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As enemies, Rock Octoroks function as in ''Breath of the Wild''. | As enemies, Rock Octoroks function as in ''Breath of the Wild''. | ||
Their weapon-cleaning properties have been modified - now, each Rock Octorok improves only the first weapon they suck in during an encounter. In addition, rather than cleaning Rusty (or Decayed) weapons or shields to pristine condition, they apply a positive [[Weapon Bonus]] to the properties of many weapons, bows and shields without changing the type. In the early game, this is a white bonus such as "[[Attack Up]] +4", "Critical Hit" or "Durability Up". Feeding a weapon with a white bonus to another Rock Octorok may further improve it to a yellow bonus, such as "Attack Up +6". In addition, they will repair any item which is "badly damaged" to new. | Their weapon-cleaning properties have been modified - now, each Rock Octorok improves only the first weapon they suck in during an encounter. In addition, rather than cleaning Rusty (or Decayed) weapons or shields to pristine condition, they apply a positive [[Weapon Bonus]] to the properties of many weapons, bows and shields without changing the type. In the early game, this is a white bonus such as "[[Attack Up]] +4", "Critical Hit" or "Durability Up". Feeding a weapon with a white bonus to another Rock Octorok may further improve it to a yellow bonus, such as "Attack Up +6". In addition, they will repair any non-legendary item which is "badly damaged" to new. | ||
Legendary items can be fixed by fusing them to another weapon or shield, dropping that for the Rock Octorok to repair, and then having [[Pelison]] break them apart at the [[Break-a-Part Shop]]. | |||
{{Listbox|Breath of the Wild Enemies}} | {{Listbox|Breath of the Wild Enemies}} |
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