Glitch: Difference between revisions
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A '''Glitch''' is a mistake in a game's coding. [[The Legend of Zelda (Series)|''Zelda'' games]] can be filled with glitches | A '''Glitch''' is a mistake in a game's coding. [[The Legend of Zelda (Series)|''Zelda'' games]] can be filled with glitches that some players learn how to exploit to make the games easier to complete. Some of the notable glitches are the wall-clipping in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', the Ocarina items in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', and the storage glitch in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''. | ||
==Gallery== | |||
<gallery> | |||
File:OOT_Glitch.jpeg|Link performing the Ocarina items glitch | |||
File:Storage_ww.jpg|Link performing the Super Swim glitch | |||
</gallery> |
Revision as of 17:57, December 4, 2015
This article is a stub. You can help the Zelda Dungeon Wiki by expanding it. |
A Glitch is a mistake in a game's coding. Zelda games can be filled with glitches that some players learn how to exploit to make the games easier to complete. Some of the notable glitches are the wall-clipping in A Link to the Past, the Ocarina items in Ocarina of Time, and the storage glitch in The Wind Waker.