Takuro Shimizu: Difference between revisions
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'''Takuro Shimizu''' is a designer who has worked for [[Nintendo]] since the mid-2000's. He first worked on ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', where | '''Takuro Shimizu''' is a designer who has worked for [[Nintendo]] since the mid-2000's. He first worked on ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', where he is credited with ''Field Design''. He would go on to work on ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'' and ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'', in various design roles. | ||
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Revision as of 20:33, May 4, 2020
Takuro Shimizu
Games | ||
Position | Designer |
Takuro Shimizu is a designer who has worked for Nintendo since the mid-2000's. He first worked on Twilight Princess, where he is credited with Field Design. He would go on to work on Spirit Tracks and Skyward Sword, in various design roles.
Release | Game | Credit(s) |
---|---|---|
2006 | Twilight Princess | Field Design |
2009 | Spirit Tracks | Map / Object Design |
2011 | Skyward Sword | Field Design |