The Legend of Zelda: A Link Between Worlds: Difference between revisions

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'''''The Legend of Zelda: A Link Between Worlds'' ({{Tt|Zeruda no Densetsu: Kamigami no Toraifōsu 2|ゼルダの伝説 神々のトライフォース2}} — ''The Legend of Zelda: Triforce of the Gods 2'')'''{{Ref|name=jp-tweet}}{{Ref|name=jp-e3-detail}} is a new game for the [[Nintendo 3DS]] in the style of ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. Development started in early 2011,{{Ref|name=mygames|[[Interview:MyGames March 11th 2011|MyGames]], March 11th, 2011}}{{Ref|name=gameblog-2011|[[Interview:GameBlog.fr April 21st 2011|Gameblog.fr]], April 21, 2011|I am currently very busy producing a new Zelda, a new Mario and a new Mario Kart on 3DS and a new Pikmin.|[[Shigeru Miyamoto]]}} and the game is currently set to release on '''November 22nd, 2013''', just one month after ''[[The Legend of Zelda: The Wind Waker HD|The Wind Waker HD]]''.{{Ref|name=na-tweet}}{{Ref|name=NoA-page}}
'''''The Legend of Zelda: A Link Between Worlds'' ({{Tt|Zeruda no Densetsu: Kamigami no Toraifōsu 2|ゼルダの伝説 神々のトライフォース2}} — ''The Legend of Zelda: Triforce of the Gods 2'')'''{{Ref|name=jp-tweet}}{{Ref|name=jp-e3-detail}} is a new game for the [[Nintendo 3DS]] in the style of ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. Development started in early 2011,{{Ref|name=mygames|[[Interview:MyGames March 11th 2011|MyGames]], March 11th, 2011}}{{Ref|name=gameblog-2011|[[Interview:GameBlog.fr April 21st 2011|Gameblog.fr]], April 21, 2011|I am currently very busy producing a new Zelda, a new Mario and a new Mario Kart on 3DS and a new Pikmin.|[[Shigeru Miyamoto]]}} and the game is currently set to release on '''November 22nd, 2013''', just one month after ''[[The Legend of Zelda: The Wind Waker HD|The Wind Waker HD]]''.{{Ref|name=na-tweet}}{{Ref|name=NoA-page}}


The game uses a top-down perspective and an art style similar to ''A Link to the Past''. It takes advantage of the 3DS to add vertical motion as an important element of the gameplay. In contrast, it also allows [[Link]] to become a flat image on a wall to travel in a 2D space a la [[Wikipedia:Flatland|Flatland]].
The game uses a top-down perspective and an art style similar to ''A Link to the Past''. It takes advantage of the 3DS to add vertical motion as an important element of the gameplay. In contrast, it also allows [[Link]] to become a flat image on a wall to travel in a 2D space a la [[Wikipedia:Flatland|Flatland]]. The bracelet seen on Link's wrist in artwork for ''A Link Between Worlds'' has been confirmed to tie into the image-on-a-wall abilty.{{Ref|[http://ca.ign.com/articles/2013/09/11/three-things-we-learned-about-zelda-a-link-between-worlds Eiji Aonuma Interview}}


==Setting==
==Setting==
autopatrol
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