A Rift in the Gerudo Desert

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A Rift in the Gerudo Desert
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A Rift in the Gerudo Desert is a Main Quest in Echoes of Wisdom.

Overview

After completing the Suthorn Ruins, Zelda will soon after unlock the Searching for Everyone quest. This places two markers on her map, one of them being in Gerudo Desert. When Zelda arrives at the Gerudo Desert entrance, this will begin the A Rift in the Gerudo Desert Quest.

Requirements

Walkthrough

  • As part of the Searching for Everyone quest, a marker appears in the Gerudo Desert. Once Zelda arrives at the Gerudo Desert, it will trigger the start of the A Rift in the Gerudo Desert quest.
  • Zelda can travel to the southwest part of the desert, just south of the large rift. When approaching the rift, Tri can find an entrance, but it is beneath the sand. Tri encourages Zelda to ask around, how to get under the sand.
  • After talking to the Gerudo soldier that is standing guard in front of a cave, a noise can be heard in the distance, but the Gerudo won't leave her post to check it out.
  • Just to the southeast a Gerudo is attacked by a series of enemies. Clear the enemies and speak with Dohna, the captain of the Gerudo Warriors. Dohna will tell Zelda to visit the chief in Gerudo Town.
  • After arriving at Gerudo Town, Zelda and head to the north end to speak with the Gerudo Chief, Seera. She dismisses Dohna's request, causing Dohna to run off.
  • After leaveing the palace, one of the guards relays a mesage from Dohna, telling Zelda to meet her at the Oasis, just east of Gerudo Town.
  • At the Oasis, Dohna tasks Zelda will fixing three of the smaller rifts, found at the Southern Oasis Ruins, Ancestor's Cave of Rest, and Southern Gerudo Desert.
  • Zelda must travel to those three areas of the desert and complete the three main quests, Southern Oasis Ruins Rift, Ancestor's Cave of Rest, and Southern Gerudo Desert Rift.
  • After all three quests are completed, Zelda can return to the Palace to speak with Seera. After some convincing on Dohna's part, as well as the Gerudo warriors, Seera agrees to let Zelda investigate. However, they are interupted by news of a growing rift at the east end of Gerudo Desert.
  • Travel to the large rift at the northeast part of Gerudo Desert where the soldiers have congregated. Tri wlil open up a rift, allowing Zelda to jump into the Still World.
  • Zelda will find herself in the Stilled Desert Temple Ruins and will need to collect five of Tri's friends.
  • Travel north and head down the ladder. Make your way through the side-scrolling area, avoiding the traps that try to squish Zelda. Use Bind on one of the traps at the end of the cave to move it out of the way and then climb up to find the first of Tri's friends.
  • Jump to the very far east island in the rift, there is a Boulder that is glowing. Use Bind to move it out of the way to get one of Tri's friends.

Adventure Log

Step Description
1 Look for a place where you can create an entrance into the rift that appeared in the Gerudo Desert. Start by searching the area around the large rift.
2 Tri found a place beneath the sand where they may be able to create an entrance into the rift. Go ask someone in the area if there is a way to get under the sand.
3 You heard a scream while asking a soldier about how to get under the sand. The soldier is concerned, but she cannot leave her station.
4 To get into Gerudo Sanctum, which is currently submerged in sand, you need to talk to the Gerudo chief. Head to the palace in Gerudo Town. Captani Dohna said you'll find the town in the west.
5 The chief and her aide do no believe that rifts can be mended, and they denied your request. Dohna left the palace, determined to prove to them what's possible.
6 A soldier passed on a message from Dohna, asking you to come to the oasis. The oasis is located east of town.
7 You've been asked if you can mend any of the three small rifts that have appeared in the desert. The rifts are located in Southern Oasis Ruins, the Ancestor's Cave of Rest, and the Southern Gerudo Desert.
8 You've been asked to mend any of the small rifts that have appeared in the desert. The remaining rifts are in the Ancestor's Cave of Rest and the Southern Gerudo Desert.
9 You've been asked to mend any of the small rifts that have appeared in the desert. The remaining rift is in the Southern Gerudo Desert.
10 You weren't able to mend any of the three small rifts. After receiving a message from Facette, you've decided to head back to the palace to share the news.
11 Warriors were swallowed up by the rift that grew larger in the eastern part of the desert. Chief Seera rushed from the palace in a panic, with Dohma following after her.
12 Tri created an opening in the rift that had swallowed up the Gerudo warriors. Dohna asked you to mend the rift and save the warriors who were taken.
Complete


References