Weapon Bonus: Difference between revisions

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(Created page with "{{Stub}} '''Weapon Bonus''' is a game mechanic in ''Breath of the Wild'' and ''Tears of the Kingdom'' where weapons and shields can have special properties that boost their statistics. ==''Breath of the Wild''== The Weapon Bonus appear on the equipment that is recovered as the World Level of the game increase. The items has two types of bonus, "White bonus" and "Yellow bonus". Both refers to the colour of the icon on the weapon's box in the pause menu. Yell...")
 
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The Weapons Bonus work in the same way that in ''Breath of the Wild'' with some changes. With the inclusion of [[Fuse]], the bonus of Attack Up and  Durability Up of  has been nerfed to account for fusing, offering a maximum of 10 for both bonuses. Note that feeding a weapon to a [[Rock Octorok]] can increase the bonus of any items - or change it if it already has a yellow bonus - this refers only to the bonuses on an item when picked up.
The Weapons Bonus work in the same way that in ''Breath of the Wild'' with some changes. With the inclusion of [[Fuse]], the bonus of Attack Up and  Durability Up of  has been nerfed to account for fusing, offering a maximum of 10 for both bonuses. Note that feeding a weapon to a [[Rock Octorok]] can increase the bonus of any items - or change it if it already has a yellow bonus - this refers only to the bonuses on an item when picked up.


==List of Traits==
==List of Bonuses==


One arrow (↑) indicates a white bonus, and two arrows (↑↑) indicates a yellow bonus.
One arrow (↑) indicates a white bonus, and two arrows (↑↑) indicates a yellow bonus.
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