Zelda II: The Adventure of Link: Difference between revisions

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A little under a year after the international first installment of the series, '''''Zelda II: The Adventure of Link''''' was released for the [[Nintendo Entertainment System]], taking the series in a different direction with this side-scrolling adventure. There were many changes in this new adventure; most notable being the side scrolling perspective for all of the battle sequences, towns, caves, dungeons, and temples, while only the overworld exploration used the overhead perspective which was prominent in the ''[[The Legend of Zelda]]''. This new gameplay mechanic introduced jumping, along with intense sword battles to the series, with a much heavier reliance on using [[Link (The Legend of Zelda)#The Adventure of Link|Link]]'s shield as well as introducing the use of magic and certain spells.
A little under a year after the international first installment of the series, '''''Zelda II: The Adventure of Link''''' was released for the [[Nintendo Entertainment System]], taking the series in a different direction with this side-scrolling adventure. There were many changes in this new adventure; most notable being the side scrolling perspective for all of the battle sequences, towns, caves, dungeons, and temples, while only the overworld exploration used the overhead perspective which was prominent in the ''[[The Legend of Zelda]]''. This new gameplay mechanic introduced jumping, along with intense sword battles to the series, with a much heavier reliance on using [[Link (The Legend of Zelda)#The Adventure of Link|Link]]'s shield as well as introducing the use of magic and certain spells.
Upon release, ''The Adventure of Link'' was a critical and financial success, although it is considered by many fans to be one of the least favorites in the series due to its high difficulty. One of the game's challenges is its life mechanic, which respawns the player at the [[North Castle]] after they run out of lives, forcing them to make the journey back to the dungeon where they fell.
Upon release, ''The Adventure of Link'' was a critical and financial success, although it is considered by many fans to be one of their least favorites in the series due to its high difficulty. One of the game's challenges is its life mechanic, which respawns the player at the [[North Castle]] after they run out of lives, forcing them to make the journey back to the dungeon where they fell.


''The Adventure of Link'' has been released multiple times for various other Nintendo consoles such as the [[Game Boy Advance]], the [[Nintendo GameCube]]'s [[The Legend of Zelda: Collector's Edition|Collector's Edition disc]], the [[Nintendo Wii|Wii Virtual Console]] and the [[Nintendo Wii U|Wii U Virtual Console]]. It is also available as a part of the [[Nintendo Switch]] Online service, where it can be played through a piece of software available as part of the Nintendo Switch Online subscription. A special version is also included, where Link begins the game with Level 8 Attack, Life and Magic.
''The Adventure of Link'' has been released multiple times for various other Nintendo consoles such as the [[Game Boy Advance]], the [[Nintendo GameCube]]'s [[The Legend of Zelda: Collector's Edition|Collector's Edition disc]], the [[Nintendo Wii|Wii Virtual Console]] and the [[Nintendo Wii U|Wii U Virtual Console]]. It is also available as a part of the [[Nintendo Switch]] Online service, where it can be played through a piece of software available as part of the Nintendo Switch Online subscription. A special version is also included, where Link begins the game with Level 8 Attack, Life and Magic.

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