24,549
edits
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{Stub}} | {{Stub}} | ||
{{Infobox|enemy | {{Infobox|enemy | ||
| image = [[File:Floor-Spikes.png| | | image = [[File:Floor-Spikes.png|200px]] | ||
| caption = Floor Spikes from ''Phantom Hourglass'' | | caption = Floor Spikes from ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' | ||
| threat = | | threat = | ||
| attack = | | attack = | ||
Line 15: | Line 15: | ||
==''Ocarina of Time''== | ==''Ocarina of Time''== | ||
In ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', Floor Spikes are found in the [[Water Temple (Ocarina of Time)|Water Temple]], often used as a restriction, preventing | In ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', Floor Spikes are found in the [[Water Temple (Ocarina of Time)|Water Temple]], often used as a restriction, preventing [[Link (Ocarina of Time)|Link]] from passing unless he has acquired the [[Longshot]] or adjusted the water level. It is also found on the ground floor of some rooms, preventing Link from standing underwater with the [[Iron Boots]]. | ||
In the [[Shadow Temple]], some Floor Spikes are invisible and Link will need to use the [[Lens of Truth]] to see these obstacles. In these rooms, Link can use the [[Hover Boots]] to float over the spikes for a brief period, avoiding taking any damage. | In the [[Shadow Temple]], some Floor Spikes are invisible and Link will need to use the [[Lens of Truth]] to see these obstacles. In these rooms, Link can use the [[Hover Boots]] to float over the spikes for a brief period, avoiding taking any damage. | ||
==''Phantom Hourglass''== | ==''Phantom Hourglass''== | ||
In ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'', Floor Spikes are often used as a barrier to prevent Link from progressing to a new part of a dungeon. Often, they block a pathway and they can be deactivated by solving a puzzle or defeating all of the enemies in an area. In some areas, Floor Spikes will appear and retract every few moments, and Link will need to time his movements to avoid being hit by the spikes. | In ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'', Floor Spikes are often used as a barrier to prevent [[Link (The Wind Waker)#Phantom Hourglass|Link]] from progressing to a new part of a dungeon. Often, they block a pathway and they can be deactivated by solving a puzzle or defeating all of the enemies in an area. In some areas, Floor Spikes will appear and retract every few moments, and Link will need to time his movements to avoid being hit by the spikes. | ||
==Gallery== | ==Gallery== |