Shigeki Yoshida (Nintendo): Difference between revisions
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|2006 | |2006 | ||
|''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' | |''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' | ||
|UI System Programming | |UI System Programming<br/>Cinema Scene Planning | ||
|- | |- | ||
|2007 | |2007 |
Revision as of 02:17, May 8, 2020
Shigeki Yoshida is a game developer who has worked for Nintendo since the 90s. He first worked on Ocarina of Time as a programmer and went on to work on several other Zelda titles over the next two decades.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | Programmer Prerendered Background Design |
2000 | Majora's Mask | Programmer Dungeon Design |
2002 | The Wind Waker | 2D Programming Special Thanks |
2006 | Twilight Princess | UI System Programming Cinema Scene Planning |
2007 | Phantom Hourglass | Cinema Scene Planning |
2009 | Spirit Tracks | Cinema Scene Planning |
2011 | Skyward Sword | Cinema Scene Director |
2013 | A Link Between Worlds | Cinema Scene Planning |