The Legend of Zelda: The Wind Waker: Difference between revisions

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'''''The Legend of Zelda: The Wind Waker''''' is the tenth installment in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. It was also the first ''The Legend of Zelda'' title on the [[Nintendo GameCube]].
'''''The Legend of Zelda: The Wind Waker''''' is the tenth installment in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. It was also the first ''The Legend of Zelda'' title on the [[Nintendo GameCube]].


On January 23rd, 2013, [[Eiji Aonuma]] announced a remake of ''The Wind Waker'' on the [[Nintendo Wii U]], with updated HD graphics and a new interface.{{Ref|[[Interview:Nintendo Direct January 23rd 2013|Nintendo Direct]], January 23rd, 2013}}
On January 23rd, 2013, [[Eiji Aonuma]] announced a remaster of ''The Wind Waker'' on the [[Nintendo Wii U]], with updated HD graphics and a new interface.{{Ref|[[Interview:Nintendo Direct January 23rd 2013|Nintendo Direct]], January 23rd, 2013}}


==Story==
==Story==
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==Gameplay==
==Gameplay==
''The Wind Waker'' continues the 3D gameplay from ''Ocarina of Time'' and ''Majora's Mask'', but improves upon it. The game features new sword abilities to combat, most notably the parry attack, which allows the player to strike an enemy of guard at a certain time. The game also features a much larger world than the titles on the N64, and has a seamless transition from sailing to being on an island. Unlike the N64 titles, which have very square dungeons, ''The Wind Waker'''s dungeons are more dynamic.
''The Wind Waker'' continues the 3D gameplay from ''Ocarina of Time'' and ''Majora's Mask'', but improves upon it. The game features new sword abilities to combat, most notably the parry attack, which allows the player to strike an enemy of guard at a certain time. The game also features a much larger world than the titles on the N64, and has a seamless transition from sailing to being on an island. Unlike the N64 titles, which have very square dungeons, ''The Wind Waker''<nowiki>'</nowiki>s dungeons are more dynamic.


==Development==
==Development==
The game was originally designed without cel-shading in mind; Eiji Aonuma suggested that the game should use cel-shading as a way to introduce new ideas to the series. The game was originally planned to include transparent water, but this was scrapped very early in development.
The game was originally designed without cel-shading in mind; Eiji Aonuma suggested that the game should use cel-shading as a way to introduce new ideas to the series. The game was originally planned to include transparent water, but this was scrapped very early in development.


The earliest trailer for the game, shown in Spaceworld 2001, showed that the lighting and particle systems were already in place. However, the voice of Link from ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' was used as a placeholder, as the final voices for Link had not been recorded yet. The game's HUD was created in a style akin to that of the two N64 Zelda games before it. Link himself had clothing slightly different from his final clothing at this stage.
The earliest trailer for the game, shown in Spaceworld 2001, showed that the lighting and particle systems were already in place. However, the voice of Link from ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' was used as a placeholder, as the final voices for Link had not been recorded yet. The game's HUD was created in a style akin to that of the two N64 ''Zelda'' games before it. Link himself had clothing slightly different from his final clothing at this stage.


After the cold response to the Spaceworld 2001 trailer, Shigeru Miyamoto declared that no more trailers for the game would be shown until the game was well into the beta phase.{{Ref|name=wikipedia-development|[[Wikipedia:The Legend of Zelda: The Wind Waker#Development|Wikipedia: The Legend of Zelda: The Wind Waker]]}} In 2002, Nintendo showed the next trailer for the game at E3 in Los Angeles. By this time, [[Dragon Roost Cavern]] was nearing finalization, and a playable demo of [[Outset Island]] was included for attendees to try. The enemy music shown in the trailer was different from the final music, however. Link still had his early clothing from the Spaceworld 2001 trailer.
After the cold response to the Spaceworld 2001 trailer, Shigeru Miyamoto declared that no more trailers for the game would be shown until the game was well into the beta phase.{{Ref|name=wikipedia-development|[[Wikipedia:The Legend of Zelda: The Wind Waker#Development|Wikipedia: The Legend of Zelda: The Wind Waker]]}} In 2002, Nintendo showed the next trailer for the game at E3 in Los Angeles. By this time, [[Dragon Roost Cavern]] was nearing finalization, and a playable demo of [[Outset Island]] was included for attendees to try. The enemy music shown in the trailer was different from the final music, however. Link still had his early clothing from the Spaceworld 2001 trailer.
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==Reception==
==Reception==
During Spaceworld 2000, Nintendo showed several tech demos for the then-unreleased GameCube showing off the power of the system. One of the demos consisted of Link and Ganondorf battling each other. Fans and industry reporters assumed that the next Zelda game would be in a realistic style. However, during Spaceworld 2001, Nintendo showed a trailer for the new Zelda game featuring a cel-shaded child Link, eliciting anger from fans, many of whom criticized the graphics as "childish".
During Spaceworld 2000, Nintendo showed several tech demos for the then-unreleased GameCube showing off the power of the system. One of the demos consisted of Link and Ganondorf battling each other. Fans and industry reporters assumed that the next ''Zelda'' game would be in a realistic style. However, during Spaceworld 2001, Nintendo showed a trailer for the new ''Zelda'' game featuring a cel-shaded child Link, eliciting anger from fans, many of whom criticized the graphics as "childish".


Professional reviewers were more forgiving to the game; many were neutral to the style, and some saw the style as hearkening back to the graphics style of ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''.{{Ref|"Celda: A Retrospective" - [http://www.games.supertrainstationh.com/STSH-Celda.html Super Train Station H]}}
Professional reviewers were more forgiving to the game; many were neutral to the style, and some saw the style as hearkening back to the graphics style of ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''.{{Ref|"Celda: A Retrospective" - [http://www.games.supertrainstationh.com/STSH-Celda.html Super Train Station H]}}


When ''The Wind Waker'' was released in 2003, it received almost universal critical acclaim, in part due to the cel-shaded graphics style. Critics also praised the new gameplay mechanic of sailing, as well as the musical score. However, there were also points of contention about the game; the Great Sea featured in the game almost seemed too big, and sailing took quite a long time to accomplish, making side-quests and the storyline itself quite a long task to accomplish. Some critics also expressed dislike with the depth of field and character proportions, particularly the design of Link. Despite the negatives, the game received a 40/40 from the notoriously strict Japanese gaming magazine Famitsu, making ''The Wind Waker'' the second Zelda game to receive a perfect score from Famitsu.
When ''The Wind Waker'' was released in 2003, it received almost universal critical acclaim, in part due to the cel-shaded graphics style. Critics also praised the new gameplay mechanic of sailing, as well as the musical score. However, there were also points of contention about the game; the Great Sea featured in the game almost seemed too big, and sailing took quite a long time to accomplish, making side quests and the storyline itself quite a long task to accomplish. Some critics also expressed dislike with the depth of field and character proportions, particularly the design of Link. Despite the negatives, the game received a 40/40 from the notoriously strict Japanese gaming magazine Famitsu, making ''The Wind Waker'' the second ''Zelda'' game to receive a perfect score from Famitsu.


==Remakes==
==Remasters==
===''The Legend of Zelda: The Wind Waker HD''===
===''The Legend of Zelda: The Wind Waker HD''===
[[File:Tetra_The_Wind_Waker_HD.png|30px|left]]{{Main|The Legend of Zelda: The Wind Waker HD}}
[[File:Tetra_The_Wind_Waker_HD.png|30px|left]]{{Main|The Legend of Zelda: The Wind Waker HD}}
On January 23rd, 2013 during a [[Nintendo Direct]] Wii U Games presentation, [[Nintendo]] announced that ''The Wind Waker'' was to be remade for the Wii U console. The game includes upgraded graphics, a tuned up overall game experience, ability to play it off-screen on the Wii U GamePad, and Miiverse compatibility.{{Ref|[https://www.nintendo.com/nintendo-direct/01-23-2013/ Nintendo Direct, January 23rd, 2013}} It was slated for a release in October 2013.{{Ref|source=[https://web.archive.org/web/20131206035842/http://e3.nintendo.com:80/games/detail/the-legend-of-zelda-wind-waker/ Nintendo E3 Web Site]}}
On January 23rd, 2013 during a [[Nintendo Direct]] Wii U Games presentation, [[Nintendo]] announced that ''The Wind Waker'' was to be remastered for the Wii U console. The game includes upgraded graphics, a tuned-up overall game experience, ability to play it off-screen on the Wii U GamePad, and Miiverse compatibility.{{Ref|[https://www.nintendo.com/nintendo-direct/01-23-2013/ Nintendo Direct, January 23rd, 2013}} It was slated for release in October 2013.{{Ref|source=[https://web.archive.org/web/20131206035842/http://e3.nintendo.com:80/games/detail/the-legend-of-zelda-wind-waker/ Nintendo E3 Web Site]}}


It was released in North America on September 20, 2013. In addition to updated graphics, '''The Wind Waker HD''' includes the [[Swift Sail]], an updated [[Triforce Shard]] quest, and a [[Hero Mode]] like the one in ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''. '''The Wind Waker HD''''s Hero Mode adds a certain level of difficulty to the game by doubling the amount of damage that Link takes from enemies and removing [[Recovery Heart]]s from the game. A few minor changes made to the game are the change to the [[Pictograph Box]] to allow it to hold 12 pictures at a time, the ability to take pictures of Link, and the addition of the [[Tingle Bottle]], which replaced the [[Tingle Tuner]].
It was released in North America on September 20, 2013. In addition to updated graphics, ''The Wind Waker HD'' includes the [[Swift Sail]], an updated [[Triforce Shard]] quest, and a [[Hero Mode]] like the one in ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''. ''The Wind Waker HD''<nowiki>'</nowiki>s Hero Mode adds a certain level of difficulty to the game by doubling the amount of damage that Link takes from enemies and removing [[Recovery Heart]]s from the game. A few minor changes made to the game are the change to the [[Pictograph Box]] to allow it to hold 12 pictures at a time, the ability to take pictures of Link, and the addition of the [[Tingle Bottle]], which replaced the [[Tingle Tuner]].


==Graphics==
==Graphics==
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==Locations==
==Locations==
'''The Wind Waker''' is set on the [[Great Sea]]. There are 49 islands in the Great Sea to explore along with enemy [[Submarine]]s and [[Platform]]s. He travels the Great Sea with the help of a talking boat known as the [[King of Red Lions]]. Link can use the [[Wind Waker]] to control the flow of the winds, which allows him to set his course without dependence on the wild nature of the winds of the ocean. When Link arrives at an island for the first time, he can ask a [[Fishman]] for information on said island, as well as a map of the territory and its position on the Great Sea.
''The Wind Waker'' is set on the [[Great Sea]]. There are 49 islands in the Great Sea to explore along with enemy [[Submarine]]s and [[Platform]]s. He travels the Great Sea with the help of a talking boat known as the [[King of Red Lions]]. Link can use the [[Wind Waker]] to control the flow of the winds, which allows him to set his course without dependence on the wild nature of the winds of the ocean. When Link arrives at an island for the first time, he can ask a [[Fishman]] for information on said island, as well as a map of the territory and its position on the Great Sea.


{{Galbox|width=auto;display:grid;max-width:fit-content;min-width:777px;margin-left:auto;margin-right:auto;clear:none;|The Wind Waker Locations|gallery_perrow=7}}
{{Galbox|width=auto;display:grid;max-width:fit-content;min-width:777px;margin-left:auto;margin-right:auto;clear:none;|The Wind Waker Locations|gallery_perrow=7}}


==Music==
==Music==
''The Wind Waker'''s music had an overall Irish theme, with wood winds and string instruments taking center stage in crafting a beautiful sound track for the world to fall in love with. The Overworld theme is replaced with “The Great Sea”. Link does not use an instrument in this game, instead using a conductor's baton, the Wind Waker. With this Link conducts tunes in ¾, 4/4, and even 6/4.
''The Wind Waker''<nowiki>'</nowiki>s music had an overall Irish theme, with wood winds and string instruments taking center stage in crafting a beautiful sound track for the world to fall in love with. The Overworld theme is replaced with “The Great Sea”. Link does not use an instrument in this game, instead using a conductor's baton, the Wind Waker. With this Link conducts tunes in ¾, 4/4, and even 6/4.


==Other media==
==Other media==
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{{Cat|Games|Wind Waker, The}}
{{Cat|Games|Wind Waker, The}}
{{Cat|The Wind Waker|Wind Waker, The}}
{{Cat|The Wind Waker|Wind Waker, The}}

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