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The '''Instruments of the Sirens''' consist of eight different instruments that can be used to awaken the [[Wind Fish]].<ref>{{Cite|LA|216|[[Owl]]}}</ref><ref>{{Cite|LA|219|Owl}}</ref> Each instrument is found at the end of a [[dungeon]] and guarded by a [[Nightmare]]. Once they are all gathered, [[Link]] can bring them to [[Mt. Tamaranch]] and play the [[ | The '''Instruments of the Sirens''' consist of eight different instruments that can be used to awaken the [[Wind Fish]].<ref>{{Cite|LA|216|[[Owl]]}}</ref><ref>{{Cite|LA|219|Owl}}</ref> Each instrument is found at the end of a [[dungeon]] and guarded by a [[Nightmare]]. Once they are all gathered, [[Link]] can bring them to [[Mt. Tamaranch]] and play the [[Ballad of the Wind Fish]] on them, which will open a path inside the [[Wind Fish's Egg]]. He plays along on his [[ocarina]]. Inside the Egg, Link can fight [[Nightmare (Boss)|the final Nightmare]] and awaken the Wind Fish so he can leave [[Koholint Island]].<ref>{{Cite|LA|218|Owl}}</ref> | ||
==Full Moon Cello== | ==Full Moon Cello== |