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==Gameplay== | ==Gameplay== | ||
''Ocarina of Time'' is the first game in the [[The Legend of Zelda (Series)|''Legend of Zelda'' series]] to introduce a fully 3D environment. ''Ocarina of Time'' also pioneered the [[Z-target]]ing combat mechanic, which allows the player to lock onto an enemy or other objects. It is also useful for non-combat situations, such as locating important elements in a dungeon room, or talking to a character who is out of reach. This mechanic is now a staple of the 3D games in ''The Legend of Zelda'' series. | ''Ocarina of Time'' is the first game in the [[The Legend of Zelda (Series)|''Legend of Zelda'' series]] to introduce a fully 3D environment. ''Ocarina of Time'' also pioneered the [[Z-target]]ing combat mechanic, which allows the player to lock onto an enemy or other objects. It is also useful for non-combat situations, such as locating important elements in a dungeon room, or talking to a character who is out of reach. This mechanic is now a staple of the 3D games in ''The Legend of Zelda'' series. | ||
At a certain point in the game, the player may choose to complete a side quest where the player obtains Link's horse Epona. This allows the player to cross Hyrule at a much faster pace than before. | At a certain point in the game, the player may choose to complete a side quest where the player obtains Link's horse Epona. This allows the player to cross Hyrule at a much faster pace than before. | ||