Guardian Stalker: Difference between revisions

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| threat = 8
| threat = 8
| attack =
| attack =
| game = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''<br/>''[[Hyrule Warriors: Age of Calamity]]''
| game = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''<br/>''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]''
| location = Overworld
| location = Overworld
| weapon =
| weapon =
| reward = [[Ancient Screw]]<br/>[[Ancient Spring]]<br/>[[Ancient Gear]]<br/>[[Ancient Shaft]]<br/>[[Ancient Core]]<br/>[[Giant Ancient Core]]<br/>[[Guardian Trophy]]
| reward = [[Ancient Screw]]<br/>[[Ancient Spring]]<br/>[[Ancient Gear]]<br/>[[Ancient Shaft]]<br/>[[Ancient Core]]<br/>[[Giant Ancient Core]]<br/>[[Guardian Trophy]]
| health = 1500 HP
| health = 1,500 HP
| related = [[Guardian Skywatcher]]<br/>[[Decayed Guardian]]<br/>[[Guardian Turret]]
| related = [[Guardian Skywatcher]]<br/>[[Decayed Guardian]]<br/>[[Guardian Turret]]
}}
}}
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Most Guardian Stalkers are active and patrolling a limited area, but can appear blackened, mossy and inactive just like [[Decayed Guardian]]s until Link approaches. There are some methods for spotting inactive stalkers including the fact that their legs are taut and not slacking (as if ready to walk), and wearing the [[Champion's Tunic]], which displays their health bar before they activate.
Most Guardian Stalkers are active and patrolling a limited area, but can appear blackened, mossy and inactive just like [[Decayed Guardian]]s until Link approaches. There are some methods for spotting inactive stalkers including the fact that their legs are taut and not slacking (as if ready to walk), and wearing the [[Champion's Tunic]], which displays their health bar before they activate.


===Defeating===
===Strategy===
[[File:Dormant-guardian-stalkers-stasis.PNG|thumb|left|150px|Examples of '''dormant''' Guardian Stalkers. Unlike deactivated units, their legs are taut, they're upright and they can be identified by using [[Stasis]].]]
[[File:Dormant-guardian-stalkers-stasis.PNG|thumb|left|150px|Examples of '''dormant''' Guardian Stalkers. Unlike deactivated units, their legs are taut, they're upright and they can be identified by using [[Stasis]].]]


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===Trivia===
===Trivia===
* Stalkers not possessed by Ganon appear in Shrines and in The Champions Ballad DLC.
*Stalkers not possessed by Ganon appear in Shrines and in The Champions Ballad DLC.
* Stalkers were first shown in the [https://www.youtube.com/watch?v=XZmxvig1dXEt=177 E3 2014 The Legend of Zelda Wii U Trailer], though with some differences from their appearance and behavior in the final game:  
*Stalkers were first shown in the [https://www.youtube.com/watch?v=XZmxvig1dXEt=177 E3 2014 The Legend of Zelda Wii U Trailer], though with some differences from their appearance and behavior in the final game:  
** They ended up being nowhere as fast as shown;  
**They ended up being nowhere as fast as shown;  
** The Stalker in the trailer also has an orange coloration instead of magenta, which would indicate his [[Malice]] blemish otherwise;
**The Stalker in the trailer also has an orange coloration instead of magenta, which would indicate his [[Malice]] blemish otherwise;
** Stalkers in the game cannot shoot while moving, or traverse bodies of water;
**Stalkers in the game cannot shoot while moving, or traverse bodies of water;
** Stalkers (or any enemy in the game, for that matter) cannot destroy bridges or any other constructs;
**Stalkers (or any enemy in the game, for that matter) cannot destroy bridges or any other constructs;
** They also can't follow Link if he isn't on their line of sight.
**They also can't follow Link if he isn't on their line of sight.


==''Age of Calamity''==
==''Age of Calamity''==
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{{stub|section}}


{{Listbox|Breath of the Wild Enemies}}
{{Listbox|Breath of the Wild Enemies}}
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