Naoki Mori: Difference between revisions
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(Created page with "{{Infobox|person | image = | game = Various Zelda Games | dept = | born = | position = Cinematic Design }} '''Naoki Mori''' is a game developer who has worked for Ni...") |
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Revision as of 20:03, December 12, 2019
Naoki Mori
Games | Various Zelda Games | |
Position | Cinematic Design |
Naoki Mori is a game developer who has worked for Nintendo since the early 90's. He first worked on several early Super Nintendo Entertainment System games, including F-Zero, Pilotwings, SimCity, and Super Mario Kart. He later worked on Super Mario 64 and Mario Kart 64, before then joining the Zelda team on Ocarina of Time. Mori has since gone on to work on almost every major Zelda title since then.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | Cinema Scene Director |
2000 | Majora's Mask | Cinema Scene Support |
2002 | The Wind Waker | Demo Design |
2004 | Navi Trackers | Demo Design |
2006 | Twilight Princess | Cinema Scene Planning |
2007 | Phantom Hourglass | Cinema Scene Director |
2009 | Spirit Tracks | Cinema Scene Director |
2011 | Skyward Sword | Cinema Scene Planning |
2017 | Breath of the Wild | Cinematic Design |
2017 | Breath of the Wild Expansion Pass | Script Design |