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(Sanityormadness moved page Cooking to Cooking in Breath of the Wild) Tag: New redirect |
(Removed redirect to Cooking in Breath of the Wild) Tag: Removed redirect |
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'''Cooking''' is a game mechanic in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'' and ''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]'' | |||
==Appearances== | |||
===''Breath of the Wild''=== | |||
{{main|Cooking in Breath of the Wild}} | |||
Cooking in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'' is a game mechanic in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', where [[Link]] can throw up to five pieces of material into a lit [[Cooking Pot]] to create a cooked dish. Different combinations of items result in different dishes with different effects, mostly centered around healing and stats boosting. | |||
===''Age of Calamity''=== | |||
{{main|Cooking in Age of Calamity}} | |||
Cooking in ''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]'' is the equivalent of the [[Apothecary]] from the original ''[[Hyrule Warriors]]''. Link can learn recipes as rewards for completing [[Age of Calamity Scenarios|scenarios from the story chapters]], [[Age of Calamity Challenges|Challenges]] and [[Age of Calamity Quests|Quests]], which give effects that last for one scenario. | |||
Examples include [[Glazed Mushrooms]], which combines two [[Stamella Shroom]]s and one [[Courser Bee Honey]] into a 10% movement speed boost, and a [[Chilly Fish Skewer]], which cooks four [[Chillfin Trout]] to reduce damage from fire by 50%. | |||
{{cat|Game Mechanics}} |