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{{Infobox|object | {{Infobox|object | ||
| image = [[File:EoW-Shimmer.png|x300px]] | | image = [[File:EoW-Shimmer.png|x300px]] | ||
| caption = Defeated enemies | | caption = Defeated enemies shimmering | ||
| game = ''[[The Legend of Zelda: Echoes of Wisdom|Echoes of Wisdom]]'' | | game = ''[[The Legend of Zelda: Echoes of Wisdom|Echoes of Wisdom]]'' | ||
| location = | | location = | ||
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==''Echoes of Wisdom''== | ==''Echoes of Wisdom''== | ||
The [[Tri Rod]] causes objects which can be scanned to learn [[echo]]es to shimmer. Enemies do not shimmer directly, but after Zelda defeats an enemy for the first time, a shimmer is left behind. Zelda is able to examine the Shimmer to learn the echo of the enemy that was just destroyed.{{ref|''Echoes of Wisdom''|Defeating new monsters leave a shimmer, which allows you to learn about them like you just did.|'''[[Tri]]'''}} If Zelda does not collect the echo, a Shimmer will be left behind the first time that enemy is defeated in a new location. When identical enemies which Zelda has not yet learned as an echo are defeated simultaneously, multiple Shimmers will appear, but examining one will cause the others to disappear. | |||
{{References}} | {{References}} | ||
{{Cat|Echoes of Wisdom Effects}} | {{Cat|Echoes of Wisdom Effects}} |