{{Ref|TP|7599-7600|Sacred Grove Guardians}}
*According to [[The Legend of Zelda: Hyrule Historia|Hyrule Historia]], originally [[Link]] only had to howl in his [[Wolf Link|wolf form]] to make the [[Sacred Grove Guardians]] move. However, in the final version players must solve a puzzle.{{Ref|''[[The Legend of Zelda: Hyrule Historia|Hyrule Historia]]'', pg. 199|Originally, Link would howl in his beast form to startle the statues into moving. In the final version of the game, however, players must solve a puzzle.}}
*The [[Sacred Grove Guardians]] look very similar to early screenshots of a beta character.
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=Sera=
[[File:Sera.png|180x250px|right]]
{{main|Sera}}
Sera is a character who makes an appearance in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. Sera is the co-owner of her shop, [[Sera's Sundries]], which is the only shop in the [[Ordona Province]]. She owns it alongside her [[Hanch|husband]] and her [[Beth|daughter]]. Sera is a rather large woman, however has more pride and respect than one could imagine. This is shown when after giving [[Link]] a [[Bottle]] with [[Milk]]; she says that after using the milk, Link can reuse the bottle and not just throw it away.{{Ref|TP|3394|Sera}}{{Ref|TP|3395|Sera}} Interestingly enough, in her shop there are six photographs. Four are of her cat, and the final two are of Beth.
Link first encounters Sera when he is looking to buy the [[Slingshot]]. However he is not be able to purchase it just yet, as Sera is distressed about losing her [[Link (Sera's Cat)|cat]]. She explained to Link that she previously scolded the cat, thus why it ran away. Link finds the cat hanging out by the small pond of water to the back of [[Jaggle's House]]. After Link has caught a fish using the [[Fishing Rod]], the cat quickly runs back to the shop, the cat and Sera are now reunited. As a thanks for returning her cat, Sera rewards the young hero with a free Bottle filled with Milk, Sera now returns to selling item's in the shop, this enables Link to now obtain the Slingshot.
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=Shad=
[[File:Shad.png|180x250px|right]]
{{main|Shad}}
Shad is a character who makes an appearance in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. He is a member of [[The Resistance]],{{Ref|name=Quote1}} a group of people that are doing all they can to help [[Hyrule]].{{Ref|TP|5504|[[Telma]]}} He is very interested in the race of sky-people called the [[Oocca]],{{Ref|TP|5723|Shad}}{{Ref|''Shad Twilight Princess Trading Card''|[Shad] is meticulously researching the Oocca, a race of ancient sky people.|Card Description}} and plays a vital role in helping [[Link]] reach the [[City in the Sky]],{{Ref|''Shad Twilight Princess Trading Card''|Link needs Shad's help in trying to find the City in the Sky.|Card Description}} the seventh [[dungeon]] in the game. Shad is around the same age as [[Link]],{{Ref|''Shad Twilight Princess Trading Card''|Shad is an avid scholar who is around the same age as Link.|Card Description}} making him around 17-years-old.{{Ref|''Link Twilight Princess Trading Card''|Link is a 17-year-old wrangler from Ordon Woods...|Card Description}}
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=Skull Kid=
[[File:SkullKid.png|180x250px|right]]
{{main|Skull Kid}}
The Skull Kid first appears in ''Twilight Princess'' when Link enters the Lost Woods. The imp leads Link through the Lost Woods via a game of hide and seek. The game Skull Kid plays is fairly simple: there is always a clue as to where he is, as the orange glow from Skull Kid's lantern can often point Link in the direction he took off in. His horn, which resembles [[Deku Link]]'s pipes in ''Majora's Mask'', also guides Link to him. When Link gets near him, he hears him playing the familiar Saria's Song, which sets the mood perfectly. During the game of hide and seek, Skull Kid repeatedly summons [[Puppet]]s to attack Link as he chases him, while Skull Kid never attacks Link directly.
When Link returns later in the game, Skull Kid once again helps Link navigate the [[Sacred Grove]], although this time, he leads Link to the entrance of the [[Temple of Time]]. This time around, his hiding place is harder to find. Two things give away his location: the light of his lantern and the sound of his instrument playing Saria's Song. Again, the Skull Kid never physically attacks Link, though he summons Puppets to do the job. Every time he is hit in battle, he summons more Puppets, but he can be beaten quickly with the bow and arrows. After defeating him the second time, he tells Link that it was fun and then disappears.
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=Soal=
[[File:Soal.png|180x250px|right]]
{{main|Soal}}
{{Quote|{{Dump|TP|5897}} {{Dump|TP|5898}}|Soal}}
Soal is a young boy who makes his living in [[Castle Town]] as a shoe shiner in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. Soal works just outside of [[Chudley's Fine Goods and Fancy Trinkets Emporium]], where he polishes shoes for a fee of 10 [[Rupee]]s.{{Ref|TP|5897|Soal}}{{Ref|TP|5898|Soal}} In order to get inside Chudley's Emporium, Link needs to have his shoes shiny, or else the doorman will reject him, saying Link's dirty shoes make the other clients uncomfortable.{{Ref|TP|5671|Chudley's Emporium Doorman}} However, this is a waste of time and money; the shop's prices are more than the capacity of Link's [[wallet]], including prices of 9,000, 10,000, and 100,000 Rupees.{{Ref|TP|5631|[[Chudley]]}}{{Ref|TP|5633|Chudley}}{{Ref|TP|5635|Chudley}}
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=Talo=
[[File:Talo.png|180x250px|right]]
{{main|Talo}}
Talo is a young boy who originates from [[Ordon Village]] in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. He, his younger brother, [[Malo]], and his parents, [[Jaggle]] and [[Pergie]], live in the [[Jaggle's House|house]] in Ordon Village with the [[Ordon Waterwheel|waterwheel]] attached to it. He is a little wild in nature, and is disrespectful to [[Colin]], who he sees as weak. He greatly admires [[Link]] and likes to imitate him by wielding weapons, even if he doesn't know the proper way to. Because he seeks adventure, he is constantly getting into trouble.
When a [[Monkey]] enters the village, he begins to chase it out towards [[Faron Woods]]. Along the way, he is captured along with the monkey and put into a cage outside the [[Forest Temple (Twilight Princess)|Forest Temple]]. Later in the game, he along with [[Beth]], Colin, and Malo were captured by [[Bulblin]]s and abandoned, but they were later rescued by [[Renado]] and safely taken to [[Kakariko Village]]. He takes up the role of the lookout in the village, standing at the highest point and alerting the town whenever a monster arrives, such as [[Wolf Link]].
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=Telma=
[[File:Telma.png|180x250px|right]]
{{main|Telma}}
Telma is a middle-aged woman{{Ref|name=Quote1|''Telma Twilight Princess Trading Card''|Telma is a bawdy, middle-aged woman who runs a bar in Castle Town.|Card Description}} that appears in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. She owns and operates a [[Telma's Bar|bar]] in [[Castle Town]],{{Ref|name=Quote1}} and is the leader of a [[The Resistance|group]] trying to do all they can for Hyrule. She found [[Ilia]] with the Zora boy and took them into her bar, where she did all she could to help them. She drove the carriage to [[Kakariko Village]] behind [[Link]]. While at Kakariko, it is implied that she is attracted to [[Renado]], although that is not confirmed. 
Telma is the leader of [[The Resistance]],{{Ref|''Telma Twilight Princess Trading Card''|[Telma] is also the leader of the Resistance...|Card Description}} a group of vigilantes who meet at [[Telma's Bar]].{{Ref|''Telma Twilight Princess Trading Card''|[The Resistance] members secretly meet at [Telma's] bar...|Card Description}}
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=Trill=
[[File:Trill.png|180x250px|right]]
{{main|Trill}}
{{Specify|this=the character in ''Twilight Princess''|other=the character in ''Cadence of Hyrule''|link=[[Trill (Cadence of Hyrule)]]}}
Trill is a character that appears in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. Trill is the bird that runs the [[Trill's Shop|shop]] in north [[Faron Woods]] outside the [[Forest Temple (Twilight Princess)|Forest Temple]]. He sells [[Link]] [[Lantern Oil]] and [[Red Potion]]. Link can choose whether or not to pay for the items by putting money in a box. If Link doesn't put money in, Trill calls him a thief, and returning to the shop area results in Trill attacking Link repeatedly until Link pays for the item he previously took. If Link gives him fewer Rupees than the advertised price of the item he takes, Trill calls Link a cheap skate.
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=Underwater Goron=
[[File:Underwater-Goron-2.jpg|180x250px|right]]
{{main|Underwater Goron}}
The Underwater Goron is a character from ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. After [[Link]] has cleared the [[Eldin Province]] from [[Twilight]] he will journey back to [[Death Mountain]] to find the [[Goron Mines]]. When arrives, a giant [[Molten Shard]] will fall from the sky, landing right in the center of the region.
Later when [[Wolf Link]] visits the frozen [[Zora's Domain]], [[Midna]] can [[warp]] to Death Mountain, grab the large Molten Shard, and bring it to Zora's Domain. This will cause the ice to melt, and the water will run down [[Zora's River]] towards [[Lake Hylia]]. After Link has acquired the [[Zora Armor]], he can purchase [[Water Bomb]]s from [[Barnes Bombs|Barnes Bomb Shop]]. When returning to [[Zora's Throne Room]], where the molten rock was dropped, Link can sink down underwater with the [[Iron Boots]]. Here he can drop a Water Bomb, blowing up the remains of the molten rock, revealing the Underwater Goron.
The Underwater Goron is thankful that Link has helped him out and didn't know how he got so far from home.{{Ref|TP|8545|Underwater Goron}}{{Ref|TP|8546|Underwater Goron}} As a token of his appreciation the Underwater Goron will give Link a [[Bomb Bag]].{{Ref|TP|8552|Underwater Goron}}{{Ref|TP|8553|Underwater Goron}} The Goron is still confused as to where he is, stating that the place is quite cold for being a [[Hot Spring]]. He seems to quickly adapt to his surroundings and is content with the colder surroundings.{{Ref|TP|8549|Underwater Goron}}{{Ref|TP|8550|Underwater Goron}}{{Ref|TP|8548|Underwater Goron}}
Outside of Hot Springs, Goron are rarely found near water and are almost never fully submerged in it. However, this particular Goron can stand, breath, and communicate without any trouble whatsoever.
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=Uli=
[[File:Uli.png|180x250px|right]]
{{main|Uli}}
Uli is a character from [[Ordon Village]] in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. She is [[Colin]]'s mother and [[Rusl]]'s wife. During most of the game, Uli is visibly pregnant. Very early in the game, she has lost her [[Baby Cradle]], which has been stolen by the [[Female Monkey]]. It is the same cradle that Uli used when her son [[Colin]] was a child, and she plans to use it for her daughter.{{Ref|TP|3121|[[Uli]]}}{{Ref|TP|3122|[[Uli]]}}{{Ref|TP|3123|[[Uli]]}}{{Ref|TP|3124|[[Uli]]}}{{Ref|TP|3125|[[Uli]]}}
[[Link]] uses the [[Hawk Grass]] to summon a [[Hawk]], and can use it to retrieve the Baby Cradle. When Link brings it back Uli, she will thank him, giving him the [[Fishing Rod]] which Colin made for Link.
At the very end of the game, she is shown with a newborn [[Rusl and Uli's Daughter|Baby Girl]] in the cradle that Link got back for her.
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=White Wolf=
[[File:White-Wolf.png|180x250px|right]]
{{main|White Wolf}}
{{Specify|this=the character from ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''|other=the common enemy in the Zelda Series |link=[[White Wolfos]]}}
The White Wolf, also known as the Golden Wolf, is the animal manifestation of the [[Hero's Spirit]].
Link will first encounter the White Wolf after he has restored the [[Vessel of Light]] in the [[Faron Province|Faron]] region and is on his way to the [[Forest Temple (Twilight Princess)|Forest Temple]]. The White Wolf will be sitting right along the pathway and this is the only required time, where Link will need to interact with it. The White Wolf will seemingly attack Link, taking him to a [[Ghostly Ether]] world, with [[Hyrule Castle]] in the background. It is here the wolf transforms into the Hero's Spirit and will teach Link the first [[Hidden Skills|Hidden Skill]], the [[Ending Blow]].
Throughout Link's journey's he will encounter a number of [[Howling Stone]]s. When he finds these stones, he can turn into [[Wolf Link]] and howl the tune that is coming from the stone. This will take Link to the Ghostly Ether where he will encounter the White Wolf once again. There he will howl in harmony with the wolf, which will then cause a White Wolf to appear somewhere on the Overworld Map. When Link visits the location of the White Wolf, once again Link will encounter the Hero's Spirit, where he will learn a Hidden Skill.
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=Yeta=
[[File:Yeta.png|180x250px|right]]
{{main|Yeta}}
Yeta is a character in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. She is a [[Yeti]]-like creature with human-like traits. She and her husband [[Yeto]] reside within the [[Snowpeak Ruins]]. During [[Link]]'s visit, Yeta has taken ill, under the influence of the [[Mirror of Twilight|Mirror of Twilight shard]]. After finding the [[Bedroom Key]], Yeta follows Link into the bedroom, and after looking into the mirror, she transforms into [[Blizzeta]]. After returning Yeta to normal, Yeto comes running in and hugs her.
* Before producing the heart container, [[Yeto]] and Yeta produce numerous hearts. In Twilight Princess HD's Hero Mode, they will still produce hearts. This is one of the few instances in this mode where hearts can be found.
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=Yeto=
[[File:Yeto.png|180x250px|right]]
{{main|Yeto}}
Yeto is a character in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. He is a large, [[Yeti]]-like creature with human-like traits. He lives in the [[Snowpeak Ruins]] with his wife, [[Yeta]]. He is known for making good soups, which can revitalize [[Link]].
Yeto is seen by many [[Zora]]s in [[Zora's Domain]] taking [[Reekfish]] from the lake. The Zoras do not know what he is, so they refer to him as the "Snowpeak Beast". Link is given a sketch of Yeto, which he takes to [[Prince Ralis]], who recognizes him. Link catches a Reekfish and finally finds Yeto at the top of [[Snowpeak]], holding a large Reekfish. Yeto invites him to come to his house, and starts sledding down the hill. For the entire dungeon, Yeto just stands in the kitchen stirring his soup. If Link gives him ingredients, he makes better soups which regain more of Link's hearts. When [[Blizzeta]] (Yeta) is defeated, he runs into the room and holds his wife, dropping a lot of hearts. For the remainder of the game, Link can return to the summit of Snowpeak and have sled races with the couple. If Link beats Yeto, he can race Yeta, who is much more challenging.
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==Unseen Characters==
=Ashei's Father=
{{main|Ashei's Father}}
Ashei's Father is a character that is mentioned in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' but is never seen within the game. Ashei's Father was a [[Knights of Hyrule|Knight of Hyrule]] and he had trained [[Ashei]] from a young age to wield a [[Sword]] as if she was a son.{{Ref|TP|5752|[[Ashei]]}} Ashei's Father had raised Ashei in the mountainous region just outside of [[Hyrule]], training her to become a proficient swordsman.
It is unclear whether Ashei's Father is alive during the events of ''Twilight Princess'', as he never appears throughout the game.
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=Fairy of Winds=
[[File:GaleBoomerang.png|180x250px|right]]
{{main|Fairy of Winds}}
The Fairy of Winds is a character who is never physically seen in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', however, the powers of the [[Gale Boomerang]] are attributed to her prowess.{{Ref|TP|6588|Fairy of Winds}} She maintains that the unique properties of this [[Boomerang]] as differentiated from its predecessors - such as spinning windmills - are her doing. After her introduction, she is never heard from again.
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=King Zora=
[[File:King-Zora-HH-TP.png|180x250px|right]]
{{main|King Zora (Twilight Princess)}}
King Zora is a character that is mentioned, but does not appear in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. He has died prior to the events of the story, and [[King Zora's Grave|his grave]] is marked within the hidden area of the [[Graveyard (Twilight Princess)|Kakariko Graveyard]].
After Link escorts [[Prince Ralis]] to Kakariko Village, the ghost of [[Queen Rutela]] appears just outside of the [[Sanctuary (Twilight Princess)|Sanctuary]] and leads Link to the Graveyard. She will make a stone disappear, allowing Link to crawl into the hidden grave in the back of the Graveyard. Queen Rutela is grateful that you aided her son and brought him to Kakariko Village, as the village is sacred place for the Zora.{{Ref|TP|4348|[[Queen Rutela]]}}{{Ref|TP|4349|[[Queen Rutela]]}} Rutela mentions that King Zora rests his spirit here.{{Ref|TP|4350|[[Queen Rutela]]}} Queen Rutela grants link the [[Zora Armor]], a special garment that King Zora created during his lifetime, designed for the chosen hero.{{Ref|TP|4353|[[Queen Rutela]]}} When wearing the Zora Tunic, Link will gain the abilities of a Zora, including being able to breath underwater.
Queen Rutela will then join King Zora in his eternal slumber.{{Ref|TP|4354|[[Queen Rutela]]}} She does tell Link to pass along information to her son of her passing, and that Prince Ralis is to become the next King of the Zora.{{Ref|TP|4357|[[Queen Rutela]]}}
*According to the [[Prima Games Twilight Princess Premiere Edition Strategy Guide Wii Version|Prima Games guide]] for ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', [[King Zora (Twilight Princess)|King Zora]] was executed by [[Zant]] alongside [[Queen Rutela|his wife]].{{Ref|pg. 16|She and her king were executed by the mad king of shadows, named Zant, and her tribe was frozen in a deep, difficult-to-reach pool in the northern province that shares the tribe's name. |''[[Prima Games Twilight Princess Premiere Edition Strategy Guide Wii Version|Prima Games Twilight Princess Strategy Guide]]''}}
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=Shad's Father=
{{main|Shad's Father}}
{{Quote|But if I let something so small get to me, my dear father will scoff at me from beyond the mortal coil.{{Ref|TP|1998|[[Shad]]}}|[[Shad]]}}
Shad's Father is a character mentioned in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. He is the father of [[Shad]], a member of [[The Resistance]].{{Ref|''Shad Twilight Princess Trading Card''|Shad is also a member of the Resistance...|Card Description}} Shad's Father died before the game's story takes place, thus is never seen in-game. During his lifetime, he worked as a butler with the [[Royal Family of Hyrule]].{{Ref|name=butler}} He also was very interested in the mysterious [[City in the Sky]], researching the city and its inhabitants for most of his life.{{Ref|''Shad Twilight Princess Trading Card''|Shad's father started this research, believing that the Oocca are the ancestors of the Hylians.|Card Description}} He worked hard trying to find the secrets of the floating city, making numerous manuscripts and notes that he later gave to his son.{{Ref|name=statue|TP|4963|[[Shad]]}}{{Ref|TP|4974|Shad}}{{Ref|name=skyw|TP|4985|Shad}} These notes and manuscripts contained information on the [[Sky Cannon]],{{Ref|pg. 375|This must be the the Sky cannon he's read about in his father's notes.|[[Prima Games Twilight Princess Collector's Edition Strategy Guide|Prima Games Twilight Princess Strategy Guide]]}} [[Sky Character|Sky Writing]],{{Ref|name=skyw}} and [[Owl Statue]]s.{{Ref|name=statue}} Shad also has a great interest in the City in the Sky and its inhabitants,{{Ref|TP|5723|Shad}} the [[Oocca]], which he likely got from his father.
Although never reaching his goal of finding the City in the Sky, Shad's Father passed on enough information to Shad to help Link and Shad discover the deepest secrets relating to the City in the Sky.
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Revision as of 16:06, August 24, 2020

Major Characters

Link

Link-Twilight-Princess.png
Main article: Link

Link is the hero and primary protagonist of Twilight Princess, where he is a ripe seventeen-year-old boy.[1] He works as a rancher, and lives in Ordon Woods.[1] He is dressed in a multi-colored shirt and pants, and sandals. He buys a slingshot and shows it off to the kids when a Monkey comes and Malo, Talo, and Beth run after the monkey. Talo keeps running after the monkey, while Malo and Beth get left behind. Link has to find Talo and the monkey. After he saves Talo and the monkey he returns to Ordon Village. The next day he prepares to go off for Hyrule Castle to deliver a gift, but Ilia notices a cut on his horse, Epona, and yells at him. Link must then go to Ordon Spring in order to retrieve his horse. After taking a secret passageway to get past the locked gate, Link reunites with Epona. But then the gate bursts open and a Bulblin knocks Link unconscious. Their leader then kidnaps Ilia and Colin and blows his horn, causing a portal to open. Link then wakes up and notices the children gone. Frantically, he runs after them, only to run into a huge black wall preventing him from proceeding. A monster pulls him through the wall into Faron Province, which is now covered in Twilight. This causes him to transform into a sacred wolf. He meets up with Midna in the Twilight Realm who becomes his partner for this game. Link meets Zelda and eventually returns to the light. Throughout the game, Link has to return the Tears of Light to the Light Spirits, and go through three dungeons to get three Fused Shadows. As Link progresses through Hyrule, he learns more about Midna, the Twili, and Zant and how all of the three are associated with one another. After collecting the Fused Shadows, Midna meets a terrible fate and Link becomes cursed to permanently roam as a wolf. He helps Midna visit Princess Zelda, who entrusts him to save the Kingdom of Hyrule from the tyranny of Zant, and tells Link a way to transform back into a human. He acquires the Master Sword, removing his curse, and travels to the Gerudo Desert to seek the Mirror of Twilight, which he finds has been broken by Zant. He then has to repair the Mirror of Twilight that was broken into four pieces. Once he does so, he has access to the Palace of Twilight. He goes there to defeat Zant and save Hyrule Castle from the Twilight. He eventually goes on to confront his old nemesis, Ganondorf and defeats him, bringing peace to Hyrule. In the end credits, he is seen riding away on his horse, leaving the Faron Woods to an unknown location, also leaving the Master Sword back in its pedestal. His role in Twilight Princess ranges from many things, but he ultimately strives to help Midna in reclaiming her power and helping her people.

Wolf Link

Wolf-Link-Midna-Art.png
Main article: Wolf Link‎

Wolf Link can use his senses to see these spirits, or areas where he can dig. He is also faster than Link's Hylian form. Midna often rides on his back in this form, unless he is in sunlight. Eventually, Link gains the Shadow Crystal and, between this and the Master Sword, is able to turn into a wolf at any time. This becomes extremely useful, as this is the only way Link is able to freely warp, unless there are other people nearby, in which case Midna will not allow Link to transform or warp, Link attacks by jumping and biting. Link can also lunge at enemies and latch onto some. Once latched on, Link can proceed to bite viciously until the enemy knocks him off.

Wolf Link is unable to use any items; however, he is able to use his senses. He uses this ability to track down smells, including Ilia's Scent, and the scent of the Ordonian children. Additionally, many NPC's are afraid of Wolf Link, and will scream and run or cower in fear if he appears in the Light World. If Link scares the guards in Castle Town, they'll drop their weapons. The best place to do this is around the fountain.

Wolf Link also features the unique ability to charge an attack and release it to instantly kill nearly any enemy caught in the area of effect. This is done by releasing the power of Midna's Fused Shadow.

  • Wolf Link is replaced in Hyrule Warriors by a Twilight Wolf created by Midna. The Twilight Wolf attacks similarly to Wolf Link.

Midna

Midna2.png
Main article: Midna

Midna is the secondary protagonist and the guide character in Twilight Princess. For much of the game, Midna takes the form of an imp-like creature. It is later revealed that this is not her true form and is part of curse placed on her by Zant. [2][3]

Midna is the only character in Twilight Princess to have voice acting. However, she does not speak in any particular language, just incomprehensible sounds for effect. Throughout the game, Midna's character changes dramatically. She begins as callous, uncaring and patronising, and tries to use Link for her own good, but she soon realizes that Link is more than just a tool; she values him and Princess Zelda as friends and her character becomes warmer. Midna possesses one piece of the Fused Shadow before she meets Link.

Role in Story==

Midna is first seen spying on Link from behind a tree in the Twilight-engulfed Faron Woods when Link first transforms into his Wolf form. By the end of the game, it is revealed that Midna is in fact the Twilight Princess. She is from the Twilight Realm and is the ruler of it and the Twili race that dwell there. She originally joins Link on his quest so that she can acquire the three fragments of the Fused Shadow, defeat Zant, and reclaim her throne. When these are taken away from her by Zant, she tries to take Link to the Twilight Realm to avenge him, only to find the Mirror of Twilight broken into shards. The Ancient Sages inform Midna and Link that only the true leader of the Twilight Realm could shatter the Mirror of Twilight, Zant could merely break it into pieces.So Midna and Link go in search of the other three pieces of the Mirror of Twilight.

As the story progresses, she later ends up developing feelings for Link and the Light World, and helps him defeat Ganondorf. After doing so, she transforms back into her true form. After saying goodbye to Link, she re-enters the Twilight Realm to once again lead her people. However, in the process of her departure, she shatters the Mirror of Twilight, proving herself the true leader of the Twilight Realm, yet breaking the only known connection between the two worlds in the process.

Zant

Zant.png
Main article: Zant
This article has been nominated to be Featured. Please see the related discussion and cast your vote.

Zant is the secondary antagonist of Twilight Princess, although for most of the game, he appears to be the main villain. Zant is a part of the Twili race, a race that was banished to the Twilight Realm as a result of their ancestors attempting to seek domain over the Sacred Realm. Zant claims himself to be the King of Twilight, but his power is a false one, as Midna is the rightful leader. During the beginning of the game, Zant seems to be a steady figure, barely showing any emotion or weakness. However, during the boss fight he unravels, showing his true personality.

Origins==
Dark Interlopers

Zant is a descendant of a group of sorcerers named the Interlopers. This tribe excelled in shadow magic and intended to use the power of the Fused Shadow to seek domain over the Sacred Realm.[4] However, the three Light Spirits of Hyrule intervened, taking the Fused Shadows and breaking them into four separate fragments.[5] With the power of the Fused Shadows gone from their grasp, the tribe was left powerless. They were chased across the lands of Hyrule and were driven into another Realm by the Light Spirits. Over time the Interlopers eventually evolved into a peaceful tribe known as the Twili.

The Twili race became gentle creatures and over time a monarchy was established in order to lead the tribe. Zant had been a loyal servant to the monarchy of the Palace for many years.[6] He was meant to be next in line to ascend the throne, but it was Midna, chosen by her father, the former king of the Twilit Kingdom, as the true leader, now to be known as the Twilight Princess.[7][8] As his indignation of the royal clan of the kingdom grew,[9] Zant, distraught by this news, looked to the heavens for an answer.[10] It was at this moment that he was gifted a mysterious foreign power by his supposed god.

This power was gifted to Zant by Ganondorf, who had previously escaped his imprisonment in Arbiter's Grounds. Due to his failed execution, the remaining Sages decided the only option now was to seal Ganondorf into the Twilight Realm. Ganondorf housed his power into Zant at one request, that he merge light with shadow, therefore creating complete darkness.[11] Zant took this power and usurped the throne of the Twilight Realm. With this false power, Zant turned the realm's inhabitants into mindless Shadow Beasts and Midna into an imp.[12] Zant then proceeded to invade Hyrule Castle and force Princess Zelda to give up the throne. In a plan to shroud the Kingdom in Twilight, the King of Shadows sent out the devilish Shadow Beasts and ordered them to steal the light from the provinces across Hyrule. The Kingdom now became a world suspended in perpetual Twilight.[13]


Spoiler Alert! This section describes a subject that is sensitive to plot development.

Link gets caught up in Zant's evil plot during the end of the prologue. King Bulblin and his army of Bulblins invade the safety of the Ordona Province, attacking Link and its inhabitants. Link later on wakes up after being left unconscious, realizing that both Colin and Ilia have been taken. Link proceeds to head over the bridge and onto Faron Province, but instead he is faced with a curtain of Twilight. A Shadow Beast then drags the young hero into the Twilight-filled province of Faron, thus starting the events of the main plot.

Zant invading Hyrule Castle

Link first hears about the whereabouts of Zant when escaping his imprisonment in Hyrule Castle. Midna assists the young hero in reaching the tower where Princess Zelda resides. She tells Link about how Zant invaded the safe confines of the castle where she was forced to give up the throne.[14] Zelda also explains to Link how Hyrule is covered in perpetual Twilight, and all of its inhabitants have turned into helpless spirits, who know only fear.[15] Later on in the game, after restoring the light to Faron Province, the Light Spirit, Faron, tells Link about a dark power that lies in the Forest Temple.[16] This is a fragment of the Fused Shadows, and Faron tells Link that he must use this dark withered power to defeat the King of the Shadows, Zant.[17]

Link first encounters Zant after collecting the third and final piece of the Fused Shadow from the Lakebed Temple.[18] Zant halts Link and Midna as they exit. The Light Spirit, Lanayru, tries to intervene, but Zant once again steals the light, thus restoring Twilight to the province. Zant also takes the Fused Shadows from Midna, calling them an old and withered power, proclaiming that his power is new and was granted to him by his god.[19] Wolf Link tries to attack Zant, but, in the process, Zant uses his dark powers to curse Link, meaning he is now suspended in beast form. The Usurper King then goes on to tell Midna of his desires, and that darkness and light will meet at last while asking the cursed imp to join him on his quest.[20] After Midna refuses to aid Zant, he manipulates the Light Spirit Lanayru to return Midna to the Light World, leaving Midna an inch away from death.[21]

Later on in the plot, Link and Midna find the whereabouts of the Mirror of Twilight, hidden within Arbiter's Grounds. This is the only connection to the Twilight Realm, so Link has to pass through the grounds to reach the Mirror Chamber. Upon navigating through the dungeon, Link finds the remains of a skeletal being covered in sand. Zant appears and is surprised that the young hero has made this far, he then explains to Link that this is the last time they shall meet alive.[22] The King of Shadows then pulls out the Twilight Sword and thrusts it into the skull of the remains. This brings the seemingly dead being to life and this is the fourth boss of the game, Stallord. Upon defeating Stallord, Link makes his way up to the Mirror Chamber where he finds the mirror broken. The Ancient Sages tell the young hero that this was the work of a dark power that once resided within the demon thief Ganondorf.[23] The Sages also tell Link that they previously sealed Ganondorf within the Twilight Realm and that this could be the source of Zant's power.[24]

Palace of Twilight

After collecting the three Mirror Shards, Link and Midna are now able to access the Twilight Realm and confront Zant. Upon entering the realm, Link has to restore the two Sols to the plaza. Each Sol is found on the opposing ends of the Palace. Once the Sols have been returned to their original position it powers up Link's Master Sword. The Master Sword now becomes the Light Sword and it allows Link to clear up the shadows that block the entrance to Zant's Palace.[25] Link advances to the northern palace where he confronts Zant. Upon entering the throne room, Zant explains his hatred for the Light World, saying they trapped his people like insects in a cage.[26] He also explain his frustrations with not becoming king and how he was gifted power by his god, Ganondorf, who was ultimately using Zant.

After Link defeats Zant, he explains that the curse set up on Midna cannot be broken. This curse was put on her by his god, Ganondorf, who is now reborn in the Light World. Zant proclaims that as long as he lives, Ganondorf shall resurrect him.[27] It is at this moment that Midna wields the complete power of the Fused Shadow to ultimately kill Zant. However, after the defeat of Ganondorf, Zant can be seen snapping his neck upon Ganondorf's death. This could be seen as symbolism of the betrayal.

Boss==
Main article: Zant (Boss)
Zant boss fight

Zant is one of the longer boss fights in Twilight Princess and the battle itself is composed of six stages. Each stage of the fight takes place at a different boss battle location, including the Forest Temple, Goron Mines, Lakebed Temple, and more.[28]

  • Zant plays a similar role to Agahnim from A Link to the Past and Ghirahim from Skyward Sword, as he plays the role of a puppet to the main antagonist.
  • Within the boss battle against Zant, each stage replicates a previous boss, using similar items and strategies.
  • During the death of Ganondorf, Zant appears before Ganon and snaps his neck. This could be interpreted as a break in the bond of power that the two shared or a symbol of revenge.
  • Zant is the first notable villain to actually give Link a Heart Container after his defeat.

Princess Zelda

Zelda-Twilight-Princess.png
Main article: Zelda

Zelda returns in Twilight Princess as the princess of Hyrule and one of the game's protagonists. Like other titles in the series, Zelda is kidnapped by Ganondorf during the course of the game.

==Hyrule plunged into Twilight====

During Twilight Princess's prologue events, Link, in Ordon Village, prepares to transport the Ordon Sword to Hyrule Castle. On the day of Link's planned departure, numerous shadow beasts appeared throughout Hyrule and stole the light of the light spirits in Hyrule, which allowed the land to succumb to twilight. All creatures of the light world are transformed into spirits in the twilight, and they are unaware of the reality of their surroundings. Link, however, is transformed into a sacred wolf - a sign to Midna that he is the chosen hero she seeks to aid her in her own quest for vengeance against Zant. She assists Link in reaching the tower of Hyrule Castle where Zelda resides so that Link can learn the reality of the darkness over Hyrule.

Like Link, Zelda is not transformed into a spirit in the twilight but remains a Hylian as the Princess of Hyrule Castle. Upon meeting Link, she tells Link the tale of how Zant launched a raid on Hyrule Castle with the assistance of several shadow beasts. Zant quickly defeated the throne room's garrison and gave Zelda an ultimatum to surrender or die. Zelda, fearful for the welfare of the people of her kingdom, surrendered to Zant who then plunged the land of Hyrule into twilight.

==Zelda's Sacrifice====

After Link retrieves the three Fused Shadows for Midna, Zant appears and casts a curse on Link which prevents him from returning to Hylian form when not in Twilight. After Midna refuses to assist Zant in conquering the world of light, he mortally wounds her by exposing her to light. Immediately after this, the Light Spirit Lanayru transports Link and Midna from Zant's presence, and the injured Minda tells Link to hurry to Princess Zelda.

After reaching Zelda, Midna pleads with Zelda to help break the new curse on Link and tells her that he is needed to save the world of light. Zelda informs Link and Midna that the curse on Link was caused by an evil power which can only be cleaved by the sacred blade of evil's bane, the Master Sword. She goes on to tell them to search for the Master Sword in the Sacred Grove behind Faron Woods.

Midna asks Link if he can reach the sacred grove alone then asks Zelda to tell him where the Mirror of Twilight is. Zelda suddenly realizes Midna's importance and desire to help them protect the world of light. Zelda then passes her life energy into Midna to heal her and subsequently disappears.

==Battle with Ganondorf====

After acquiring the four shards of the Mirror of Twilight and defeating Zant, Link and Midna return to Hyrule Castle for the third time to confront Ganondorf. Upon reaching the castle tower, Zelda's body is locked motionless above Ganondorf on the throne of Hyrule Castle. Ganondorf reveals to Link that after he was banished to the void, he used the hatred of the people of the Twilight Realm as nourishment to grow strong again. He then manipulated Zant to open the path to return to the world of light and usurp control over Hyrule.

Zelda's body is then used by Ganondorf as a puppet in battle against Link. After Link defeats the puppet Zelda and the beast Ganon, Zelda reawakens as herself; she had been using Midna to harbor her soul. Zelda and Link finally team up against Ganondorf in battle throughout Hyrule field. Zelda uses light arrows to stun Ganondorf so that Link can reach him on horseback to attack with the Master Sword. After knocking Ganondorf from his horse with Zelda's assistance, Link defeats Ganondorf with the Master Sword on foot.

Ganondorf

Ganondorf being banished to the Twilight Realm
==Sages' Story====

Ganondorf is first spoken of about halfway through the game, once Link has completed the Arbiter's Grounds and entered the Mirror Chamber. After finding only a quarter of the Mirror of Twilight, the Ancient Sages tell Link of how the mirror was broken, which was dark power. Power that only he possesses.[29] They are of course referring to Ganondorf. They continue to tell Link Ganon's backstory, which includes Ganon being the leader of a band of thieves who tried to control the Sacred Realm, the location that the Goddesses left the world.[30] However, the Sages explain that he was blind of any danger, and thus was he brought to justice.[31] A cutscene is shown of the Sages executing Ganon, right in the Mirror Chamber. However, Ganon survived because of the Triforce of Power, which he possesses.[32] Fearing Ganon will leave the Mirror Chamber and repeat his previous offenses, the Sages use the Mirror of Twilight to banish Ganondorf to the Twilight Realm. The Ancient Sages continue by suggesting that his power has been passed on to Zant,[33] which Midna responds to with a snide comment on how it is much too late to be figuring out where Zant got his powers.[34] The Sages conclude their speech by telling Link he should be able to collect the fragments of the Mirror of Twilight.[35] Ganondorf is not spoken of again until much later.

==Zant's Story====

Once Link has gathered all the Mirror Shards, entered the Palace of Twilight, and confronted Zant, he will again hear more of how Zant got his powers. Zant will start his explanation by telling Link and Midna about how he was tired of living in this world, where there was not the faintest bloom of desire.[36][37] He continues by saying that he believed he would be the next to rule the Twili people, but was denied.[38][39] Zant continues by telling them how he found Ganon, who he refers to as "god".[40] There is then a scene showing Zant on the outdoor area of the Palace of Twilight, smacking the ground in frustration. A large ball appears above Zant's head, and proceeds toward him. It encompasses Zant, and Ganon will be shown, telling Zant that he will store his power in Zant, making whatever Zant desires something Ganon desires too.[41][42] Zant ends his speech by saying that Ganon had only one wish,[43] to merge light and shadow, to make darkness.[44]

After Link has defeated Zant, Zant will reveal to Link and Midna that his god, Ganon, has already descended and been reborn in the World of Light.[1] He continues by showing good faith in Ganon, saying that as long as Ganon survives, he will resurrect Zant without cease.[1] This mini-scene shows how much Zant really praises Ganon, which can be interpreted as Ganon playing Zant so he can be revived in Hyrule, or as a true relationship that has mutual feelings.

Outside of the Throne Room
==Confrontation====

Ganon is finally confronted by Link at the very end of Twilight Princess, where he is physically seen for the first time. This confrontation happens at the highest tower of Hyrule Castle, in the Throne Room. Ganon can be found sitting on the throne, with Princess Zelda levitating above him, in the middle of the Triforce statue. He arrogantly introduces himself by welcoming Link and Midna to his castle.[45] After a dramatic scene of Ganon standing up, Ganon begins his speech by making fun of Midna's people, saying it was very pathetic that they defied the gods with petty magic only to be cast aside.[46] He continues by saying the anguish felt by the Twili people acted as his nourishment, as their hatred bled across the void and awakened him.[47][48] He explains why, in his opinion, Midna's people did not succeed; it was because they lacked true power.[49] The kind of power those chosen by the gods wield.[50] He continues by saying that someone with the type of power would make a suitable king, while at the same time holding up his right hand, which has the marking of the Triforce of Power.[51] After Midna vows to deny Ganon what he desires,[52] Ganon redirects their attention to Zelda, who he refers to as their little friend.[53] He uses Twilight-magic to possess Zelda, and this begins the epic four-phase battle that concludes Twilight Princess.

After Link completes the four and final phase of the battle by stabbing Ganon in the middle of his chest with the Master Sword, Ganon states his final words. He says to Link to not think that this is the end.[54] He explains that the history of light and shadow will be written in blood.[55] The scenes continue by showing the Triforce of Power leave Ganon, at which point Zant will appear, in more of an image rather than physically. He leans his head to the right, with a crack. This seemingly ends Ganon, as his eyes roll to the back of his head, and he seizes movement, yet still standing. This is the end of Ganon in Twilight Princess, but it is unconfirmed if he died or not.