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Next, slide the blocks to reach the chest, containing a [[Knight's Bow]] (a [[Royal Bow]], if the [[World Level]] has progressed enough). Slide them once again to reach the stairs, and subsequently the blue lantern. If Link does not possess a wooden weapon, pick up the [[Torch]] beside the lantern (if you are uncomfortable dropping one of your weapons, you can still pick up the Torch, and after having lit the last set of lanterns, you can glide back down and exchange it for your previous weapon before walking up the steps to the altar and exiting the shrine). After having lit the torch (or one of Link's wooden weapons), cross the bridge Link just made, return to the unlit lantern, and light it to open the gate ahead. Make sure not to sprint, as Link will unequip his weapon. Alternatively, you can use a normal arrow lit from the lantern to shoot the unlit ones. | Next, slide the blocks to reach the chest, containing a [[Knight's Bow]] (a [[Royal Bow]], if the [[World Level]] has progressed enough). Slide them once again to reach the stairs, and subsequently the blue lantern. If Link does not possess a wooden weapon, pick up the [[Torch]] beside the lantern (if you are uncomfortable dropping one of your weapons, you can still pick up the Torch, and after having lit the last set of lanterns, you can glide back down and exchange it for your previous weapon before walking up the steps to the altar and exiting the shrine). After having lit the torch (or one of Link's wooden weapons), cross the bridge Link just made, return to the unlit lantern, and light it to open the gate ahead. Make sure not to sprint, as Link will unequip his weapon. Alternatively, you can use a normal arrow lit from the lantern to shoot the unlit ones. | ||
From here, Link must light the lantern found past the waterspouts. You can simply crouch and avoid the flowing water, hold the torch in front of you (holding down the Y button) instead of above your head, letting you move at full non-sprint speed, or you can light an arrow with the blue flame from the first lantern, move past the first water spout, and shoot the second lantern. Lighting this lantern will activate the elevator to across the lava. It is worth noting that Link can also use Stasis on the waterspouts, deactivating them for a brief period of time. | From here, Link must light the lantern found past the waterspouts. You can simply crouch and avoid the flowing water, hold the torch in front of you (holding down the Y button) instead of above your head, letting you move at full non-sprint speed, or you can light an arrow with the [[Blue Flame|blue flame]] from the first lantern, move past the first water spout, and shoot the second lantern. Lighting this lantern will activate the elevator to across the lava. It is worth noting that Link can also use Stasis on the waterspouts, deactivating them for a brief period of time. | ||
After having lit this lantern, pull out your bow. Light an arrow with the blue flame, and shoot the flaming arrow to light the lantern on the elevator now active (to Link's left). This will raise the missing section of stairs found past the gate, so that Link can then cross the gap. | After having lit this lantern, pull out your bow. Light an arrow with the blue flame, and shoot the flaming arrow to light the lantern on the elevator now active (to Link's left). This will raise the missing section of stairs found past the gate, so that Link can then cross the gap. |