Nintendo Power Volume 005 (March / April 1989): Difference between revisions

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====Ironknuckle Strategies====
====Ironknuckle Strategies====
There are multiple tips on how to battle an [[Iron Knuckle]]. While at lower levels, the guide offers the strategy to simply avoid them by casting the [[Jump Spell]] and avoiding compbat alltogether. A unique strategy is available if you encounter an Iron Knuckle near an elevator. Link can stand on the elevator and move down, slash at the Iron Knuckle and then move off, just as the enemy lunges back at him.
There are multiple tips on how to battle an [[Iron Knuckle]]. While at lower levels, the guide offers the strategy to simply avoid them by casting the [[Jump Spell]] and avoiding compbat altogether. A unique strategy is available if you encounter an Iron Knuckle near an elevator. Link can stand on the elevator and move down, slash at the Iron Knuckle and then move off, just as the enemy lunges back at him.


An additional strategy is crouch down and jump, followed by a jab as quickly as possible. This method works well, although simply jumping and jabbing on the way down works great as well. Using an NES Advantage or NES Max controller with a turbo feature also helps make these battles simpler.
An additional strategy is crouch down and jump, followed by a jab as quickly as possible. This method works well, although simply jumping and jabbing on the way down works great as well. Using an NES Advantage or NES Max controller with a turbo feature also helps make these battles simpler.


At Palace Two and onward, Link can jab at the vistor of the Iron Knuckle statue located at the entrance of each palace. This will cause a [[Red Magic Jar]] to appear, or the Iron Knuckle will come to life. If the Iron Knuckles does come to life, Link can defeat him for 100 [[Experience Points]], leave the palace, and come back to repeat the process until a red jar is dropped.
At Palace Two and onward, Link can jab at the visitor of the Iron Knuckle statue located at the entrance of each palace. This will cause a [[Red Magic Jar]] to appear, or the Iron Knuckle will come to life. If the Iron Knuckles does come to life, Link can defeat him for 100 [[Experience Points]], leave the palace, and come back to repeat the process until a red jar is dropped.


====Experience Transfer====
====Experience Transfer====

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