The Adventure of Link Items: Difference between revisions

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[[File:Reflect.png|180x225px|right]]
[[File:Reflect.png|180x225px|right]]
{{Main|Reflect Spell}}
{{Main|Reflect Spell}}
Reflect turns [[Wizard]]s' magic against them. It also allows Link's [[shield]] to block projectiles that it couldn't previously like an [[Acheman]]'s fireball or a [[Lizalfos]] mace. Link is allowed to learn the spell from the Wise Man of the [[Mountain Town of Darunia]] after successfully rescuing a [[Kidnapped Child]] from [[Maze Island (The Adventure of Link)|Maze Island]]. Link must possess a minimum of six Magic Containers in order to learn the spell.
Reflect turns [[Wizard]]s' magic against them. It also allows Link's [[shield]] to block projectiles that it couldn't previously like an [[Acheman]]'s fireball or a [[Geru]] mace. Link is allowed to learn the spell from the Wise Man of the [[Mountain Town of Darunia]] after successfully rescuing a [[Kidnapped Child]] from [[Maze Island (The Adventure of Link)|Maze Island]]. Link must possess a minimum of six Magic Containers in order to learn the spell.
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