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The '''Jump Spell''' is one of eight spells featured in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''. | The '''Jump Spell''' is one of eight spells featured in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''. | ||
To obtain the Jump Spell, [[Link]] must first obtain a [[Trophy]] in [[Tantari Desert]]. Link must then take this trophy to the young lady in the [[Town of Ruto]] looking for it. She will then allow Link to come into her house, where Link will meet one of the eight [[ | To obtain the Jump Spell, [[Link]] must first obtain a [[Trophy]] in [[Tantari Desert]]. Link must then take this trophy to the young lady in the [[Town of Ruto]] looking for it. She will then allow Link to come into her house, where Link will meet one of the eight [[Wise Men]]. This Wiseman will award Link with the Jump Spell. | ||
This spell has multiple uses, and is needed to proceed. It allows Link to jump twice as high, and twice as long, which will allow Link to enter [[Midoro Palace]], as well as many other areas that were once out of reach. This spell costs 48 magic points to cast when Link is level 1, 40 at 2, 32 at levels 3 and 4, 20 at level 5, 16 at level 6, 12 at level 7, and 8 at level 8. | This spell has multiple uses, and is needed to proceed. It allows Link to jump twice as high, and twice as long, which will allow Link to enter [[Midoro Palace]], as well as many other areas that were once out of reach. This spell costs 48 magic points to cast when Link is level 1, 40 at 2, 32 at levels 3 and 4, 20 at level 5, 16 at level 6, 12 at level 7, and 8 at level 8. |