Walkthrough:Gerudo Desert (Echoes of Wisdom)

From Zelda Dungeon Wiki
Revision as of 21:50, October 22, 2024 by Mases (talk | contribs) (Created page with "The '''Gerudo Desert Walkthrough''' is a full guide for the Gerudo Desert region of the game, including all main quests that lead up to the entrance of the Gerudo Sanctum. After completing the Suthorn Ruins, Zelda has the option of traveling to either the Gerudo Desert or Jabul Waters regions and can complete the dungeons in those respective areas in either order. ===Gerudo Desert=== *After exiting the Suthorn Forest...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.

The Gerudo Desert Walkthrough is a full guide for the Gerudo Desert region of the game, including all main quests that lead up to the entrance of the Gerudo Sanctum. After completing the Suthorn Ruins, Zelda has the option of traveling to either the Gerudo Desert or Jabul Waters regions and can complete the dungeons in those respective areas in either order.

Gerudo Desert

  • After exiting the Suthorn Forest to the north, and entering the Suthorn Prairie, Zelda can travel to the southwest and continue westward to reach the Gerudo Desert.
  • As soon as Zelda reaches the desert, it will give an overview of the area and will begin the main quest, A Rift in the Gerudo Desert.
  • Just to the west after first reaching the desert, Zelda will find a trio of Gerudo Soldiers who have been battling enemies that have come out of the rift. Continue further to the west to reach the Oasis and be sure to activate the Waypoint to allow for quick travel.
  • Navigate southwest of the Oasis to the massive Rift that is shown on the map.
  • Just south of the Rift, Tri will sense her friends, but they are stuck under the stand. She recommends talking to one of the nearby Gerudo Soldiers.
  • After talking to the soldier, Zelda will hear a scream from just to the right. Zelda can investigate and she'll find a Gerudo on the ground. A Tecuum appears which will split into two Dark Keese and a Dark Aruroda. Zelda can clear the enemies to meet with Dohna, captain of the Gerudo Warriors.
  • After Zelda informs Dohna that she wants to enter the Gerudo Sanctum, Dohna suggests heading to the Palace in Gerudo Town.