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{{Specify|this=the '''1998 Game Boy Color game'''|second=the '''1993 Game Boy game'''|secondlink=[[The Legend of Zelda: Link's Awakening (Game Boy)|Link's Awakening (Game Boy)]]|other=the '''2019 Switch game'''|link=[[The Legend of Zelda: Link's Awakening|Link's Awakening]]}} | {{Specify|this=the '''1998 Game Boy Color game'''|second=the '''1993 Game Boy game'''|secondlink=[[The Legend of Zelda: Link's Awakening (Game Boy)|Link's Awakening (Game Boy)]]|other=the '''2019 Switch game'''|link=[[The Legend of Zelda: Link's Awakening|Link's Awakening]]}} | ||
{{Infobox|game | {{Infobox|game | ||
| name = ''Link's Awakening DX'' | | name = ''Link's Awakening DX'' | ||
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[[Link's Awakening Trading Sequence|Trading Sequence]] | [[Link's Awakening Trading Sequence|Trading Sequence]] | ||
| gallery = | | gallery = | ||
[ | [[zdgallery:11|Image Gallery]] | ||
| videos = | | videos = | ||
| music = | | music = | ||
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As Link gathers more and more of the Instruments, he begins to understand the nature of the island. At a shrine in the southeast of the island, he discovers a tablets that says the island is but an illusion 'on the sleeper's eye' and when the Wind Fish wakes, everything will disappear, including Marin who Link has taken an obvious shine to. Unsure if the writings were true, Link presses on with his quest. | As Link gathers more and more of the Instruments, he begins to understand the nature of the island. At a shrine in the southeast of the island, he discovers a tablets that says the island is but an illusion 'on the sleeper's eye' and when the Wind Fish wakes, everything will disappear, including Marin who Link has taken an obvious shine to. Unsure if the writings were true, Link presses on with his quest. | ||
With all 8 instruments, Link travels to Tal Tal Heights to wake the Wind Fish. Playing the song taught to him by Marin, the egg cracks open, revealing a maze like structure inside. Using a path which he found at the library in Mabe Village, Link reaches the Nightmare's lair. In truth, these nightmares have forced the Wind Fish to sleep forever, as they have complete control over the land. A battle ensues, with the shadowy entity changing forms many times. A number of these resemble enemies from previous Zelda games, such as Agahnim and Ganon. the fight culminates with the shape of dethl- a two-armed, one eyed monster. With this final form defeated, a staircase appears, leading Link to the wind Fish. | With all 8 instruments, Link travels to Tal Tal Heights to wake the Wind Fish. Playing the song taught to him by Marin, the egg cracks open, revealing a maze like structure inside. Using a path which he found at the library in Mabe Village, Link reaches the Nightmare's lair. In truth, these nightmares have forced the Wind Fish to sleep forever, as they have complete control over the land. A battle ensues, with the shadowy entity changing forms many times. A number of these resemble enemies from previous Zelda games, such as Agahnim and Ganon. the fight culminates with the shape of dethl- a two-armed, one eyed monster. With this final form defeated, a staircase appears, leading Link to the wind Fish. | ||
The Wind Fish resembles a giant whale with a pair of small wings on his back. The Wind Fish awakens, along with Link who was also asleep. The island of Koholint fades from the horizon and the picture returns to Link, drifting along on a piece of driftwood. | The Wind Fish resembles a giant whale with a pair of small wings on his back. The Wind Fish awakens, along with Link who was also asleep. The island of Koholint fades from the horizon and the picture returns to Link, drifting along on a piece of driftwood. |