Walkthrough:Faron Temple (Echoes of Wisdom)
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The Faron Temple Walkthrough is a full guide for the Faron Temple, the dungeon featured in Echoes of Wisdom. This includes navigating the dungeon, opening all chests, and taking on the dungeon boss, Gohma.
Unlike most dungeons within Echoes of Wisdom, the Faron Temple is a more open dungeon where the player can create their own path, doing different objectives out of order. The below guide is a suggested path, but certainly not the only one.
First Small Key
- Just before entering the Faron Temple, Zelda will see a Giant Goponga Flower gobble up the Big Chest and head inside the dungeon. Zelda can follow suit and can activate the Waypoint. However, there is barrer here, preventing Zelda from progressing deeper into the dungeon. Go ahead and exit to get back out to the Stilled Faron Wetlands.
- Outside, Zelda will encounter a variety of enemies. Progress to the northeast part of the Stilled Faron Wetlands and climb the webs. There are several Armos here, one of which will activate when Zelda draws near. Attack the Armos with an echo and learn the Armos Echo.
- Use Bind to move the Armos that is second from the left and head inside the Faron Temple from a different entrance.
- Inside there are three green target that needs to be electrified. Zelda can charge up a Buzz Blob Echo and launch it at the green targets. With all three targets electrified, open the chest to get a Small Key.
At the northwest part of the Stilled Faron Wetlands defeat the Armos and learn the Armos Echo Pull the second Armos from the left and enter the Faron Temple Launch a Buzz Blob Echo to the green target on the right Hit both of the other green targets as well to get a chest with a Small Key to appear
Dungeon Map
- After getting the first small key, exit to get back outside into the Stilled Faron Wetlands. Staying on the higher ledge, walk to the left and enter the Faron Temple from this second higher entrance. Zelda can clear the enemies here and then head right a screen to get to the large entrance room of the dungeon. This is the same first room of the dungeon we entered earlier, but now we are on the north side. Step on the floor switch to cause the large gate to lower, allowing for quick access.
- NOTE: As mentioned earlier, at this point there a handful of different paths for Zelda to take. This particular guide will lead to Zelda acquiring the Dungeon Map next.
- From the large entrance room, take the open door on the right side. Here there are four Beamos in the corners of the room and a pair of Armos. Zelda can move the first Armos with Bind if she likes, but more easily, she can just use echoes, or just jump over the walls on the left and right. When she is higher up though, the Beamos will attack, so be careful.
- Ride the moving platforms across the room and in the center of the room, there are three switches that can be electrified. Use a Buzz Blub Echo to do so, causing the door at the top to open up. Ride the platforms and head left a screen.
- Open the chest here to get the Dungeon Map. Step on the switch and head back left to get back to the large entrance room.