Gloom: Difference between revisions

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When Link is exposed to gloom after Ganondorf's initial attack, it temporarily disables heart containers. This works from his rightmost heart container regardless of his current health. If he runs out of heart containers, he dies.
When Link is exposed to gloom after Ganondorf's initial attack, it temporarily disables heart containers. This works from his rightmost heart container regardless of his current health. If he runs out of heart containers, he dies.


On the [[surface]], this effect lasts only as long as he is being continually exposed to gloom - although when heart containers are re-enabled, he still needs to heal as normal to fully restore his health. In the Depths, however, the effect does not automatically reverse unless he travels to an active [[Lightroot]], eats a "[[Sunny]]" meal or is revived by a [[fairy]].
On the [[surface]], this effect lasts only as long as he is being continually exposed to gloom - although when heart containers are re-enabled, he still needs to heal as normal to fully restore his health. In the Depths, however, the effect does not automatically reverse in whole or in part unless he travels to an active [[Lightroot]], eats a "[[Sunny]]" meal or is revived by a [[fairy]].


In addition to static gloom lying on the ground, many enemies in the Depths are infested by gloom, and will deal gloom damage - disabling heart containers - rather than ordinary damage. There are also active pools found in the Depths, [[Labyrinths]] and, occasionally, other areas such as [[Akkala Citadel Ruins]]. These chase Link and form giant hands with eyeballs to grab him.
In addition to static gloom lying on the ground, many enemies in the Depths are infested by gloom, and will deal gloom damage - disabling heart containers - rather than ordinary damage. There are also active pools found in the Depths, [[Labyrinths]] and, occasionally, other areas such as [[Akkala Citadel Ruins]]. These chase Link and form giant hands with eyeballs to grab him.

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