30,548
edits
mNo edit summary |
mNo edit summary |
||
Line 20: | Line 20: | ||
===First Day=== | ===First Day=== | ||
[[File:Postman-Anju.png|250px|left|thumb|The Postman delivering the letter to Anju]] | [[File:Postman-Anju.png|250px|left|thumb|The Postman delivering the letter to Anju]] | ||
The Postman has a very common schedule for the three days in which ''Majora's Mask'' takes place. The Postman follows a strict schedule on each Day, which includes Letter Collection in the morning, Letter Delivery in the afternoon, and Practice in the evening.{{Ref|MM|3830|Sign inside Post Office}} On the First Day, letter collection begins at 9 AM, at which he checks every [[postbox]] in Clock Town in half-hour increments, returning to the Post Office at 12 PM. For the next hour, the Postman can be found inside the Post Office taking a nap, as according to him, the schedule says it is his nap time.{{Ref|MM|4604|Postman}} At 1 PM, the next part of the Postman's day begins: Letter Delivery. There was only one letter for the Postman to deliver, which was [[Kafei]]'s letter to [[Anju]]. The Postman arrives at the [[Stock Pot Inn]] at 2 PM, when he delivers the letter to Anju, who is found at the front desk. If Link talks to the Postman while he is delivering the letter to Anju, he can hear an odd conversation between the two, in which Anju asks the Postman numerous questions about where the Postman got the letter from,{{Ref|MM|4830|Anju}}{{Ref|MM|4832|Anju}}{{Ref|MM|5055|Anju}} which all result in very ambiguous answers from the Postman.{{Ref|MM|4831|Postman}}{{Ref|MM|4833|Postman}}{{Ref|MM|5056|Postman}} This is in fact the beginning of the lengthy Anju and Kafei quest, which the Postman plays a vital role in. After successfully delivering the letter, the Postman heads back to the Post Office, arriving there at 3 PM. From that time until midnight, the Postman can be found inside the Post Office, where he is training.{{Ref|pg. 117|On Day 1 or 2, visit the Post Office between 3:00 p.m. and 12:00 a.m. to play the postman's timing game.|''[[Nintendo Power Majora's Mask Strategy Guide]]''}} He is running for exactly ten seconds in his mind, without looking at a clock.{{Ref|MM|4632-4633|Postman}} He asks if Link wants to try, and explains how to do it to Link.{{Ref|MM|4638|Postman}} If Link successfully stops at exactly ten seconds, the Postman is amazed, saying Link has reflexes fitting for a postman.{{Ref|MM|4641|Postman}} The Postman rewards Link for his successful display with a [[Piece of Heart]].{{Ref|MM|4642|Postman}} If Link wears the [[Bunny Hood]] during this mini-game, he can see the clock on the screen, making it much easier to get that Piece of Heart.{{Ref|pg. 125|If you wear the Bunny Hood, you'll be able to see the timer ticking down.|''[[Nintendo Power Majora's Mask Strategy Guide]]''}} At midnight, Link is kicked out of the Post Office, and is locked out for the rest of the First Day. | The Postman has a very common schedule for the three days in which ''Majora's Mask'' takes place. The Postman follows a strict schedule on each Day, which includes Letter Collection in the morning, Letter Delivery in the afternoon, and Practice in the evening.{{Ref|MM|3830|[[Sign]] inside Post Office}} On the First Day, letter collection begins at 9 AM, at which he checks every [[postbox]] in Clock Town in half-hour increments, returning to the Post Office at 12 PM. For the next hour, the Postman can be found inside the Post Office taking a nap, as according to him, the schedule says it is his nap time.{{Ref|MM|4604|Postman}} At 1 PM, the next part of the Postman's day begins: Letter Delivery. There was only one letter for the Postman to deliver, which was [[Kafei]]'s letter to [[Anju]]. The Postman arrives at the [[Stock Pot Inn]] at 2 PM, when he delivers the letter to Anju, who is found at the front desk. If Link talks to the Postman while he is delivering the letter to Anju, he can hear an odd conversation between the two, in which Anju asks the Postman numerous questions about where the Postman got the letter from,{{Ref|MM|4830|Anju}}{{Ref|MM|4832|Anju}}{{Ref|MM|5055|Anju}} which all result in very ambiguous answers from the Postman.{{Ref|MM|4831|Postman}}{{Ref|MM|4833|Postman}}{{Ref|MM|5056|Postman}} This is in fact the beginning of the lengthy Anju and Kafei quest, which the Postman plays a vital role in. After successfully delivering the letter, the Postman heads back to the Post Office, arriving there at 3 PM. From that time until midnight, the Postman can be found inside the Post Office, where he is training.{{Ref|pg. 117|On Day 1 or 2, visit the Post Office between 3:00 p.m. and 12:00 a.m. to play the postman's timing game.|''[[Nintendo Power Majora's Mask Strategy Guide]]''}} He is running for exactly ten seconds in his mind, without looking at a clock.{{Ref|MM|4632-4633|Postman}} He asks if Link wants to try, and explains how to do it to Link.{{Ref|MM|4638|Postman}} If Link successfully stops at exactly ten seconds, the Postman is amazed, saying Link has reflexes fitting for a postman.{{Ref|MM|4641|Postman}} The Postman rewards Link for his successful display with a [[Piece of Heart]].{{Ref|MM|4642|Postman}} If Link wears the [[Bunny Hood]] during this mini-game, he can see the clock on the screen, making it much easier to get that Piece of Heart.{{Ref|pg. 125|If you wear the Bunny Hood, you'll be able to see the timer ticking down.|''[[Nintendo Power Majora's Mask Strategy Guide]]''}} At midnight, Link is kicked out of the Post Office, and is locked out for the rest of the First Day. | ||
===Second Day=== | ===Second Day=== |