The Adventure of Link Regional Differences: Difference between revisions

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*[[Ganon]] is referred to as ''Gannon'' in the Famicom version, but is changed to ''Ganon'' in the NES version.
*[[Ganon]] is referred to as ''Gannon'' in the Famicom version, but is changed to ''Ganon'' in the NES version.
*The Famicom version refers to ''Another Sleeping Princess Zelda'', where as the NES version simply refers to her as ''Princess Zelda''. In this case the Famicom version is more appropriate, as the Zelda in ''Adventure of Link'' is a different Zelda than the one that appeared in ''[[The Legend of Zelda]]''. She is the original Princess Zelda and all other girls born into the [[Royal Family of Hyrule|Royal Family]] after her are named ''Zelda''. This change is likely just to provide ease of understanding of the story, where as the more detailed information is in the Instructional Manual.
*The Famicom version refers to ''Another Sleeping Princess Zelda'', whereas the NES version simply refers to her as ''Princess Zelda''. In this case the Famicom version is more appropriate, as the Zelda in ''Adventure of Link'' is a different Zelda than the one that appeared in ''[[The Legend of Zelda]]''. She is the original Princess Zelda and all other girls born into the [[Royal Family of Hyrule|Royal Family]] after her are named ''Zelda''. This change is likely just to provide ease of understanding of the story, whereas the more detailed information is in the Instructional Manual.
*There are a number of spelling and grammatical errors, along with name changes, including the word ''Tryforce'' instead of ''[[Triforce]]'', ''Disvalley'' instead of ''[[Valley of Death]]'', and ''Great Sanctuary'' instead of ''[[Great Palace]]''.
*There are a number of spelling and grammatical errors, along with name changes, including the word ''Tryforce'' instead of ''[[Triforce]]'', ''Disvalley'' instead of ''[[Valley of Death]]'', and ''Great Sanctuary'' instead of ''[[Great Palace]]''.


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==North Castle==
==North Castle==
*At the very start of the game, the [[North Castle]] is decorated differently. In the NES version, the pillars continue off to the side of the alter until the end of the screen.
*At the very start of the game, the [[North Castle]] is decorated differently. In the NES version, the pillars continue off to the side of the altar until the end of the screen.
*There are two torches on the sides of [[Zelda]]. However, these torches are not found during the ending portion of the game.
*There are two torches on the sides of [[Zelda]]. However, these torches are not found during the ending portion of the game.


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==Palace Backgrounds==
==Palace Backgrounds==
In the Famicom Disc Version, there are only two different color palettes for the first six palaces. The first, second, and fifth palaces all use a gray color palette, where as the third, fourth, and six palaces use a blue color palette. They all have the same standard looking bricks.
In the Famicom Disc Version, there are only two different color palettes for the first six palaces. The first, second, and fifth palaces all use a gray color palette, whereas the third, fourth, and six palaces use a blue color palette. They all have the same standard looking bricks.


In the NES version, each of the six dungeons have different colors palettes, as well as different background designs. This includes different designs for the background pillars as well.
In the NES version, each of the six dungeons has a different color palette, as well as a different background design. This includes different designs for the background pillars as well.


In both versions, the Great Palace has a unique background with a gold color palette.
In both versions, the Great Palace has a unique background with a gold color palette.
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==Level-Up System==
==Level-Up System==
In the Famicom version, there is no distinction in the number of experience points needed to upgrade Attack, Life, and Magic. Instead, all are worth the same value, where after acquiring 50 experience points, Link can upgrade either Attack, Magic, or Life. In the NES version, the three upgrades were given a staggered number of experience points to upgrade, with the overall values being significantly higher.
In the Famicom version, there is no distinction in the number of experience points needed to upgrade Attack, Life, and Magic. Instead, all are worth the same value, where after acquiring 50 experience points, Link can upgrade either Attack, Magic, or Life. In the NES version, the three upgrades were given a staggering number of experience points to upgrade, with the overall values being significantly higher.


When Link choose to save and quit, in the NES version, Link will retain his exact same levels. However, in the Famicom version, the levels will be reduced to whichever currently has the lowest level. For example, if Link has a Level 7 Attack, Level 5 Magic, and Level 4 Life, when he saves and quits, all of his levels will be at Level 4.
When Link chooses to save and quit, in the NES version, Link will retain his exact same levels. However, in the Famicom version, the levels will be reduced to whichever currently has the lowest level. For example, if Link has a Level 7 Attack, Level 5 Magic, and Level 4 Life, when he saves and quits, all of his levels will be at Level 4.


===Famicom Version===
===Famicom Version===
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*The Battle music is completely different. The Famicom version is a bit shorter, with it running on a 20-second loop, as opposed to the 30-second loop version for the NES. The Famicom version would later be remixed and used as the Mini-Boss battle theme from ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''
*The Battle music is completely different. The Famicom version is a bit shorter, with it running on a 20-second loop, as opposed to the 30-second loop version for the NES. The Famicom version would later be remixed and used as the Mini-Boss battle theme from ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''
*When Link dies, the short sound effect that plays is different in the Famicom version.
*When Link dies, the short sound effect that plays is different in the Famicom version.
*Ganon's Game Over theme has more of am elephant sound effect, which also plays during some of the boss battles. Where as the NES version has Ganon's laugh.
*Ganon's Game Over theme has more of an elephant sound effect, which also plays during some of the boss battles. Whereas the NES version has Ganon's laugh.
*The Title Theme is the same song in both versions, but the beginning portion sounds much different.
*The Title Theme is the same song in both versions, but the beginning portion sounds much different.
*When entering a battle scene, the short chime is much different, being much louder and almost sounds like the traditional, ''item catch'' song from later titles. The NES version has more of a seamless ''whoosh'' sound effect.
*When entering a battle scene, the short chime is much different, being much louder and almost sounds like the traditional, ''item catch'' song from later titles. The NES version has more of a seamless ''whoosh'' sound effect.
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