Walkthrough:Null's Body (Echoes of Wisdom): Difference between revisions

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===Navigating Null's Body===
===Navigating Null's Body===
*Follow Link through the first couple rooms until the door closes behind you and a pair of [[Tecuum]]. They will fly into Zelda, spawning a variety of Dark enemies. This triggers a gauntlet of enemies that will continiously come for awhile. Link will fight these from a distance, but Zelda can help by spawning various echoes.
*Follow Link through the first couple rooms until the door closes behind you and a pair of [[Tecuum]]. They will fly into Zelda, spawning a variety of Dark enemies. This triggers a gauntlet of enemies that will continuously come for awhile. Link will fight these from a distance, but Zelda can help by spawning various echoes.
*There are two primary strategies here. Zelda can spawn a powerful [[Lynel Echo]], who can take them out quickly, but the enemies may occasionally come after Zelda. Alternatively, Zelda can flood the room with smaller echoes that only take one triangle of power. This preoccupies the dark enemies, allowing Zelda to run around and letting Link do much of the work. After fighting a [[Dark Lynel]] and defeating it, head up through the door that opens.
*There are two primary strategies here. Zelda can spawn a powerful [[Lynel Echo]], who can take them out quickly, but the enemies may occasionally come after Zelda. Alternatively, Zelda can flood the room with smaller echoes that only take one triangle of power. This preoccupies the dark enemies, allowing Zelda to run around and letting Link do much of the work. After fighting a [[Dark Lynel]] and defeating it, head up through the door that opens.
*Zelda and Link will get seperated in the next room. Head up on the right side. Spawn a [[Buzz Blob Echo]] to the right by standing at the edge of the platform and holding it down. Then use [[Bind]] and grab it. Carry it up to the orb, which will activate and open both of the doors.
*Zelda and Link will be put on separated paths in the next room. With Zelda on the right side, spawn a [[Buzz Blob Echo]] to the right by standing at the edge of the platform and holding it down. Next, use [[bind]] and grab it. Carry it up to the orb, which will activate and open both of the doors.
*Another room with a variety of dark enemies. Spawn a [[Lynel]] to take care of the enemies on your side. Zelda can spawn an echo on Link's side to help him out as well.
*Another room with a variety of dark enemies. Spawn a [[Lynel]] to take care of the enemies on your side. Zelda can spawn an echo on Link's side to help him out as well.
*In the next room, climb down the steps to reach an underground area. Use bind on the moving platform and then [[Reverse Bond]] to allow it to carry you to the left.
*In the next room, climb down the steps to reach an underground area. Use bind on the moving platform and then [[Reverse Bond]] to allow it to carry you to the left.
*Jump on the second moving platform and ride it all the way to the left. Then, use bind on the moving platform above. Use Reverse Bond and let it carry you up and to the left. Continue to the left a screen.
*Jump on the second moving platform and ride it all the way to the left. Then, use bind on the moving platform above. Use Reverse Bond and let it carry you up and to the left. Continue to the left a screen.
*Use a [[Mothula Echo]] and fly across the room. The Mothula can used for sevearl puzzles in a row. Once you reach the top-left of the room, use [[Old Bed Echo]]es to climb up and out of the room.
*Use a [[Mothula Echo]] and fly across the room. The Mothula can used for several puzzles in a row. Once you reach the top-left of the room, use [[Old Bed Echo]]es to climb up and out of the room.
*Continue to the next room to find Link on the right side. Drop to the lowest part of the room and use Bind to grab Link. Jump up to two levels to the highest part on the left side. Walk all the way to the left side to extend the bind and then walk right. Carry Link and jump so that he lands on the highest ledge to the right. Link will then break the barrier, step on the switch and the pair can head up a screen.
*Continue to the next room to find Link on the right side. Drop to the lowest part of the room and use Bind to grab Link. Jump up to two levels to the highest part on the left side. Walk all the way to the left side to extend the bind and then walk right. Carry Link and jump so that he lands on the highest ledge to the right. Link will then break the barrier, step on the switch and the pair can head up a screen.
*Follow Link across the next couple rooms and then leap off the ledge to encounter the final boss, [[Null]].
*Follow Link across the next couple rooms and then leap off the ledge to encounter the final boss, [[Null]].
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File:Nulls-Body-001.jpg|<center>Use a [[Lynel Echo]] to fight the enemies, including the [[Dark Lynel]]</center>
File:Nulls-Body-001.jpg|<center>Use a [[Lynel Echo]] to fight the enemies, including the [[Dark Lynel]]</center>
File:Nulls-Body-002.jpg|<center>Charge a [[Buzz Blob Echo]] and spawn it on the right</center>
File:Nulls-Body-002.jpg|<center>Charge a [[Buzz Blob Echo]] and spawn it on the right</center>
File:Nulls-Body-003.jpg|<center>Grab it with [[Bind]] and carry it to the switch to open the door</center>
File:Nulls-Body-003.jpg|<center>Grab it with [[bind]] and carry it to the switch to open the door</center>
File:Nulls-Body-004.jpg|<center>Use a Lynel Echo or other echoes to fight the various dark enemies</center>
File:Nulls-Body-004.jpg|<center>Use a Lynel Echo or other echoes to fight the various dark enemies</center>
File:Nulls-Body-005.jpg|<center>Grab onto the platform with Bind and use [[Reverse Bond]] to be carried across</center>
File:Nulls-Body-005.jpg|<center>Grab onto the platform with bind and use [[Reverse Bond|reverse bond]] to be carried across</center>
File:Nulls-Body-006.jpg|<center>Jump onto the lower platform and then bind with the upper platform</center>
File:Nulls-Body-006.jpg|<center>Jump onto the lower platform and then bind with the upper platform</center>
File:Nulls-Body-007.jpg|<center>Use reverse bond to get up and to the left</center>
File:Nulls-Body-007.jpg|<center>Use reverse bond to get up and to the left</center>
File:Nulls-Body-008.jpg|<center>Use a [[Mothula Echo]] to glide over the gap</center>
File:Nulls-Body-008.jpg|<center>Use a [[Mothula Echo]] to glide over the gap</center>
File:Nulls-Body-009.jpg|<center>Use the various wind geysers to glide across another gap</center>
File:Nulls-Body-009.jpg|<center>Use the various updrafts to glide across another gap</center>
File:Nulls-Body-010.jpg|<center>Place some [[Old Bed Echo]]es and climb up</center>
File:Nulls-Body-010.jpg|<center>Place some [[Old Bed Echo]]es and climb up</center>
File:Nulls-Body-011.jpg|<center>Grab Link with Bind</center>
File:Nulls-Body-011.jpg|<center>Grab Link with bind</center>
File:Nulls-Body-012.jpg|<center>Jump up and to the left</center>
File:Nulls-Body-012.jpg|<center>Jump up and to the left</center>
File:Nulls-Body-013.jpg|<center>Carry Link right and jump up so he can slash at the purple barrier and step on the switch</center>
File:Nulls-Body-013.jpg|<center>Carry Link right and jump up so he can slash at the purple barrier and step on the switch</center>
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===Null, First Form===
===Null, First Form===
*Null will use the [[Prime Energy]], creating massive [[Rift]]s that spread all over Hyrule. The battle with Null will begin.
*Null will use the [[Prime Energy]] piece the [[Zelda Echo]] obtained, creating massive [[rift]]s that spread all over Hyrule, then the battle with Null will begin.
*Null will have three hands that extend in each direction. Zelda can use [[Bind]] and pull back on one of the hands. While doing so, Link will charge a spin attack and release, severing the hand from Null.
*Null will have three hands that extend in each direction. Zelda can use [[bind]] and pull back on one of the hands. While doing so, Link will charge a spin attack and release, severing the hand from Null.
*Repeat this process with all three hands. Once they have all been cut-off, Null will be stunned. Use an attack to attack alongside Link to deal damage on Null.
*Repeat this process with all three hands. Once they have all been cut-off, Null will be stunned. Use an attack to attack alongside Link to deal damage on Null.
*Null will then enter the wall, with three hands reaching out trying to grab Zelda. The hands will also launch attacks out towards Zelda which can be avoided by continiously moving.
*Null will then enter the wall, with three hands reaching out trying to grab Zelda. The hands will also launch attacks out towards Zelda, which can be avoided by continuously moving.
*Once again pull the hands with bind and Link will attack, cutting the arms. After cutting all three arms, Null will return to the battlefield.
*Once again pull the hands with bind and Link will attack, cutting the arms. After cutting all three arms, Null will return to the battlefield.
*The battle repeats at this point, so once again pull the three hands and cut them off. Null will once again move into the wall. This time the hands might form a puddle of goo, which will damage Zelda if she steps in it.
*The battle repeats at this point, so once again pull the three hands and cut them off. Null will once again move into the wall. This time the hands might form a puddle of goo, which will damage Zelda if she steps in it.
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<gallery widths="400px" heights="225px" perrow=2>
<gallery widths="400px" heights="225px" perrow=2>
File:Nulls-Body-015.jpg|<center>Null after consuming the Prime Energy</center>
File:Nulls-Body-015.jpg|<center>Null after consuming the Prime Energy</center>
File:Nulls-Body-016.jpg|<center>Use [[Bind]] to pull back on one of its arms</center>
File:Nulls-Body-016.jpg|<center>Use [[bind]] to pull back on one of its arms</center>
File:Nulls-Body-017.jpg|<center>Link will use a spin attack to cut off the arm</center>
File:Nulls-Body-017.jpg|<center>Link will use a spin attack to cut off the arm</center>
File:Nulls-Body-018.jpg|<center>After all arms are cut, use an echo to deal damage</center>
File:Nulls-Body-018.jpg|<center>After all arms are cut, use an echo to deal damage</center>
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===Null, Second Form===
===Null, Second Form===
*The second form of Null plays out similar to parts of the [[Vocavor]] battle from the [[Jabul Ruins]]. Zelda will be underwater, having to chase after Null, which has grown some tentacles out of its back. A Dark Vocavor will also appear during this battle, summoning whirlwinds.
*The second form of Null plays out similar to parts of the [[Vocavor]] battle from the [[Jabul Ruins]]. Zelda will be underwater, having to chase after Null, which has grown some tentacles out of its back. A Dark Vocavor will also appear during this battle, summoning whirlpools.
*Zelda will slowly be losing air, so she'll need to occasionally swim into the air bubbles that are underwater to avoid drowning.
*Zelda will slowly be losing air, so she'll need to occasionally swim into the air bubbles that are underwater to avoid drowning. Equipping the [[Zora Scale (Echoes of Wisdom)|Zora Scale]] accessory will slow the air loss.
*Zelda should use a water-based echo, such as a [[Chompfin Echo]] to attack the tentacles of Null. Simply release some of these when nearby and let the echoes attack.
*Zelda should use a water-based echo, such as a [[Chompfin Echo]], to attack the tentacles of Null. Simply release some of these when nearby and let the echoes attack.
*The [[Chompfin]]s will attack the tentacles and then the main body of Null, before the tentacles then grow back. Vocavor will continue to spawn more whirlwinds, some of which are massive in size. Just keep avoiding the whirlwinds, grab some air bubbles, and keep releasing Chompfins at the boss.
*The [[Chompfin]]s will attack the tentacles and then the main body of Null, before the tentacles then grow back. Vocavor will continue to spawn more whirlpools, some of which are massive in size. Just keep avoiding the whirlpools, grab some air bubbles, and keep releasing Chompfins at the boss.
*Later in the battle some [[Dark Biri]] will appear, trying to shock Zelda. Just avoid them and continue to attack Null until this form of the boss is defeated. Null will travel back through the void and Zelda will follow suit, rejoining up with Link.
*Later in the battle some [[Dark Biri]] will appear, trying to shock Zelda. Just avoid them and continue to attack Null until this form of the boss is defeated. Null will travel back through the void and Zelda will follow suit, rejoining up with Link.


<gallery widths="400px" heights="225px" perrow=2>
<gallery widths="400px" heights="225px" perrow=2>
File:Nulls-Body-023.jpg|<center>Null's Second Form</center>
File:Nulls-Body-023.jpg|<center>Null's Second Form</center>
File:Nulls-Body-024.jpg|<center>a Dark [[Vocavor]] will appear to summon whirlwinds</center>
File:Nulls-Body-024.jpg|<center>a Dark [[Vocavor]] will appear to summon whirlpools</center>
File:Nulls-Body-025.jpg|<center>Use a [[Chompfin Echo]] to attack Null</center>
File:Nulls-Body-025.jpg|<center>Use a [[Chompfin Echo]] to attack Null</center>
File:Nulls-Body-026.jpg|<center>Avoid the whirlwinds that are summoned</center>
File:Nulls-Body-026.jpg|<center>Avoid Vocavor's whirlpools</center>
File:Nulls-Body-027.jpg|<center>Let the chompfins attack the tentacles</center>
File:Nulls-Body-027.jpg|<center>Let the chompfin echoes attack the tentacles</center>
File:Nulls-Body-028.jpg|<center>Then attack the main body of Null</center>
File:Nulls-Body-028.jpg|<center>Then attack the main body of Null</center>
</gallery>
</gallery>
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===Null, Final Form===
===Null, Final Form===
*Null's final form is similar to his first, except this time the boss has five hands. The strategy doesn't change and Zelda will once again need to use bind to pull the arms, allowing Link to slash away.
*Null's final form is similar to his first, except this time the boss has five hands. The strategy doesn't change and Zelda will once again need to use bind to pull the arms, allowing Link to slash away.
*This time however, Null will transform into different forms more quickly, limiting the time Zelda has to pull on the arms. Null will transform into many of the various bosses that Zelda encountered earlier in her quest, including a [[Seismic Talus]], [[Mogryph]], [[Ganon (Echoes of Wisdom)|Ganon]], [[Gohma (Echoes of Wisdom)|Gohma]], and [[Skorchill]]. During the initial phase, Null will spawn the Seismic Talus and Mogryph. As the battle progresses, Null will spawn multiples of these bosses at once, filling the screen.
*This time however, Null will transform into different forms more quickly, limiting the time Zelda has to pull on the arms. Null will transform into many of the various [[boss]]es [[Echoes of Wisdom Bosses|that Zelda encountered earlier in her quest]], including a [[Seismic Talus]], [[Mogryph]], [[Ganon (Echoes of Wisdom)|Ganon]], [[Gohma (Echoes of Wisdom)|Gohma]], and [[Skorchill]]. During the initial phase, Null will spawn dark version of the Seismic Talus and Mogryph. As the battle progresses, Null will spawn multiples of these bosses at once, filling the screen.
*After all five hands have been pulled away, use an echo once again to directly attack Null's body.
*After all five hands have been pulled away, use an echo once again to directly attack Null's body.
*Null will then head back into the wall, with its hands coming out trying to attack Zelda. Null will also spawn smaller dark enemies at this point. Once again pull the hands and let Link break them to get Null to appear back on the main floor. In this second phase, Null will spawn multiple Ganon's and a pair of Skorchills.
*Null will then head back into the wall, with its hands coming out trying to attack Zelda. Null will also spawn smaller dark enemies at this point. Once again pull the hands and let Link break them to get Null to appear back on the main floor. In this second phase, Null will spawn multiple Ganons and a pair of Skorchills.
*Repeat the same process to pull the hands and Null will go back into the wall. Defeat the hands to pull Null back out.
*Repeat the same process to pull the hands and Null will go back into the wall. Defeat the hands to pull Null back out.
*In the third phase, Null will now spawn six Ganon's at the same time, as well as Gohma, who will shoot webs on the floor. Null will also spawn a Seismic Talus, Skorchills, and Mogryphs in combination with these enemies. The strategy doesn't change. Keep pull the arms and letting Link attack until Null.
*In the third phase, Null will now spawn six Ganons at the same time, as well as Gohma, who will shoot webs on the floor. Null will also spawn a Seismic Talus, Skorchills, and Mogryphs in combination with these enemies. The strategy doesn't change. Keep pull the arms and letting Link attack until Null.
*After Null is knocked down for a third time, Zelda can use bind to pull the [[Prime Energy]] out of its body. Link will help here, yanking the energy out and finally defeating Null.
*After Null is knocked down for a third time, Zelda can use bind to pull [[Triforce of Power|Null's segment of the Prime Energy]] out of its body. Link will help here, yanking the energy out and finally defeating Null.


<gallery widths="400px" heights="225px" perrow=2>
<gallery widths="400px" heights="225px" perrow=2>