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| caption = Title card | | caption = Title card | ||
| number = 1 | | number = 1 | ||
| conditions = Start with <br/>No items other than [[Tri Rod]]<br/>No [[potion]]s | | conditions = Start with <br/>No items other than [[Tri Rod]]<br/>No [[potion]]s | ||
| weaponavailable = [[Spear Moblin Echo]] | | weaponavailable = [[Spear Moblin Echo]] | ||
| game = ''[[The Legend of Zelda: Echoes of Wisdom|Echoes of Wisdom]]'' | | game = ''[[The Legend of Zelda: Echoes of Wisdom|Echoes of Wisdom]]'' | ||
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==Overview== | ==Overview== | ||
{{quote|For this training, you'll have to rely on your skills alone! You won't be able to use drinks or items that restore your hearts|In-game description}} | {{quote|For this training, you'll have to rely on your skills alone! You won't be able to use drinks or items that restore your hearts|In-game description}} | ||
The scenario is set in a room, although the configuration of enemies and objects is different from the actual dungeon room. Zelda begins with the [[Tri Rod]] and all [[echo]]es, and full hearts. | The scenario is set in a room of the [[Suthorn Ruins]], although the configuration of enemies and objects is different from the actual dungeon room. Zelda begins with the [[Tri Rod]] and all [[echo]]es, and full hearts. | ||
Close to Zelda at the start are three [[boulder]]s. Zelda can immediately scan these to learn the [[Boulder echo]]. On the far side of the room is are ten [[Spear Moblin]]s. Zelda must defeat all ten in order to complete the scenario. | Close to Zelda at the start are three [[boulder]]s. Zelda can immediately scan these to learn the [[Boulder echo]]. On the far side of the room is are ten [[Spear Moblin]]s. Zelda must defeat all ten in order to complete the scenario. | ||
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==Walkthrough== | ==Walkthrough== | ||
This scenario is straightforward: Zelda create enough and strong enough echoes to defeat the ten Moblins in time. An effective attacker is the [[Sword]] Moblin, especially if Tri has levelled up to the point that they cost one triangle per echo. Time to complete can be minimized by using the ability to create echoes at a distance, which can put each new echo in easy striking distance of one or more Spear Moblins. | This scenario is straightforward: have Zelda create enough and strong enough echoes to defeat the ten Moblins in time. An effective attacker is the [[Sword]] Moblin, especially if Tri has levelled up to the point that they cost one triangle per echo. Time to complete can be minimized by using the ability to create echoes at a distance, which can put each new echo in easy striking distance of one or more Spear Moblins. Alternatively, simply use Swordfighter Form. | ||
{{clear}} | {{clear}} |
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