The Legend of Zelda: Phantom Hourglass: Difference between revisions

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Like the 2D games, excluding ''The Adventure of Link'', ''Phantom Hourglass'' features a top-down view. However, some sections of the game such as certain boss battles and the ocean feature a more traditional 3D view. The entire game can be controlled using just the Nintendo DS stylus, using it to tap or swipe on the screen to strike with Link's sword or use the six unique items found throughout the game. Because of the design of the controls, the entire game can be played with one hand. Additionally, the game also utilizes the Nintendo DS Microphone, which players can blow into or shout at in order to solve puzzles. Another difference between ''Phantom Hourglass'' and Zelda games from ''A Link to the Past'' onward is that there are no [[Piece of Heart|Pieces of Heart]], only complete [[Heart Container]]s.
Like the 2D games, excluding ''The Adventure of Link'', ''Phantom Hourglass'' features a top-down view. However, some sections of the game such as certain boss battles and the ocean feature a more traditional 3D view. The entire game can be controlled using just the Nintendo DS stylus, using it to tap or swipe on the screen to strike with Link's sword or use the six unique items found throughout the game. Because of the design of the controls, the entire game can be played with one hand. Additionally, the game also utilizes the Nintendo DS Microphone, which players can blow into or shout at in order to solve puzzles. Another difference between ''Phantom Hourglass'' and Zelda games from ''A Link to the Past'' onward is that there are no [[Piece of Heart|Pieces of Heart]], only complete [[Heart Container]]s.


The land is once again flooded in this title like ''The Wind Waker''. Unlike ''The Wind Waker'' however, the ocean map is split into 4 regions, and the player's ability to explore has been expanded by collecting [[Sea Chart]]s. This game mechanic continued in ''Spirit Tracks''. The Sea Chart and the regularly map can be written on using the stylus to make notes. The vast ocean can be explored using Linebeck's steam ship which players can plot a route for by drawing on the Sea Chart.
The land is once again flooded in this title like in ''The Wind Waker''. Unlike in ''The Wind Waker'' however, the ocean map is split into 4 regions, and the player's ability to explore has been expanded by collecting [[Sea Chart]]s. This game mechanic continued in ''Spirit Tracks''. The Sea Chart and the regularly map can be written on using the stylus to make notes. The vast ocean can be explored using Linebeck's steam ship which players can plot a route for by drawing on the Sea Chart.


Also unique to this game is the [[Temple of the Ocean King]], a timed dungeon which players slowly work their way through, unlocking more floors to it as they progress through the game, collecting Sea Charts to access more of the ocean. Eventually, the goal is to reach the bottom of the temple and defeat the boss. This mechanic of a core dungeon was brought back in ''Spirit Tracks''.
Also unique to this game is the [[Temple of the Ocean King]], a timed dungeon which players slowly work their way through, unlocking more floors to it as they progress through the game, collecting Sea Charts to access more of the ocean. Eventually, the goal is to reach the bottom of the temple and defeat the boss. This mechanic of a core dungeon was brought back in ''Spirit Tracks''.
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