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'''Weapon Bonus''' is a game mechanic in ''[[Breath of the Wild]]'' and ''[[Tears of the Kingdom]]'' where weapons and shields can have special modifiers that boost their statistics. | '''Weapon Bonus''' is a game mechanic in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'' and ''[[The Legend of Zelda: Tears of the Kingdom|Tears of the Kingdom]]'' where weapons and shields can have special modifiers that boost their statistics. | ||
==''Breath of the Wild''== | ==''Breath of the Wild''== | ||
The Weapon Bonus appear on the individual equipment that is recovered as the [[World Level]] of the game increase. The items has two types of bonus, "White bonus" and "Yellow bonus". Both refers to the colour of the icon on the weapon's box in the pause menu. Yellow bonuses are superior to white bonuses, but both vary. Some bonuses are only available for a specific category of item or in a specific colour. | The Weapon Bonus appear on the individual equipment that is recovered as the [[World Level]] of the game increase. The items has two types of bonus, "White bonus" and "Yellow bonus". Both refers to the colour of the icon on the weapon's box in the pause menu. Yellow bonuses are superior to white bonuses, but both vary. Some bonuses are only available for a specific category of item or in a specific colour. | ||
==''Tears of the Kingdom''== | ==''Tears of the Kingdom''== | ||
The Weapons Bonus work in the same way as in ''Breath of the Wild'' with some changes. With the inclusion of [[Fuse]], the bonus of Attack Up and | The Weapons Bonus work in the same way as in ''Breath of the Wild'' with some changes. With the inclusion of [[Fuse]], the bonus of Attack Up and Durability Up of has been nerfed to account for fusing, both offering a maximum of 10. Note that feeding a weapon to a [[Rock Octorok]] can increase the bonus of any items - or change it if it already has a yellow bonus - this refers only to the bonuses on an item when picked up. | ||
==List of Bonuses== | ==List of Bonuses== | ||
One arrow (↑) indicates a white bonus, and two arrows (↑↑) indicates a yellow bonus. | One arrow (↑) indicates a white bonus, and two arrows (↑↑) indicates a yellow bonus. | ||
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|Attack Up ↑<br>Attack Up + ↑↑ | |Attack Up ↑<br>Attack Up + ↑↑ | ||
|<center>N/A | |<center>N/A | ||
| | |Increases attack power<br> Further increases attack power | ||
|- | |- | ||
|Durability Up ↑<br>Durability Up + ↑↑ | |Durability Up ↑<br>Durability Up + ↑↑ | ||
|<center>N/A | |<center>N/A | ||
| | |Increases durability<br>Further increases durability | ||
|- | |- | ||
|Long Throw ↑↑ | |Long Throw ↑↑ | ||
|<center>Melee weapons only | |<center>Melee weapons only | ||
| | |Increases the range when thrown | ||
|- | |- | ||
|Critical Hit ↑ | |Critical Hit ↑ |