Speedrun:A Link to the Past/Fake Flippers
Jump to navigation
Jump to search
Want an adless experience? Log in or Create an account.
A Link to the Past/Fake Flippers
Games | ||
Prerequisite | ||
Uses | Allows Link to swim before acquiring the Flippers |
Fake Flippers is a glitch used in A Link to the Past. Performing this glitch will allow Link to swim in deep water, before acquiring the Flippers. The glitch is only doable while playing the Japanese 1.0 version of the game.
How-To Perform
- Link will need to be on a screen where he can jump down into deep water. He will also need to do so, while standing at the very edge of a screen, just before a screen scroll.
- When jumping into the deep water, hold the direction towards the screen transition. Link will fall in the water and immediately swim towards the next screen. The game will think Link is swimming and will allow Link to continue swimming.
Why it Works
In the Japanese 1.0 version of the game, Link is allowed 8 frames while in the water, before it sends Link out of the water for not having the flippers. This is the exact number of frames needed for Link to swim and transition to the next screen, making this a frame perfect glitch. Although if Link is swimming to the west, the animation is 1 frame quicker, so there is a room for 1 frame of error when performing the glitch.
Uses
- Fake Flippers is most commonly used in the default category for the game, No Major Glitches (Any%). After completing the Desert Palace, Link can travel east towards Lake Hylia. Link can perform the Fake Flippers glitch to jump in the water, and then swim to the Whirlpool Waterway. This brings Link to the pond of water just northeast of Kakariko Village, allowing him to easily reach the entrance to Death Mountain.
- Fake Flippers also have an assortment of uses when playing the A Link to the Past Randomizer.