autopatrol
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m (Replaced content with "====Seals==== [https://docs.google.com/spreadsheets/d/1Ci8hBndMf9jIRC_sYzZaKWhWt9UVw9Ee8PyhlbQ-eHA/edit#gid=788407438 Seals Spreadsheet]") Tag: Replaced |
m (Undid revision 281023 by AZeldaPlayer24 (talk)) Tag: Undo |
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====Seals==== | ====Seals==== | ||
{| class="wikitable" | |||
! rowspan=3 | Category !! rowspan=3 | Effect !! Amount !! + !! ++ | |||
|- | |||
! colspan=3 | Two-of-a-Kind | |||
|- | |||
! colspan=3 | Four-of-a-Kind | |||
|- | |||
| rowspan=24 | Damage<br />(Star) || rowspan=3 | Regular-Attack Damage || 2% || 4% || 6% | |||
|- | |||
| 3% || 5% || 7% | |||
|- | |||
| 3% || 5% || 8% | |||
|- | |||
| rowspan=3 | Strong-Attack Damage || 2% || 4% || 6% | |||
|- | |||
| 3% || 5% || 7% | |||
|- | |||
| 3% || 5% || 8% | |||
|- | |||
| rowspan=3 | Special-Attack Damage || 5% || 8% || 12% | |||
|- | |||
| 6% || 9% || 14% | |||
|- | |||
| 6% || 10% || 15% | |||
|- | |||
| rowspan=3 | Dash-Attack Damage || 7% || 13% || 18% | |||
|- | |||
| 8% || 15% || 20% | |||
|- | |||
| 9% || 16% || 22% | |||
|- | |||
| rowspan=3 | Flurry Rush Damage || 7% || 13% || 18% | |||
|- | |||
| 8% || 15% || 20% | |||
|- | |||
| 9% || 16% || 22% | |||
|- | |||
| rowspan=3 | Midair-Attack Damage || 7% || 13% || 18% | |||
|- | |||
| 8% || 15% || 20% | |||
|- | |||
| 9% || 16% || 22% | |||
|- | |||
| rowspan=3 | Damage to Midair Enemies || 7% || 13% || 18% | |||
|- | |||
| 8% || 15% || 20% | |||
|- | |||
| 9% || 16% || 22% | |||
|- | |||
| rowspan=3 | Damage to Foes with Status Effects || 13% || N/A || N/A | |||
|- | |||
| 15% || N/A || N/A | |||
|- | |||
| 16% || N/A || N/A | |||
|- | |||
| rowspan=18 | Agility<br />(Square) || rowspan=3 | Attack Speed || 3% || 4% || 6% | |||
|- | |||
| 4% || 5% || 7% | |||
|- | |||
| 4% || 5% || 8% | |||
|- | |||
| rowspan=3 | Attack Range || 4% || 7% || 10% | |||
|- | |||
| 5% || 8% || 11% | |||
|- | |||
| 5% || 9% || 12% | |||
|- | |||
| rowspan=3 | Special-Attack Charge Rate || 3% || 6% || 9% | |||
|- | |||
| 4% || 7% || 10% | |||
|- | |||
| 4% || 8% || 11% | |||
|- | |||
| rowspan=3 | Perfect-Dodge Timing Window || 5% || 10% || 10% | |||
|- | |||
| 10% || 15% || 15% | |||
|- | |||
| 10% || 15% || 15% | |||
|- | |||
| rowspan=3 | Damage at 30% Hearts or Less || 7% || 12% || 17% | |||
|- | |||
| 8% || 14% || 19% | |||
|- | |||
| 9% || 15% || 21% | |||
|- | |||
| rowspan=3 | Chance to Automatically Guard || 10% || N/A || N/A | |||
|- | |||
| 11% || N/A || N/A | |||
|- | |||
| 12% || N/A || N/A | |||
|- | |||
| rowspan=24 | Health<br />(Hexagon) || rowspan=3 | Damage at Full Hearts || 2% || 4% || 6% | |||
|- | |||
| 3% || 5% || 7% | |||
|- | |||
| 3% || 5% || 8% | |||
|- | |||
| rowspan=3 | Damage per 100 KOs || 2% || 4% || 6% | |||
|- | |||
| 3% || 5% || 7% | |||
|- | |||
| 3% || 5% || 8% | |||
|- | |||
| rowspan=3 | Healing-Item Effect || 3% || 5% || 9% | |||
|- | |||
| 4% || 6% || 11% | |||
|- | |||
| 4% || 6% || 13% | |||
|- | |||
| rowspan=3 | Healing-Item Drop Rate || 12% || 20% || 28% | |||
|- | |||
| 14% || 22% || 31% | |||
|- | |||
| 15% || 24% || 34% | |||
|- | |||
| rowspan=3 | Damage From Enemies || -3% || -4% || | |||
|- | |||
| -4% || -5% || | |||
|- | |||
| -4% || -5% || | |||
|- | |||
| rowspan=3 | Reduced Damage from Fire || N/A || N/A || N/A | |||
|- | |||
| N/A || N/A || N/A | |||
|- | |||
| N/A || N/A || N/A | |||
|- | |||
| rowspan=3 | Reduced Damage from Ice || N/A || N/A || N/A | |||
|- | |||
| N/A || N/A || N/A | |||
|- | |||
| N/A || N/A || N/A | |||
|- | |||
| rowspan=3 | Reduced Damage from Lightning || N/A || N/A || N/A | |||
|- | |||
| N/A || N/A || N/A | |||
|- | |||
| N/A || N/A || N/A | |||
|- | |||
| rowspan=30 | Collection<br />(Circle) || rowspan=3 | Monster-Part Drop Rate || 5% || 9% || 13% | |||
|- | |||
| 6% || 10% || 15% | |||
|- | |||
| 6% || 11% || 16% | |||
|- | |||
| rowspan=3 | Ancient-Part Drop Rate || 5% || 9% || 13% | |||
|- | |||
| 6% || 10% || 15% | |||
|- | |||
| 6% || 11% || 16% | |||
|- | |||
| rowspan=3 | Battlefield-Specific Material Drop Rate || 5% || 9% || 13% | |||
|- | |||
| 6% || 10% || 15% | |||
|- | |||
| 6% || 11% || 16% | |||
|- | |||
| rowspan=3 | Material Drop Rate from Grass || 5% || 9% || 13% | |||
|- | |||
| 6% || 10% || 15% | |||
|- | |||
| 6% || 11% || 16% | |||
|- | |||
| rowspan=3 | Battle EXP || 3% || 6% || 9% | |||
|- | |||
| 4% || 7% || 10% | |||
|- | |||
| 4% || 8% || 11% | |||
|- | |||
| rowspan=3 | Fusion Material EXP || 150% || 250% || 375% | |||
|- | |||
| 165% || 275% || 413% | |||
|- | |||
| 180% || 300% || 451% | |||
|- | |||
| rowspan=3 | High-Resell Weapon || 300% || 300% || 300% | |||
|- | |||
| 300% || 300% || 300% | |||
|- | |||
| 300% || 300% || 300% | |||
|- | |||
| rowspan=3 | Rare Material Drop Rate || 10% || N/A || N/A | |||
|- | |||
| 11% || N/A || N/A | |||
|- | |||
| 12% || N/A || N/A | |||
|- | |||
| rowspan=3 | Sensor-Registered Material Drop Rate || 15% || N/A || N/A | |||
|- | |||
| 17% || N/A || N/A | |||
|- | |||
| 18% || N/A || N/A | |||
|- | |||
| rowspan=3 | Improves Quality of Found Weapons || N/A || N/A || N/A | |||
|- | |||
| N/A || N/A || N/A | |||
|- | |||
| N/A || N/A || N/A | |||
|} | |||
[https://docs.google.com/spreadsheets/d/1Ci8hBndMf9jIRC_sYzZaKWhWt9UVw9Ee8PyhlbQ-eHA/edit#gid=788407438 Seals Spreadsheet] | [https://docs.google.com/spreadsheets/d/1Ci8hBndMf9jIRC_sYzZaKWhWt9UVw9Ee8PyhlbQ-eHA/edit#gid=788407438 Seals Spreadsheet] |