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In 1996, Eiji Aonuma was designing a game for the [[Super Nintendo Entertainment System]] called ''Marvelous: Mouhitotsu no Takarajim''. [[Shigeru Miyamoto]] noticed Eiji Aonuma's great work with the game so he invited him to work as assistant director for the next [[Nintendo 64]] ''Zelda'' title, ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''.{{Unsourced}} Shigeru Miyamoto was very pleased with Eiji Aonuma's work on ''Ocarina of Time'', so for the next ''Zelda'' game, ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', Eiji Aonuma was the main director. | In 1996, Eiji Aonuma was designing a game for the [[Super Nintendo Entertainment System]] called ''Marvelous: Mouhitotsu no Takarajim''. [[Shigeru Miyamoto]] noticed Eiji Aonuma's great work with the game so he invited him to work as assistant director for the next [[Nintendo 64]] ''Zelda'' title, ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''.{{Unsourced}} Shigeru Miyamoto was very pleased with Eiji Aonuma's work on ''Ocarina of Time'', so for the next ''Zelda'' game, ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', Eiji Aonuma was the main director. | ||
Eiji Aonuma kept on directing ''Zelda'' games and continued with ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''. After that, Eiji Aonuma was about to leave the ''Zelda'' franchise and begin some other projects, but [[Shigeru Miyamoto]] | Eiji Aonuma kept on directing ''Zelda'' games and continued with ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''. After that, Eiji Aonuma was about to leave the ''Zelda'' franchise and begin some other projects, but [[Shigeru Miyamoto]] convinced him to stay.{{Unsourced}} In 2006, ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' was released on both the [[Nintendo GameCube|GameCube]] and the [[Nintendo Wii|Wii]], and that was yet another title which Eiji Aonuma had directed. | ||
==Trivia== | ==Trivia== |