Yoshiki Haruhana: Difference between revisions
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|1998 | |1998 | ||
|''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]] | |''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' | ||
|Character Design | |Character Design | ||
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|2011 | |2011 | ||
|''[[The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]] | |''[[The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]'' | ||
|Graphics Supervisor | |Graphics Supervisor | ||
|- | |- |
Revision as of 08:39, December 19, 2019
Yoshiki Haruhana is a developed who has worked at Nintendo since hte mid 90's. He joined the Zelda team for Ocarina of Time, working as a Character Designer. He would go on to work on Majora's Mask and has since worked on almost every single Zelda title to date.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | Character Design |
2000 | Majora's Mask | Character Design |
2002 | The Wind Waker | Design Manager |
2006 | Twilight Princess | Special Thanks |
2007 | Phantom Hourglass | Design Support |
2007 | Spirit Tracks | Design Support |
2011 | Ocarina of Time 3D | Graphics Supervisor |
2011 | Four Swords Anniversary' | Graphics Supervisor |
2011 | Skyward Sword | Special Thanks |
2013 | The Wind Waker HD | Design Management |
2013 | A Link Between Worlds | Special Thanks |
2015 | Majora's Mask 3D | Graphic Refining Director |
2015 | Tri Force Heroes | Design Adviser |
2017 | Breath of the Wild | Supervisor |
2019 | Link's Awakening (2019) | Supervisor |