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The '''Demon Train''' is a boss from ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''. It is a massive, semi-sentient locomotive that serves as transportation for the Demon King [[Malladus]] and his lackeys.
The '''Demon Train''' is a [[boss]] from ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''. It is a massive, semi-sentient locomotive that serves as transportation for the Demon King [[Malladus]] and his lackeys.


==''Spirit Tracks''==
==''Spirit Tracks''==
The Demon Train makes its first appearance just after the [[Tower of Spirits]] is split apart due to the disappearance of the [[Spirit Tracks]], where it swoops down upon [[Link]], [[Zelda|Princess Zelda]], and [[Alfonzo]]. The three are confronted by [[Chancellor Cole]] and [[Byrne]] soon afterward.
The Demon Train makes its first appearance just after the [[Tower of Spirits]] is split apart due to the disappearance of the [[Spirit Tracks]], where it swoops down upon [[Link (Spirit Tracks)|Link]], [[Zelda (Spirit Tracks)|Princess Zelda]], and [[Alfonzo]]. The three are confronted by [[Chancellor Cole]] and [[Byrne]] soon afterward.


The Demon Train does not reappear until after [[Malladus]] is resurrected within Zelda's body, where the villains use it to make their escape from the top of the tower. Once Link has completed the [[Sand Temple]] and acquired the [[Bow of Light]], a renegade Byrne reveals that he helped Cole create a [[Compass of Light]] as the only thing that could pinpoint the location of the Demon Train. Recovering the compass from its hiding place beneath Malladus's altar, Link and Zelda discover the way into the [[Dark Realm]], where they manage to disable the Demon Train and climb atop it for the confrontation with Cole and Malladus.
The Demon Train does not reappear until after [[Malladus]] is resurrected within Zelda's body, where the villains use it to make their escape from the top of the tower. Once Link has completed the [[Sand Temple]] and acquired the [[Bow of Light]], a renegade Byrne reveals that he helped Cole create a [[Compass of Light]] as the only thing that could pinpoint the location of the Demon Train. Recovering the compass from its hiding place beneath Malladus's altar, Link and Zelda discover the way into the [[Dark Realm]], where they manage to disable the Demon Train and climb atop it for the confrontation with Cole and Malladus.
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===Battle Strategy===
===Battle Strategy===
[[File:DemonTrain02 BarrelExplode.png|200px|thumb|left|''An exploding barrel'']] The battle with the Demon Train takes place on four adjacent sets of rails, with it taking up two of them due to its massive size. Link must navigate the tracks carefully to avoid a collision with the Demon Train as well as with the dark fire that obstructs his path on occasion. There is also only a limited amount of time in which the Demon Train must be defeated before the tracks come to an end, at which point the Spirit Train will plummet into the darkness below.
[[File:DemonTrain02 BarrelExplode.png|200px|thumb|left|An exploding barrel]] The battle with the Demon Train takes place on four adjacent sets of rails, with it taking up two of them due to its massive size. Link must navigate the tracks carefully to avoid a collision with the Demon Train as well as with the dark fire that obstructs his path on occasion. There is also only a limited amount of time in which the Demon Train must be defeated before the tracks come to an end, at which point the Spirit Train will plummet into the darkness below.


The Demon Train has two cars being towed behind its engine, all three of which must be disabled in order to defeat it. The rearmost car contains five compartments that open up to deposit [[Powder Keg]]s onto the tracks in front of Link. These barrels must be detonated with the cannon before they leave their compartments in order to deal damage, with each compartment taking two hits. Once all of them have been destroyed, the Demon Train creates a portal leading back to the start of the tracks, leaving the disabled car behind.
The Demon Train has two cars being towed behind its engine, all three of which must be disabled in order to defeat it. The rearmost car contains five compartments that open up to deposit explosive barrels onto the tracks in front of Link. These barrels must be detonated with the cannon before they leave their compartments in order to deal damage, with each compartment taking two hits. Once all of them have been destroyed, the Demon Train creates a portal leading back to the start of the tracks, leaving the disabled car behind.


The second car features four compartments that contain laser cannons that will fire on the tracks, attempting to damage the Spirit Train. Shooting each cannon once will disable it and switch to another, while two shots will destroy it completely. As before, all four laser cannons must be destroyed to disable the car and move on to the third phase.
The second car features four compartments that contain laser cannons that will fire on the tracks, attempting to damage the Spirit Train. Shooting each cannon once will disable it and switch to another, while two shots will destroy it completely. As before, all four laser cannons must be destroyed to disable the car and move on to the third phase.
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File:DemonTrain04 LaserBomb.png|Use the cannon to attack the laser
File:DemonTrain04 LaserBomb.png|Use the cannon to attack the laser
File:DemonTrain05 LaserDodge.png|Use the gear to avoid the lasers
File:DemonTrain05 LaserDodge.png|Use the gear to avoid the lasers
File:Demon Train - SSB3DS Trophy with EU-AUS text.png|Trophy from ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]''
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