Apothecary: Difference between revisions
(→Misc Mixtures: added v1.6 mixtures) |
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! Name !! Skulltulas !! Materials !! Cost !! Effects | ! Name !! Skulltulas !! Materials !! Cost !! Effects | ||
|- | |- | ||
| Weapon Drop I || none || Bronze Materials (x20) || {{ | | Weapon Drop I || none || Bronze Materials (x20) || {{HWR|100}} || Weak increase to weapon drop rate. | ||
|- | |- | ||
| Weapon Drop II || 2 || Silver Materials (x5) || {{ | | Weapon Drop II || 2 || Silver Materials (x5) || {{HWR|500}} || Moderate increase to weapon drop rate. | ||
|- | |- | ||
| Weapon Drop III || 25 || Gold Materials (x1) || {{ | | Weapon Drop III || 25 || Gold Materials (x1) || {{HWR|1,000}} || Strong increase to weapon drop rate. | ||
|} | |} | ||
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! Name !! Skulltulas !! Materials !! Cost !! Effects | ! Name !! Skulltulas !! Materials !! Cost !! Effects | ||
|- | |- | ||
| Weapon Rank I || 7 || Bronze Materials (x20) || {{ | | Weapon Rank I || 7 || Bronze Materials (x20) || {{HWR|300}} || Weak increase to dropped weapon ranks. | ||
|- | |- | ||
| Weapon Rank II || 25 || Silver Materials (x5) || {{ | | Weapon Rank II || 25 || Silver Materials (x5) || {{HWR|1,500}} || Moderate increase to dropped weapon ranks. | ||
|- | |- | ||
| Weapon Rank III || 50 || Gold Materials (X1) || {{ | | Weapon Rank III || 50 || Gold Materials (X1) || {{HWR|3,000}} || Strong increase to dropped weapon ranks. | ||
|} | |} | ||
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! Name !! Skulltulas !! Materials !! Cost !! Effects | ! Name !! Skulltulas !! Materials !! Cost !! Effects | ||
|- | |- | ||
| Weapon Star I || none || Bronze Materials (x20) || {{ | | Weapon Star I || none || Bronze Materials (x20) || {{HWR|400}} || Weak increase to dropped weapon stars. | ||
|- | |- | ||
| Weapon Star II || 2 || Silver Materials (x5) || {{ | | Weapon Star II || 2 || Silver Materials (x5) || {{HWR|2,000}} || Moderate increase to dropped weapon stars. | ||
|- | |- | ||
| Weapon Star III || 50 || Gold Materials (x1) || {{ | | Weapon Star III || 50 || Gold Materials (x1) || {{HWR|4,000}} || Strong increase to dropped weapon stars. | ||
|} | |} | ||
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! Name !! Skulltulas !! Materials !! Cost !! Effects | ! Name !! Skulltulas !! Materials !! Cost !! Effects | ||
|- | |- | ||
| Weapon Slot I || 2 || Bronze Materials (x20) || {{ | | Weapon Slot I || 2 || Bronze Materials (x20) || {{HWR|200}} || Weak increase to dropped weapon slots. | ||
|- | |- | ||
| Weapon Slot II || 7 || Silver Material (x5) || {{ | | Weapon Slot II || 7 || Silver Material (x5) || {{HWR|1,00}} || Moderate increase to dropped weapon slots. | ||
|- | |- | ||
| Weapon Slot III || 50 || Gold Materials (x1) || {{ | | Weapon Slot III || 50 || Gold Materials (x1) || {{HWR|2,000}} || Strong increase to dropped weapon slots. | ||
|} | |} | ||
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! Name !! Skulltulas !! Materials !! Cost !! Effects | ! Name !! Skulltulas !! Materials !! Cost !! Effects | ||
|- | |- | ||
| Empty Slot I || 25 || Bronze Materials (x20) || {{ | | Empty Slot I || 25 || Bronze Materials (x20) || {{HWR|500}} || Weak increase to dropped weapons with empty slots. | ||
|- | |- | ||
| Empty Slot II || 50 || Gold Materials (x1) || {{ | | Empty Slot II || 50 || Gold Materials (x1) || {{HWR|1,000}} || Strong increase to dropped weapons with empty slots. | ||
|} | |} | ||
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! Name !! Skulltulas !! Materials !! Cost !! Effects | ! Name !! Skulltulas !! Materials !! Cost !! Effects | ||
|- | |- | ||
| Attack Skill I || 7 || Bronze Materials (x20) || {{ | | Attack Skill I || 7 || Bronze Materials (x20) || {{HWR|200}} || Weak increase to weapon drops with ATK Skills. | ||
|- | |- | ||
| Attack Skill II || 25 || Gold Materials (x1) || {{ | | Attack Skill II || 25 || Gold Materials (x1) || {{HWR|400}} || Strong increase to weapon drops with ATK Skills. | ||
|} | |} | ||
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! Name !! Skulltulas !! Materials !! Cost !! Effects | ! Name !! Skulltulas !! Materials !! Cost !! Effects | ||
|- | |- | ||
| Element Skill I || 7 || Bronze Materials (x20) || {{ | | Element Skill I || 7 || Bronze Materials (x20) || {{HWR|400}} || Weak increase to weapon drops with ELE Skills. | ||
|- | |- | ||
| Element Skill II || 25 || Gold Materials (x1) || {{ | | Element Skill II || 25 || Gold Materials (x1) || {{HWR|800}} || Strong increase to weapon drops with ELE Skills. | ||
|} | |} | ||
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! Name !! Skulltulas !! Materials !! Cost !! Effects | ! Name !! Skulltulas !! Materials !! Cost !! Effects | ||
|- | |- | ||
| Element Skill I || 7 || Bronze Materials (x20) || {{ | | Element Skill I || 7 || Bronze Materials (x20) || {{HWR|1,800}} || Weak increase to weapon drops with VS Skills. | ||
|- | |- | ||
| Element Skill II || 25 || Gold Materials (x1) || {{ | | Element Skill II || 25 || Gold Materials (x1) || {{HWR|3,600}} || Strong increase to weapon drops with VS Skills. | ||
|} | |} | ||
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! Name !! Skulltulas !! Materials !! Cost !! Effects | ! Name !! Skulltulas !! Materials !! Cost !! Effects | ||
|- | |- | ||
| Bonus Skill I || 7 || Bronze Materials (x20) || {{ | | Bonus Skill I || 7 || Bronze Materials (x20) || {{HWR|300}} || Weak increase to weapon drops with BON Skills. | ||
|- | |- | ||
| Bonus Skill II || 25 || Gold Materials (x1) || {{ | | Bonus Skill II || 25 || Gold Materials (x1) || {{HWR|600}} || Strong increase to weapon drops with BON Skills. | ||
|} | |} | ||
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! Name !! Skulltulas !! Materials !! Cost !! Effects | ! Name !! Skulltulas !! Materials !! Cost !! Effects | ||
|- | |- | ||
| KO Skill I || 7 || Bronze Materials (x20) || {{ | | KO Skill I || 7 || Bronze Materials (x20) || {{HWR|1,500}} || Weak increase to weapon drops with KO Skills. | ||
|- | |- | ||
| KO Skill II || 25 || Gold Materials (x1) || {{ | | KO Skill II || 25 || Gold Materials (x1) || {{HWR|3,000}} || Strong increase to weapon drops with KO Skills. | ||
|} | |} | ||
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! Name !! Skulltulas !! Materials !! Cost !! Effects | ! Name !! Skulltulas !! Materials !! Cost !! Effects | ||
|- | |- | ||
| Element Skill I || 7 || Bronze Materials (x20) || {{ | | Element Skill I || 7 || Bronze Materials (x20) || {{HWR|2,000}} || Weak increase to weapon drops with SPE Skills. | ||
|- | |- | ||
| Element Skill II || 25 || Gold Materials (x1) || {{ | | Element Skill II || 25 || Gold Materials (x1) || {{HWR|4,000}} || Strong increase to weapon drops with SPE Skills. | ||
|} | |} | ||
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! Name !! Materials !! Cost !! Effects | ! Name !! Materials !! Cost !! Effects | ||
|- | |- | ||
| Item Power-Up* || Bronze Materials (x100) || {{ | | Item Power-Up* || Bronze Materials (x100) || {{HWR|30,000}} || Items are permanently powered up for a battle. | ||
|- | |- | ||
| Guard Breaker* || Bronze Materials (x150) || {{ | | Guard Breaker* || Bronze Materials (x150) || {{HWR|40,000}} || Allows a Warrior to break an enemy's guard. | ||
|- | |- | ||
| SP Replenishing* || Bronze Materials (x200) || {{ | | SP Replenishing* || Bronze Materials (x200) || {{HWR|50,000}} || The Special Attack gauge continually replenishes. | ||
|- | |- | ||
| EXP Accelerator** || Bronze Materials (x50) || {{ | | EXP Accelerator** || Bronze Materials (x50) || {{HWR|10,000}} || KO'd enemies give more experience points. | ||
|- | |- | ||
| Rupee Festival** || Bronze Materials (x75) || {{ | | Rupee Festival** || Bronze Materials (x75) || {{HWR|1}} || KO'd enemies drop more Rupees. | ||
|- | |- | ||
| Materials Master** || Bronze Materials (x100) || {{ | | Materials Master** || Bronze Materials (x100) || {{HWR|50,000}} || KO'd enemies drop more gold and silver materials. | ||
|- | |- | ||
| Weak Point Smasher*** || Bronze Materials (x125) || {{ | | Weak Point Smasher*** || Bronze Materials (x125) || {{HWR|25,000}} || Weak Point gauges are reduced faster. | ||
|- | |- | ||
| Anti-Boss Formula*** || Bronze Materials (x150) || {{ | | Anti-Boss Formula*** || Bronze Materials (x150) || {{HWR|30,000}} || Damage against Giant Bosses is increased. | ||
|- | |- | ||
| Boss MP Absorber*** || Bronze Materials (x175) || {{ | | Boss MP Absorber*** || Bronze Materials (x175) || {{HWR|35,000}} || Absorbs magic power from Giant Bosses. | ||
|} | |} | ||
Revision as of 18:03, July 16, 2020
This article describes a subject that is or may be outside the core Zelda canon. |
Games | ||
Location | ||
Items | Mixtures |
The Apothecary is a shop in Hyrule Warriors. It can be found in the Bazaar like other shops in the game. Here, materials and Rupees are exchanged for various mixtures. Mixtures provide bonuses that last for one stage. Mixtures are mainly used to find better weapons, however as you collect more Gold Skulltulas, more mixtures will be added to the Apothecary.
Potions
If you've created an empty bottle badge for one of your Warriors in the Badge Market, you'll be able to use a potion during your battles. The potion inside changes as you collect more Gold Skulltulas.
Name | Skulltulas | Effects |
---|---|---|
Red Potion | Default | Replenishes 5 hearts. |
Purple Potion | 2 | Replenishes 5 hearts and half of a special bar. |
Blue Potion | 7 | Replenishes 10 hearts and half of a special bar. |
Green Potion | 25 | Replenishes 10 hearts and one special bar. |
Yellow Potion | 50 | Replenishes 15 hearts and one and a half special bars. |
Mixtures
Adding mixtures to potions will provide added bonuses for one battle. Only one mixture can be made per battle. The type of materials and how much rupees are needed depends on the mixture and how strong it is. As you collect more Gold Skulltulas, you will unlock more mixtures or gain stronger versions of mixtures you already have.
Weapon Drop
Increases the drop rate of weapons.
Name | Skulltulas | Materials | Cost | Effects |
---|---|---|---|---|
Weapon Drop I | none | Bronze Materials (x20) | 100 | Weak increase to weapon drop rate. |
Weapon Drop II | 2 | Silver Materials (x5) | 500 | Moderate increase to weapon drop rate. |
Weapon Drop III | 25 | Gold Materials (x1) | 1,000 | Strong increase to weapon drop rate. |
Weapon Rank
Increases the probability of enemies dropping high leveled weapons, providing you have found or unlocked the Warrior's weapons in Legend or Adventure Mode.
Name | Skulltulas | Materials | Cost | Effects |
---|---|---|---|---|
Weapon Rank I | 7 | Bronze Materials (x20) | 300 | Weak increase to dropped weapon ranks. |
Weapon Rank II | 25 | Silver Materials (x5) | 1,500 | Moderate increase to dropped weapon ranks. |
Weapon Rank III | 50 | Gold Materials (X1) | 3,000 | Strong increase to dropped weapon ranks. |
Weapon Star
Increases the probability of enemies dropping weapons with a higher value of stars.
Name | Skulltulas | Materials | Cost | Effects |
---|---|---|---|---|
Weapon Star I | none | Bronze Materials (x20) | 400 | Weak increase to dropped weapon stars. |
Weapon Star II | 2 | Silver Materials (x5) | 2,000 | Moderate increase to dropped weapon stars. |
Weapon Star III | 50 | Gold Materials (x1) | 4,000 | Strong increase to dropped weapon stars. |
Weapon Slot
Increases the probability of enemies dropping weapons with a high number of slots. Keep in mind this will not guarantee empty slots.
Name | Skulltulas | Materials | Cost | Effects |
---|---|---|---|---|
Weapon Slot I | 2 | Bronze Materials (x20) | 200 | Weak increase to dropped weapon slots. |
Weapon Slot II | 7 | Silver Material (x5) | 1,00 | Moderate increase to dropped weapon slots. |
Weapon Slot III | 50 | Gold Materials (x1) | 2,000 | Strong increase to dropped weapon slots. |
Empty Slot
Increases the probability of enemies dropping weapons with empty slots. Keep in mind this will not guarantee a high number of slots.
Name | Skulltulas | Materials | Cost | Effects |
---|---|---|---|---|
Empty Slot I | 25 | Bronze Materials (x20) | 500 | Weak increase to dropped weapons with empty slots. |
Empty Slot II | 50 | Gold Materials (x1) | 1,000 | Strong increase to dropped weapons with empty slots. |
Attack Skill
Increases the probability of enemies dropping weapons with ATK skills.
Name | Skulltulas | Materials | Cost | Effects |
---|---|---|---|---|
Attack Skill I | 7 | Bronze Materials (x20) | 200 | Weak increase to weapon drops with ATK Skills. |
Attack Skill II | 25 | Gold Materials (x1) | 400 | Strong increase to weapon drops with ATK Skills. |
Element Skill
Increases the probability of enemies dropping weapons with ELE skills.
Name | Skulltulas | Materials | Cost | Effects |
---|---|---|---|---|
Element Skill I | 7 | Bronze Materials (x20) | 400 | Weak increase to weapon drops with ELE Skills. |
Element Skill II | 25 | Gold Materials (x1) | 800 | Strong increase to weapon drops with ELE Skills. |
VS Skill
Increases the probability of enemies dropping weapons with VS skills.
Name | Skulltulas | Materials | Cost | Effects |
---|---|---|---|---|
Element Skill I | 7 | Bronze Materials (x20) | 1,800 | Weak increase to weapon drops with VS Skills. |
Element Skill II | 25 | Gold Materials (x1) | 3,600 | Strong increase to weapon drops with VS Skills. |
Bonus Skill
Increases the probability of enemies dropping weapons with BON skills.
Name | Skulltulas | Materials | Cost | Effects |
---|---|---|---|---|
Bonus Skill I | 7 | Bronze Materials (x20) | 300 | Weak increase to weapon drops with BON Skills. |
Bonus Skill II | 25 | Gold Materials (x1) | 600 | Strong increase to weapon drops with BON Skills. |
KO Skill
Increases the probability of enemies dropping weapons with KO skills.
Name | Skulltulas | Materials | Cost | Effects |
---|---|---|---|---|
KO Skill I | 7 | Bronze Materials (x20) | 1,500 | Weak increase to weapon drops with KO Skills. |
KO Skill II | 25 | Gold Materials (x1) | 3,000 | Strong increase to weapon drops with KO Skills. |
Special Skill
Increases the probability of enemies dropping weapons with SPE skills.
Name | Skulltulas | Materials | Cost | Effects |
---|---|---|---|---|
Element Skill I | 7 | Bronze Materials (x20) | 2,000 | Weak increase to weapon drops with SPE Skills. |
Element Skill II | 25 | Gold Materials (x1) | 4,000 | Strong increase to weapon drops with SPE Skills. |
Misc Mixtures
These mixtures have been added to the game via updates. Unlike the above mixtures, these have nothing to do with weapons or weapon drops, instead they effect the other aspects of the battlefield. These mixtures do not require Gold Skulltulas to use and only bronze materials and large sums of Rupees are required.
- * = introduced in v1.4 update
- ** = introduced in v1.5 update
- *** = introduced in v1.6 update
Name | Materials | Cost | Effects |
---|---|---|---|
Item Power-Up* | Bronze Materials (x100) | 30,000 | Items are permanently powered up for a battle. |
Guard Breaker* | Bronze Materials (x150) | 40,000 | Allows a Warrior to break an enemy's guard. |
SP Replenishing* | Bronze Materials (x200) | 50,000 | The Special Attack gauge continually replenishes. |
EXP Accelerator** | Bronze Materials (x50) | 10,000 | KO'd enemies give more experience points. |
Rupee Festival** | Bronze Materials (x75) | 1 | KO'd enemies drop more Rupees. |
Materials Master** | Bronze Materials (x100) | 50,000 | KO'd enemies drop more gold and silver materials. |
Weak Point Smasher*** | Bronze Materials (x125) | 25,000 | Weak Point gauges are reduced faster. |
Anti-Boss Formula*** | Bronze Materials (x150) | 30,000 | Damage against Giant Bosses is increased. |
Boss MP Absorber*** | Bronze Materials (x175) | 35,000 | Absorbs magic power from Giant Bosses. |