The Legend of Zelda: Difference between revisions

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Text replacement - "Princess Zelda" to "Princess Zelda"
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==Gameplay==
==Gameplay==
The goal of ''The Legend of Zelda'' is to collect the 8 [[Triforce Shard|pieces]] of the [[Triforce of Wisdom]], defeat [[Ganon]], and to rescue [[Zelda|Princess Zelda]]. To obtain the pieces of the Triforce of Wisdom, the player must take on the role of the hero, [[Link (The Legend of Zelda)|Link]], and explore the first eight dungeons in the game before embarking on the journey to the final dungeon, [[Level 9: Death Mountain]], to defeat the evil wizard Ganon.
The goal of ''The Legend of Zelda'' is to collect the 8 [[Triforce Shard|pieces]] of the [[Triforce of Wisdom]], defeat [[Ganon]], and to rescue [[Zelda (The Legend of Zelda)|Princess Zelda]]. To obtain the pieces of the Triforce of Wisdom, the player must take on the role of the hero, [[Link (The Legend of Zelda)|Link]], and explore the first eight dungeons in the game before embarking on the journey to the final dungeon, [[Level 9: Death Mountain]], to defeat the evil wizard Ganon.


===Controls===
===Controls===
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''The Legend of Zelda'' and the original Super Mario Bros. were being designed simultaneously by the same development team. They had set out to make the games opposite of one another. Mario would follow a linear pathway, while ''The Legend of Zelda'' would have a more open world experience. [[Shigeru Miyamoto]] got the idea of the open world experience from his childhood, where he would go out exploring into the wilderness.{{Ref|[[Interview:SuperPlay April 23rd 2003|SuperPlay]], April 23rd, 2003}} Miyamoto was less concerned with Zelda being a game of getting the most points or reaching the end of a linear path. Instead, Miyamoto wanted gamers to relax and enjoy themselves as they made their way through the adventure. It was because of this that some basic gameplay elements, such as communicating with characters and shop owners were included.{{Ref|[[Interview:NTSC-UK August 20th 2003|NTSC-UK]], August 20th, 2003}}
''The Legend of Zelda'' and the original Super Mario Bros. were being designed simultaneously by the same development team. They had set out to make the games opposite of one another. Mario would follow a linear pathway, while ''The Legend of Zelda'' would have a more open world experience. [[Shigeru Miyamoto]] got the idea of the open world experience from his childhood, where he would go out exploring into the wilderness.{{Ref|[[Interview:SuperPlay April 23rd 2003|SuperPlay]], April 23rd, 2003}} Miyamoto was less concerned with Zelda being a game of getting the most points or reaching the end of a linear path. Instead, Miyamoto wanted gamers to relax and enjoy themselves as they made their way through the adventure. It was because of this that some basic gameplay elements, such as communicating with characters and shop owners were included.{{Ref|[[Interview:NTSC-UK August 20th 2003|NTSC-UK]], August 20th, 2003}}


The name for [[Zelda|Princess Zelda]] was inspired by Zelda Fitzgerald. Miyamoto stated, "Zelda was the name of the wife of the famous novelist Francis Scott Fitzgerald. She was a famous and beautiful woman from all accounts, and I liked the sound of her name. So I took the liberty of using her name for the very first Zelda title."{{Ref|[https://web.archive.org/web/20201112024614/https://www.amazon.com/exec/obidos/tg/feature/-/117177/ Miyamoto Interview by Todd Mowatt]}}
The name for [[Zelda (The Legend of Zelda)|Princess Zelda]] was inspired by Zelda Fitzgerald. Miyamoto stated, "Zelda was the name of the wife of the famous novelist Francis Scott Fitzgerald. She was a famous and beautiful woman from all accounts, and I liked the sound of her name. So I took the liberty of using her name for the very first Zelda title."{{Ref|[https://web.archive.org/web/20201112024614/https://www.amazon.com/exec/obidos/tg/feature/-/117177/ Miyamoto Interview by Todd Mowatt]}}


On February 21, 1986, ''The Legend of Zelda'' released as a launch title for the [[Famicom Disk System]]; it was released alongside several other titles including a re-release of Super Mario Bros, along with a number of sports titles.
On February 21, 1986, ''The Legend of Zelda'' released as a launch title for the [[Famicom Disk System]]; it was released alongside several other titles including a re-release of Super Mario Bros, along with a number of sports titles.
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A long, long time ago the World was in an age of Chaos. In the middle of this chaos, in a little kingdom in the land of [[Hyrule]], a legend was being handed down from generation to generation, the legend of the "[[Triforce]]"; golden triangles possessing mystical powers.
A long, long time ago the World was in an age of Chaos. In the middle of this chaos, in a little kingdom in the land of [[Hyrule]], a legend was being handed down from generation to generation, the legend of the "[[Triforce]]"; golden triangles possessing mystical powers.


One day, an evil army attacked this peaceful little kingdom and stole the [[Triforce of Power]]. This army was led by [[Ganon]], the powerful Prince of Darkness who sought to plunge the World into fear and darkness under his rule. Fearing his wicked rule, [[Zelda|Princess Zelda]], the princess of this kingdom, split the [[Triforce of Wisdom]] into eight fragments and hid them throughout the realm to save the last remaining Triforce from the clutches of the evil Ganon. At the same time, she commanded her most trustworthy nursemaid, [[Impa]], to secretly escape into the land and go find a man with enough courage to destroy the evil Ganon. Upon hearing this, Ganon grew angry, imprisoned the princess, and sent out a party in search of Impa.
One day, an evil army attacked this peaceful little kingdom and stole the [[Triforce of Power]]. This army was led by [[Ganon]], the powerful Prince of Darkness who sought to plunge the World into fear and darkness under his rule. Fearing his wicked rule, [[Zelda (The Legend of Zelda)|Princess Zelda]], the princess of this kingdom, split the [[Triforce of Wisdom]] into eight fragments and hid them throughout the realm to save the last remaining Triforce from the clutches of the evil Ganon. At the same time, she commanded her most trustworthy nursemaid, [[Impa]], to secretly escape into the land and go find a man with enough courage to destroy the evil Ganon. Upon hearing this, Ganon grew angry, imprisoned the princess, and sent out a party in search of Impa.


Braving forests and mountains, Impa fled for her life from her pursuers. As she reached the very limit of her energy she found herself surrounded by Ganon's evil henchmen. Cornered! What could she do? ... But wait!
Braving forests and mountains, Impa fled for her life from her pursuers. As she reached the very limit of her energy she found herself surrounded by Ganon's evil henchmen. Cornered! What could she do? ... But wait!

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