58,380
edits
No edit summary |
No edit summary |
||
Line 67: | Line 67: | ||
</gallery> | </gallery> | ||
==Battery - | ==Battery - 4F - Southwest== | ||
*Ride the wind geyser up and glide to the north side of the room. On the 4th floor, Link will find an orange light coming from a torch in the wall. Land there and walk around the corner to fight a Soldier Construct. | |||
*Walk passed the rotating fans to get to the far room. The two fans are out of sync with one another. Use [[Recall]] on one of the fans to rewind it. Cancel recall when it in line with the other wheel, so that the opening is consistant between the two fans. There is some wiggle room here and it doesn't need to be perfect. | |||
*Pull the rocks out of the back wall and light will shine through. First, it will hit the block and the gate will open. On the next pass, it will hit the green marker in the distance, opening a passage. | |||
*Glide to the southwest of the room and here you'll find spiked walls that try to squeeze Link in. Grab one of the boulders and place it in between the spikes. The spikes will claw at it, but Link will be able to pass. | |||
*In the next area, there are spikes from the ceiling. Grab the boulder from the wall and place it vertically so that it prevents the spikes from falling down to the ground. | |||
*Run ahead to the [[Room of Light and Shade]] and defeat the Soldier Constructs. Then drop down in the cracks in the ground to get to the area below. | |||
*Grab a [[Stake]] with [[Ultrahand]]. We want to stick one of the stakes in the wall, to prevent the room from turning. If you look at the wall, there are designs throughout the room. We want to stop the wall from moving so that the designs are visible. The timing is quick, so you'll have to push the stake in the wall and release quickly to get the wall to stop moving. | |||
*When done correctly, the green wall will be exposed. Use Ultrahand to grab a nearby mirror and shine the light on the green wall, causing light to beam up to the room above. | |||
*Use [[Ascend]] to get back up and grab another nearby mirror. Place this one so it is shining light by the spiked ceiling hallway. If the block is in the way, turn it vertically and make sure it is one on the sides. Light will shine to the green switch, opening the nearby gate. Run over and use lightning on the battery. Riju might have gotten stuck a few rooms back, so just backtrack to find her, charge a lightning strike, and hit the battery. | |||
<gallery widths="400px" heights="220px" perrow=2> | <gallery widths="400px" heights="220px" perrow=2> | ||
</gallery> | </gallery> | ||
{{cat|Tears of the Kingdom Walkthroughs}} | {{cat|Tears of the Kingdom Walkthroughs}} |