Glitch: Difference between revisions
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A '''Glitch''' is a mistake in a game's coding. [[The Legend of Zelda (Series)|''Zelda'' games]] can be filled with glitches, that some people use to speedrun the games. Notable glitches are the wall-clipping in The Link to the Past, the Ocarina items in Ocarina of Time, and the storage glitch in The | A '''Glitch''' is a mistake in a game's coding. [[The Legend of Zelda (Series)|''Zelda'' games]] can be filled with glitches, that some people use to speedrun the games. Notable glitches are the wall-clipping in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', the Ocarina items in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', and the storage glitch in the [[The Legend of Zelda: The Wind Waker|"Wind Waker"]] | ||
[[File:OOT_Glitch.jpeg|200px|thumb|left|Link performing the Ocarina items glitch]] | |||
[[File:Storage_ww.jpg|200px|thumb|none|Link performing the Super Swim glitch]] |
Revision as of 15:19, November 18, 2015
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A Glitch is a mistake in a game's coding. Zelda games can be filled with glitches, that some people use to speedrun the games. Notable glitches are the wall-clipping in A Link to the Past, the Ocarina items in Ocarina of Time, and the storage glitch in the "Wind Waker"