Shimmer: Difference between revisions

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{{Infobox|object
{{Infobox|object
| image = [[File:EoW-Shimmer.png|x300px]]
| image = [[File:EoW-Shimmer.png|x300px]]
| caption = Defeated enemies Shimmering
| caption = Defeated enemies shimmering
| game = ''[[The Legend of Zelda: Echoes of Wisdom|Echoes of Wisdom]]''
| game = ''[[The Legend of Zelda: Echoes of Wisdom|Echoes of Wisdom]]''
| location =  
| location =  
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==''Echoes of Wisdom''==
==''Echoes of Wisdom''==
After Zelda defeats an enemy for the first time, a Shimmer is left behind. Zelda is able to examine the Shimmer to learn more about the enemy that was just destroyed.{{ref|''Echoes of Wisdom''|Defeating new monsters leave a shimmer, which allows you to learn about them like you just did.|'''[[Tri]]'''}} If Zelda does not collect the echo, a Shimmer will be left behind the first time that enemy is defeated in a new location. When identical enemies which Zelda has not yet learned as an echo are defeated simultaneously, multiple Shimmers will appear, but examining one will cause the others to disappear.
The [[Tri Rod]] causes objects which can be scanned to learn [[echo]]es to shimmer. Enemies do not shimmer directly, but after Zelda defeats an enemy for the first time, a shimmer is left behind. Zelda is able to examine the Shimmer to learn the echo of the enemy that was just destroyed.{{ref|''Echoes of Wisdom''|Defeating new monsters leave a shimmer, which allows you to learn about them like you just did.|'''[[Tri]]'''}} If Zelda does not collect the echo, a Shimmer will be left behind the first time that enemy is defeated in a new location. When identical enemies which Zelda has not yet learned as an echo are defeated simultaneously, multiple Shimmers will appear, but examining one will cause the others to disappear.


{{References}}
{{References}}


{{Cat|Echoes of Wisdom Effects}}
{{Cat|Echoes of Wisdom Effects}}

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