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{{Infobox|enemy
{{Infobox|enemy
| image    = [[File:PH-Winder.png|200px]]
| image    = [[File:PH-Winder.png|200px]]
| caption  = Winder model from ''Phantom Hourglass''
| caption  = Winder from ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''
| game    = ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''<br/>''[[The Legend of Zelda: Four Swords|Four Swords]]''<br/>''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''<br/>''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''<br/>''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''
| game    = ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''<br/>''[[The Legend of Zelda: Four Swords|Four Swords]]''<br/>''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''<br/>''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''<br/>''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''
| location =
| location =
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'''Winders''', commonly known as '''Moldolas''', are recurring enemies in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. They are usually connected by three parts and are electrically charged. They inhabit several [[Dungeon]]s and typically surround the perimeter of a room. [[Link]] will immediately be electrocuted upon contact with a Winder/Moldola. They are usually invincible with the exception of ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''.
'''Winders''', commonly known as '''Moldolas''', are recurring enemies in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. They are usually connected by three parts and are electrically charged. They inhabit several [[dungeon]]s and typically surround the perimeter of a room. [[Link]] will immediately be electrocuted upon contact with a Winder/Moldola. They are usually invincible with the exception of ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''.


==''A Link to the Past''==
==''A Link to the Past''==
[[File:Winder.png|left]]In ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', Winders first appear while Link is venturing through the [[Swamp Palace (A Link to the Past)|Swamp Palace]]. They appear very similar to [[Guruguru Bar]]s, with the primary exception being that Winders will move around the room, as oppose to revolving around a specific block. Winders consist of five fireballs that greatly resemble [[Spark]]s from the game.
[[File:Winder.png|left|Winder from A Link to the Past]]In ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', Winders first appear while [[Link (A Link to the Past)|Link]] is venturing through the [[Swamp Palace (A Link to the Past)|Swamp Palace]]. They appear very similar to [[Guruguru Bar]]s, with the primary exception being that Winders will move around the room, as opposed to revolving around a specific block. Winders consist of five fireballs that greatly resemble [[Spark]]s from the game.


Winders will move in a straight line in a particular direction until they run into something. As soon as they hit something they'll make a random turn and then head in that particular direction until they run into something else. They will continuously move around the room as nothing can halt their movements and they cannot be defeated. If a Winder comes into contact with Link, one full heart of damage will be done.
Winders will move in a straight line in a particular direction until they run into something. As soon as they hit something, they'll make a random turn and then head in that particular direction until they run into something else. They will continuously move around the room as nothing can halt their movements and they cannot be defeated. If a Winder comes into contact with Link, one full heart of damage will be done.


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==''The Minish Cap''==
==''The Minish Cap''==
Winder's moves a bit more rapidly in ''The Minish Cap'', but share many of the same characteristics as their ''A Link to the Past'' counterparts. They first appear in the [[Temple of Droplets]] and will deal a half heart of damage if they contact Link.
Winders move a bit more rapidly in ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'', but share many of the same characteristics as their ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' counterparts. They first appear in the [[Temple of Droplets]] and will deal a half heart of damage if they contact [[Link (The Minish Cap)|Link]].


==''Phantom Hourglass''==
==''Phantom Hourglass''==
In ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'', Winders are electrified enemies that can be seen traveling along the walls of a room. They cannot be defeated and touching them results in [[Link]] getting electrocuted. They are found exclusively within the [[Temple of Courage]].
In ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'', Winders are electrified enemies that can be seen traveling along the walls of a room. They cannot be defeated and touching them results in [[Link (The Wind Waker)#Phantom Hourglass|Link]] getting electrocuted. They are found exclusively within the [[Temple of Courage]].


==''Spirit Tracks''==
==''Spirit Tracks''==
In ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', Winders are called Moldola and act in the same way as the Winders in ''Phantom Hourglass''. However, Moldola can be helpful for battling [[Heatoise]]s, as they can stun them, allowing Link to attack.
In ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', Winders are called Moldola and act in the same way as the Winders in ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''. However, Moldola can be helpful for battling [[Heatoise]]s, as they can stun them, allowing [[Link (Spirit Tracks)|Link]] to attack.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:TMC-Winder-Sprite.png|Winder from ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''
File:TMC-Winder-Sprite.png|Winder from ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''
File:PH-Winder.png|Winder from ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''
</gallery>
</gallery>


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